Ho hmm. Castlevania time AGAIN!
Boy do I feel stupid. I messed around with the game today and sort of "found" a new shortcut. I knew about it before but I was so sure it wouldn't save time. I was wrong.. After that everything went fine and thus I'm ready with a new version :P I didn't got stuck for hours trying to perform a single fall-through.
The good thing though, and the reason why I could do this third version so fast, is that I was able to resume my previous version in Mansion 3, right when I fall into oblivion. This was good because I found out I could jump when falling! I did tried this in my previous version but obviously at the wrong frames.
Also I got the fall-through on my way out to work which made me happy because it looks cooler than the fake wall.
I learned a couple of new things today while testing the shortcut. You actually MUST have the red crystal to enter Castlevania and also the bum (or whatever) in the fifth Mansion gives you four (!) laurels.
There is a minor delay in Mansion 3 on my way up. This is good for two reasons. First, to manipulate those gargoyles upstairs so I could get hit bu their shots and thus not die. Second, because of this I was able to perform the fall through and reveal another book. I tried to do it without that delay but then it was impossible. The ground was solid as <input the strongest material you know here>
I lose some time in the fifth Mansion because I don't have the flame whip there. I have to kill some enemies to reduce lag because that's both boring and time consuming and also the crying mask took a bit longer.
Forth Mansion was faster though because I had the flame whip there.
I'll explain the falling-through-floor glitch yet again, and why it's so hard to perform.
  • First, find a ledge which is exactly 2 blocks higher than the level beneath you. Then walk over the edge and hit air with your whip. If done correctly you will fall through the floor!
  • Second, Simon (the hero) can be in two forms when he starts to fall. Either he stands tall or he is sort of crouching. He MUST be in this crouching form, else it won't work. This is good to know when testing it.
  • Third, it either works or does not work. If it works it's really easy to perform, if it doesn't work it's really frustrating.
  • Forth, if it doesn't work the first try and if done correctly, try something else, like toss a bottle or hit air with your whip.
  • Fifth, anyone can do this basically anywhere where there is a 2 block-higher-than-ground-beneath. The hard thing is to time attack with it since you only have one try.
I still couldn't do the fall-through in Castlevania. I rather have it this way than to jump up and down 2 or more times just to get it to work..
The time in game is now reduced to: 03:01:17
  • FCEu was used
  • Takes damage to save time
  • Manipulates luck
  • Manipulates enemy pattern
  • Uses a warp! (Not Deborah warp though)
Well, that's it for now I think.
Enjoy!
/Walker Boh

Bisqwit: processing... Done.

Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Bisqwit wrote:
Walker Boh wrote:
It would be cool though to see what's on the opposite side of it but I doub't that is possible.
Very likely there's nothing but dark there, just like in Mansion 3 (Brahm) where you fall through the floor, exposing the darkness. Edit: Oh, did the original poster mean *outside* the mansion? Hmm.
That's how I got the question but I don't know. Inside the mansion it would surely just be darkness. You can glitch them up pretty good but almost only find death.
/Walker Boh
Editor, Active player (296)
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Well... as for what's on the right side of these screens -- we have no idea. Btw, funny how a "lake" in Castlevania 2 is smaller than a "river".
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Yeah. I think it's the wall in the second of those pictures he meant. I doubt it's possible to get up there.
/Walker Boh
Editor, Active player (296)
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Walker Boh wrote:
Yeah. I think it's the wall in the second of those pictures he meant. I doubt it's possible to get up there.
So now you just need a levitation cheat code and a wall-passing cheat code to quench the curiosity. :)
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Hehe, yeah. There are no codes in the Game Genie-book unfortunately. Maybe there are other codes to be found on the internet somewhere but I'm not _that_ curious right now to search for them.
/Walker Boh
Fihlvein
He/Him
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This has to be inspected. ;-)
Editor, Reviewer, Experienced player (969)
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Well... You could hex edit the position on-screen in a save-state for the first one. And hex edit away the blocks in the ROM in the second.
Editor, Active player (296)
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Truncated wrote:
You could hex edit the position on-screen in a save-state for the first one. And hex edit away the blocks in the ROM in the second.
True, true. Very good thinking! (Actually, in both cases you can just move Simon around by editing the savestate.)
Joined: 6/2/2005
Posts: 4
man i leave for a couple days and there's a million post answering mine...lmao figured noone would even notice it there yep, the picture bisqwit put up is the one showing the wall i mentioned. just bugs me that there's an impassable wall there...all this talk about hex-editing and savestates, can it be done? if so... *does a back flip and screams like a little girl*
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I don't know much about hex editing but I guess it could be done. Problem is that it probably would be impossible to do without hexing, which would in the end make it useless =/
/Walker Boh
Joined: 2/25/2006
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Location: Philadelphia, Pennsylvania
nice, very nice ^_^
Joined: 6/2/2005
Posts: 4
what's nice what's very nice hehe
Active player (278)
Joined: 5/29/2004
Posts: 5712
I bet the Castlevania 2 movie is very nice!!! That's what's nice.
put yourself in my rocketpack if that poochie is one outrageous dude