(Link to video)
So... this time. I redo this TAS and finished now. Then I'll show you a wonderful video ^_^ Please sit back and enjoy it.
This run beats Got4n's 631 frames. About 10.52 seconds.
Emulator used: Dolphin 4.0-6331

Some necessary settings:

  • Dual Core: OFF.
  • Idle Skipping: OFF.
  • DSP emulator engine: DSP LLE Recompiler.
  • DSP LLE on thread: OFF.
  • Use EURGB60: OFF.
  • Wiimote configuration: Extension -- Nunchuk
  • Be sure you HAVE RUN game before running .dtm after openning dolphin. There is 1 more lag in first game running.

Game informations:

ItemValue
Rom File Name1752 - New Super Mario Bros. Wii (US).iso
Capacity of the File4699979776 Byte
Last Modification Time2009.11.15. 23:17:28
MD559A86FFFA9C054D93CBB8B74F1B1935D
SHA15DEA0A0E7A665370FF48C689A90E5A429AD90965
CRC3227B05098
NSMBW is my favorite SMB game created by Nintendo. Most playable. Many power-ups. Level map design is funny. Enemies and character's action is realistic. And effects are realistic, too. Also, there are many enemies met in old games appearing in this game. Even it's better than newest game - NSMBU, in my opinion. So it's a must-play Mario game for Mario fans!

About Dolphin Emulator:

  • Hope editor will add RAM search & RAM watch. Cheat engine is inconvenient... My computer crashed many times...
  • Looking forward to a quicker running speed. I prefer a full running speed to 1080P!!!
I don't want to use dolphin any more! Just in one word, annoying!!!.

Some RAM addresses:

AddressDescriptionType
8153B8C8X speed -- compare with map
Always use this one.
Float Big Endian
8153B8ECX speed -- Mario's own speedFloat Big Endian
8153B8CCY speedFloat Big Endian
34153B8B0X positionFloat Big Endian
34153B67CY positionFloat Big Endian

Improvements:

Because of emulation difference. I just show you how many frames are saved in each level. That difference causes different level file's loading time. But same in gameplay.
These results of comparison come from In-Game timer.
For example, in 1-2,
Mine: timer became 456 at frame 11617. And I touch the flagpole at frame 11627. So there are 10 frames between them.
Got4n's: timer became 456 at frame 11381. And he touches the flagpole at frame 11400. So there are 19 frames between them.
Results: 10-19=-9 frames. 9 frames saved.
For level-by-level videos, visit [/Forum/Topics/8743&start=225|New Super Mario Bros. Wii] please.
If someone doesn't think this checking is accurate, you can check it yourself. Dolphin is too much annoying for me. I don't want to use it with TAS any more.
LevelFrames SavedComments
1-128Get 2nd power-up, mainly to keep 4+ speed for a longer time.
1-29Running on the swinging platform will have 3+ speed.
1-33Improvements mainly come from corner boostings.
5-159Many small improvements.
Mainly come from jumping out of the vines better.
Pressing A to skip "World 5-1" text doesn't work here.
5-Mini13Limit control...
5-359Reduce speed to wait enemy instead of flying...
5-Tower138
110+28
Jumping instead of flying many times.
Jumping speed is bigger than 3.5; Flying speed is 2.5
5-487+Better control.
Got4n used longer time to enter pipe in view 2. But that saved some in-game time. I cost more in-game time to save movie time by entering the pipe later.
5-Ghost6Catching the wall gives Mario 1+ speed.
Sorry for little corner boosting. Much of them failed...
8-118It's so hard for me to control Mario flying very well.
8-246Better route. Better strat. And Better control.
8-719Use triple-jump to go across a longer distance.
8-Ship-30I beat 10+ frames before entering Bowser Jr's Room. But lost longer time on boss fighting due to uncertain reasons.
8-Final176Jumping is faster than flying. And it helps me to keep speed after that. And better strat at the last.
Maybe I save or lose some time on map. Different RNG lead to different enemy's movement. And it leads to different time. But I didn't care about it this time. Because this new emulator has a different emulation. So it's not so important...

Or here's another comparision by Spikestuff

LEVELGOT4NSOIGDIF
1-145545601
1-245645600
1-345045000
5-144744801
MINIG939300
5-344444501
5-C53053303
5-435435501
5-H57157100
8-143143100
8-242142201
8-734234301
8-S369368-1
8-B58458602
END51151504
TOTAL 5874588612
Note: Higher is better
LEVEL AHEAD
1-1 32
1-2 10
1-3 8
5-1 62
MINIG 14
5-3 64
5-C 124
5-4 102
5-H 10
8-1 26
8-2 46
8-7 34
8-S -18
8-B 72
END 132
TOTAL 718
586 if ignoring final part
Note: Using GOT4N's loading times.
Note 2: Positive values are better.
Thanks for his help.
So hope you'll enjoy it. All.

Nach: This is a terrific run, very entertaining, and looks well optimized. Accepting as improvement to existing run.
Fog: Processing...

Samtastic
He/Him
Player (60)
Joined: 11/30/2012
Posts: 765
AngerFist wrote:
Hey Sam, did you ever read that Soig is uploading his own movie?
I am uploading a publication candidate actually.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
Samlaptop wrote:
AngerFist wrote:
Hey Sam, did you ever read that Soig is uploading his own movie?
I am uploading a publication candidate actually.
From time to time, you have proven to us that you can't do encodes that can be used for publication...
Samtastic
He/Him
Player (60)
Joined: 11/30/2012
Posts: 765
Guga wrote:
Samlaptop wrote:
AngerFist wrote:
Hey Sam, did you ever read that Soig is uploading his own movie?
I am uploading a publication candidate actually.
From time to time, you have proven to us that you can't do encodes that can be used for publication...
That was because I was encoding on an emulator that I haven't encoded on before. I can do PCSX and Bizhawk and I think I can do Dolphin too. I shall see how my final encodes turn out like in an hours time. I have placed the start frame for the subtitles at the right place and I viewed the content in Virtualdub before and everything looks good for me. I think it's best that I only encode movies that only require one screen. Those come out for me just fine.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Spikestuff
They/Them
Editor, Publisher, Expert player (2305)
Joined: 10/12/2011
Posts: 6341
Location: The land down under.
Samlaptop wrote:
I am actually getting final encode up together with a logo and text and everything. Once that is encoded, I will upload it to my YouTube channel.
I'm not sorry but a final doesn't mean you can upload to your own account.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Samtastic
He/Him
Player (60)
Joined: 11/30/2012
Posts: 765
My encode turned out perfectly without any lags and audio video desyncs. So I'm uploading for now.
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
Soig
He/Him
Skilled player (1478)
Joined: 12/4/2010
Posts: 252
Samsara wrote:
Loading times are longer because of the more accurate emulator version.
I played this game on my WiiU yesterday. And this is my first play on a real Wii. I've found some differences between emulator and the real. 1stly. Real Wii allows me to press 2 to skip text "World X-X" as soon as text has appeared. Same as old dolphin. But mordern dolphin doesn't. (Only allows in small level. Such as cannon levels.) You can see it in this video compared with my 1st video used dolphin 3.0. 2ndly. Finish a level and return to the map. Emulator allows Mario to run to the next level at the 2nd VI. But real Wii costs much more VI. E.g. Mario finishes 1-2 then returns to the map to go to 1-3. Mario turns to the right at the first VI. And starts to run to 1-3 at the 2nd VI. But real Wii costs more time to move screen ahead after Mario turns. Then Mario runs to 1-3. So I don't think emulator becomes more accurate. However it becomes slower than before.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Well the Wii U is not a Wii. Were you using Virtual Console or the Wii disc on Wii U?
Soig
He/Him
Skilled player (1478)
Joined: 12/4/2010
Posts: 252
ALAKTORN wrote:
Well the Wii U is not a Wii. Were you using Virtual Console or the Wii disc on Wii U?
Use homebrew channel to run .wbfs on sd card. I transformed nsmbw.iso to .wbfs.
Samtastic
He/Him
Player (60)
Joined: 11/30/2012
Posts: 765
Here is my encode: <video>
Enjoys speedrunning, playing and TASing Oddworld games! Has TASed: Oddworld: Abe's Oddysee in 12.06.13 (with Dooty) Oddworld: Adventures II in 20.03.78 (with Dooty) Oddworld: Abe's Exoddus 100% in 2:08:28.4 (with Dooty) Oddworld: Abe's Oddysee 100% in 1:05:01.65 Oddworld: Abe's Exoddus in 37:18 Oddworld: Abe's Exoddus in 37:15 Oddworld: Abe's Exoddus 100% in 2:!5.44.12 Oddworld: Abe's Oddysee any% in 13:01.3 Oddworld: Abe's Oddysee any% in 12:59.95 Oddworld: Abe's Oddysee 100% in 1:04:16.27 Oddworld: Abe's Oddysee 100% in 1:04:01.07 Currently working on: Waiting for Windows TAS Tools to work so I can TAS PC version of Exoddus.
JosJuice
She/They
Editor, Emulator Coder
Joined: 7/3/2010
Posts: 193
Location: Sweden
Soig wrote:
ALAKTORN wrote:
Well the Wii U is not a Wii. Were you using Virtual Console or the Wii disc on Wii U?
Use homebrew channel to run .wbfs on sd card. I transformed nsmbw.iso to .wbfs.
Using a backup loader instead of a real disc will give you very different results when measuring the time it takes to do things. The newest versions of Dolphin try to emulate the speed of a real disc. The emulation is nowhere near perfect, but it's generally more accurate than backup loaders.
GoombaHeart
He/Him
Joined: 7/11/2015
Posts: 131
Location: Winters
Neat, it's a little plain, not many glitches, but still very entertaining.
Shit tier TASer.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14897
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2927] Wii New Super Mario Bros. Wii "warps" by Soig in 25:30.10
Joined: 2/15/2009
Posts: 329
I get quite a bit of aliasing at 1440p youtube encode.
Working on: Legend of Legaia, Vagrant Story
Fog
Experienced player (626)
Joined: 4/5/2014
Posts: 459
exileut wrote:
I get quite a bit of aliasing at 1440p youtube encode.
It's dumped at 720p and then upscaled to 1440p.