Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2794
Location: Northern California
No thread for this game? Let's change that.
Current Field 00 progress. 81 frames faster than the published run, and it still needs some work.
I don't know how far I'll take this, but it's a very short movie and I'm already pretty familiar with Umihara TASing so I should be able to finish it. The physics between SNES Umihara and Shun are different enough to throw me off, but similar enough that it won't take me long to get used to them. Apart from just finding new routes/optimizing the current ones, there's a known improvement on Field 31. Hopefully I can improve every stage by at least a little bit. It'd be awesome if I could match the published run's time even with the BIOS screens, though that's probably a bit too optimistic. EDIT: That is indeed a bit too optimistic, since level loading times are also quite a bit longer. Oh well. Accuracy!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Editor, Experienced player (818)
Joined: 5/2/2015
Posts: 671
Location: France
t's a good game. Good luck.
Spikestuff
They/Them
Editor, Publisher, Expert player (2305)
Joined: 10/12/2011
Posts: 6341
Location: The land down under.
Thank God for universal addresses. BizHawk/PCSX-rr/psxjin: 89074 (or 89088) Mukki 00 - 1002 11- 601 23 - 458 14 - 523 15 - 803 35 - 1014 36 - 551 31 - 718 30 - 456 (4308)
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2794
Location: Northern California
Link to video Most likely final Field 00. 874 frames compared to Mukki's 1002.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Looks nice.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2794
Location: Northern California
Link to video User movie #25081685088367091 In-game frame comparisons: 00 - 1002 (Mukki) to 873 (Samsara) 11- 601 (Mukki) to 577 (Samsara) 23 - 458 (Mukki) to 456 (Samsara) I think Field 23 can be done faster. I'll keep working at it.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Alyosha
He/Him
Editor, Expert player (3535)
Joined: 11/30/2014
Posts: 2732
Location: US
Oh more Umihara Kawase nice, good luck on that Samsara! I remember watching this a while back and thinking it was already practically perfect, but already over 100 frames saved on 00, nice!
Joined: 7/2/2007
Posts: 3960
Looking good! Keep it up. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
*Omae wa mō shindeiru. Looks good. Optimizing this game is probably hard.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2794
Location: Northern California
Link to video 127 frame improvement. Expect this on the Workbench very soon.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
Looked a little slow in the second half.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2794
Location: Northern California
Progress, AKA "I hate myself"
*sighs deeply* Before I fully commit to improving my published run, is there any other super obscure, unfindable source of IL TAS records that I'm missing? Or can those only be brought up as soon as a new run is published? EDIT: Currently 2 frames off the supposed actual TAS record for Field 0 and that's where I'm stopping. The physics between the PSX version and the DS version are tweaked ever so slightly, something I hadn't figured out in my previous run since all my suboptimal, awful times were matching up with the most publicly available resources. In an optimized setting, this means the strategies used in the DS IL TASes still need to be tweaked pretty heavily to work on a full PSX any% run. So there's that.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2794
Location: Northern California
Samsara wrote:
EDIT: Currently 2 frames off the supposed actual TAS record for Field 0 and that's where I'm stopping. The physics between the PSX version and the DS version are tweaked ever so slightly... ...In an optimized setting, this means the strategies used in the DS IL TASes still need to be tweaked pretty heavily to work on a full PSX any% run.
Adding on to this: The IL TASes were done specifically in an IL setting, not in the context of a full-game run, so this may also lead to PSX full-game run times being a frame or two off. You know how it is, realtime and in-game time. To be more specific: The IL times don't skip the level flyovers and start naturally, while I obviously don't do that because that's a lot of wasted time. I believe that accounts for a frame lost in some cases. Current stats: Field 0: 2 frames off IL Field 11: 1 frame off IL Field 23: Matched IL Field 14: Matched IL I've been having decent luck today, so I'm sure that'll run out by the time I reach Field 35. EDIT: Field 15: 3 frames faster than IL Well, at least the next Field is going to suck the life out of me.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.