Apologies for the confusion on the previous submission, hopefully this one is a little bit more polished.
Zapper: One Wicked Cricket is a platform game for the Xbox, Nintendo GameCube, PlayStation 2, Game Boy Advance and PC. The game was developed by Blitz Games and published by Infogrames. Zapper was released in North America in November 2002.
In this game, the player's aim is to traverse over 20 levels as Zapper the cricket in an effort to save Zapper's brother from an evil foe. Along the way you must collect 6 eggs in each level. The concept behind Zapper's gameplay is similar to the classic game Frogger.

Game objectives

  • Emulator used: Dolphin 4.0-6052 (config : [dead link removed])
  • Use glitches to save time
  • Luck Manipulation
  • Expert difficulty
  • Genre: Platform

Comments

This TAS was done in 2 months working on it little by little. It could have been done much faster were it not for our collective laziness and studies. We started TASing this game in May after I had done the first levels many times in Dolphin. The emulator was a pain in the ass to work with but eventually we figured out the best settings and version and everything went fine from there.
The TAS was done in Expert mode so that way there is no bonus level after every main level, which would have been a waste of time.

Glitches / Tricks

To be honest, what we define as glitches can be very debatable, because it’s very simple to execute / not very impressive. With that said:

Fast jumping

This is a really crappy name, sorry. This trick is performed by pressing jump and shortly after pressing the direction you want to go to. It is done frame perfectly on every jump in this TAS, although it still works on a bunch of frames which is why it can still save time in RTA. It is the most used trick in the game by far, because we use it to move almost 100% of the time.

Other jump (no name)

By pressing a direction and jumping right after it, you can jump sideways without rotating. This can be chained with a fast jump for more speed.

Jumping through enemies

This is something you probably have experienced even in a casual play, but i feel it should be noted that you can jump through most of the enemies.

Moving platforms

This is where most of the “crazy” tricks were born. The game is based on tiles, but moving platforms can be in more than one tile at once. Knowing that, we can jump further, where we’re not supposed to be going, and it can have some weird behaviors, like the camera shitting itself sometimes.

Clipping

Using moving platforms, we can be inside solid tiles, and the game tries to push us away. This can be used to clip past 1 layer thick obstacles to go faster.

Cutscene skips

There are a variety of cutscenes, 2 of which can be skipped. The first one is explained in detail in the canopy heights section, the second one in chain reactor just consists in jumping over the trigger.

Stage by stage comments :

Overgrown Undergrowth

Jumping on and off the other crickets without triggering the animation of them being stomped is frame perfect.

Half Acre Wood

This one was really weird to TAS because frames would skip or duplicate, this is the only level where it happened. It didn’t affect the level though.

White Knuckle Water

This is where moving platforms kick in and we can clip through wooden spikes to save time.

Canopy Heights

The first and only really tricky cutscene skip which is really only viable in TAS. The triggers at the end can be “pseudo-activated” by jumping over them without touching them. What we do is trigger all of them except the last one, which gets pseudo activated. Following this we make a frame perfect jump on it so it doesn’t trigger the cutscene (I suspect it is because our position doesn’t get updated properly).

Cutting Edge Inc.

The camera reacts by vomiting on us when we play a bit with rotating platforms. Small clip at the beginning to save some time.

Raptor Cavern

Right after the skeleton mouth, we get an unintended camera, which is not important but i figured i should point it out because it’s cool. :)

Spook Ville

The cowboys were done in 3 cycles. This requires absolute frame perfect inputs for about 100 frames, we’re really lucky that it’s even possible.

Voodoo Choo Choo

To jump on high platforms we have to jump normally, wait a frame, and then fast jump.

Rockface Chase

Had fun with the waiting times :)

Laser Maze

Having a helmet would save so much time, but there is no way right now to get one without breaking a steel box, which requires super zap, which requires orbs.

Pipewerx

We only managed to tie the RTA WR, this level is incredibly weird because you can get speed on random places. Sorry for the headache!

Chain Reactor

The only level where you have to actively collect orbs, making it one of the longer ones.

Hasta La Vista Magpie

We manipulated the behavior of magpie so that she targets us faster. Last input is the final blow.

Other comments

As a reference, here is the RTA Any% WR, in 20:29 : [dead link removed] (french warning)
As a whole there are probably 10 seconds to be saved at best, this run is hard to optimise further given the few strats that exist.
Suggested screenshot : [dead link removed]

ars4326: Judging!
ars4326: Hello Amateseru and tomiy. Apologies for the delay in judging (verification now confirmed!). Much like its spiritual predecessor (Frogger), this was a very fast-paced run and an entertaining watch. Even the final Magpie fight, while more deliberately-paced, had its fun moments. Overall, nice execution of the documented tricks listed, and a solid improvement over the RTA any% record.
Accepting for publication to Moons!
fsvgm777: Processing. Note: It may take a fair while.

TASVideoAgent
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This topic is for the purpose of discussing #4763: Amateseru & tomiy's GC Zapper: One Wicked Cricket! in 16:47.78
tomiy
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Hopefully this should be clear of any problems the previous submission had :) e; yes, the intros and final cutscene froze, i can't do anything about it, sorry
Spikestuff
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Someone of Judge or higher level would've happily replaced your file when they decided to judge your TAS, you didn't have to resubmit.
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tomiy
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I feel like i had made too much of a mess already on the thread, i think this one is much clearer and correct. Again, sorry, this is our first submission on the forums :)
Warepire
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I was quite entertained, so I voted yes. I am sure the devs ripped off Frogger pretty hard.
tomiy
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They actually are the same developers :) They made Frogger 2 and you also might know Glover!
Warepire
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tomiy wrote:
They actually are the same developers :) They made Frogger 2 and you also might know Glover!
That explains so much.
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tomiy wrote:
They actually are the same developers :) They made Frogger 2
It shows! This game looks just as fun, lots of similar mechanics, and a few of the same tricks (other jump, clipping, and "moving platforms", which is a common Frogger exploit). Yes vote!
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Yeah, really fun to watch. The gameplay is so fast paced, it's too bad the menu's are meant to be so slow.
ars4326
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Hi, guys. Could I get a trustworthy member of the community to look into verifying this movie file? I'm not sure whether the problem is emanating from my end, but I just have not been able to get this to successfully sync for me (despite attempting to do so, these past few days).
Here are the settings which the author stated he used, along with the md5 checksum:
I appreciate the help :)
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
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Weird, I have the same settings... Are you sure you this version of Dolphin ? "dolphin-master-4.0-6052-x64"
"Lol as far as I'm aware no distinguished TASer gives a f*ck what's accepted. I certainly don't like Bizhawk but I'm glad to hear at least some TASers are picking up the better emulator" a distinguished TASer Working on: -OoT No RBA/WW -Zapper 100% _______________________________________ Follow me on http://www.twitch.tv/amateseru :)
ars4326
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Amateseru wrote:
Weird, I have the same settings... Are you sure you this version of Dolphin ? "dolphin-master-4.0-6052-x64"
I'm using that exact version. Actually, I just now got halfway through the file before it de-synced on me again. The weird part is, it's like the game gets stuck on a loading screen and "hangs", or won't load back to the overworld map. Is this a common quirk with Dolphin?
"But as it is written, Eye hath not seen, nor ear heard, neither have entered into the heart of man, the things which God hath prepared for them that love him." - 1 Corinthians 2:9
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Sync confirmed on my end. EDIT: Also voting yes. Good work!
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2917] GC Zapper: One Wicked Cricket! by Amateseru, tomiy in 16:47.78