Submission Text Full Submission Page
  • Genre:RPG
  • DeSmuME 0.9.9, Advanced Bug-Level Timing: on
This version of CT is probably the best one for a almost glitchless run, since most of the glitches from SNES ans PSX versions are gone.
So I made one.
The run aims at defeating Dream Devourer, the new super-boss in CTDS, and achieve Dream's Epilogue ending. The arena duplication glitch seems hard to be manipulated and will break the pace of the run so I avoided the Arena as a whole.
Grinding is inevitable in a glitchless CT run. I decided to do all the Lost Sanctum sidequests to power up the team before facing Lavos. This might not be the fastest way, and unfortunately, it didn't go as well as I expected because I still had to grind inside the Lost Sanctum. However, I think it's worthy to showcase this new content of the DS version since it's not in Saturn's 100% run. Maybe I should name this run DS%?
The whole movie in 16 parts:
Part 6 - the antagonist of Middle Ages: https://www.youtube.com/watch?v=b085nJXpTDU
Part 7 - the antagonist of Prehistory: https://www.youtube.com/watch?v=3FZYOUk1duI
Part 13 - the antagonists of the week: https://www.youtube.com/watch?v=zdb0U8Ng4Ps
Details about the run and the possible branch coming later. It's gonna take a while to list all the notes and known/possible improvements.

ars4326: Judging!
ars4326: Hello, Fortranm. First off, congrats and respect to you for completing a run of this sheer length. From someone who has also made a number of multi-hour RPG runs, I know how time-consuming making them can be.
Now on to defining this run: From reading your submission notes and comments in the thread, I see that you've pretty much defined this branch as a 'Dream Devourer any %' (that is, reach and defeat Dream Devourer in the fastest time). I also saw where you stated that you also included the DS-exclusive Lost Sanctum dungeons as a speed-entertainment tradeoff. In addition, you mentioned that this run is "almost glitchless" (that is, you used one glitch to overflow Dream Devourer's HP, but forewent another one that allowed unlimited duplications of stat-boosting tabs).
So here's where that information sums up, in terms of branch details:
  • Aims to defeat Dream Devourer in the fastest time (any %) (second quest/Post game-completion, if you want to get technical).
  • Contains speed/entertainment tradeoffs (completing the Lost Sanctum sidequests)
  • Foregoes time-saving glitches (forewent the Arena duplication glitch)
Now here's where I need to be firm here: Your first goal is contradicted by your second goal.
In total, completing the Lost Sanctum took over 1 hour and 55 minutes to finish, or close to 1/3rd of the TAS. This is, obviously, quite significant for a movie with a running time of over 6 hours. I also have be rather forward in stating that I didn't find this extra content sufficiently entertaining enough to justify including as a (major) speed tradeoff. Furthermore, you also mentioned in the thread that you went ahead and obtained the best DS-exclusive equipment, despite this also not saving any time.
Now as for your third goal, it is of my opinion that a run which included the Arena duplication glitch would be more suited here toward the showcasing of DS-exclusive content. Reason being: It would actually save time (which you admitted in the thread) by being able to quickly power-up everyone's stats. This would also be markedly different from the SNES ports by showing off something which is exclusive to the DS. By applying this suggestion and foregoing the Lost Sanctum sidequests instead, you could very well have a run which would be half the length which it is, now.
So all in all Fortranm, I am going to reject this run due to the arbitrary nature of it. I truly hope that this does not discourage you from going back to it and giving it a second pass through, and refining the 'any%' category.
Rejecting due to goal choice (arbitrary; needs to be further narrowed down and refined).

Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
If this gets published, I suggest the category be named "new content any%". I think that is more descriptive and less silly than "DS%". Would the Arena glitch still save time if one were going through Lost Sanctum sidequests? EDIT: Excerpts from the IRC discussion on the matter: <moozooh> there is merit in the concept of "new content any%" because for extended ports where new content is almost entirely optional, a regular any% would be too similar to the original platform any% and would defeat the purpose of doing it on the new platform to begin with <moozooh> so there are two reasonable options <moozooh> 1) do a 100% run with a definition that simply has to include all the new content as well as the old <moozooh> 2) do an any%-like run with a goal that includes the optional goals introduced in the port but doesn't do everything there is <arandomgameTASer> moozooh: but see, if it were really 'new content any%', it would need to show the Arena as well. That's brand new to the port as well. <arandomgameTASer> especially note the any% part <moozooh> yeah, and that's the problem i see with it atm <arandomgameTASer> by skipping the 99 item glitch, it's not really any% <moozooh> that being said, is the arena a quest per se? <arandomgameTASer> yes and no <moozooh> well, can it be "completed"? <moozooh> and how long would that take? [...] <arandomgameTASer> it's a monster training sidequest with 6 tiers <arandomgameTASer> you basically send the monster off to train in any eras you've unlocked <arandomgameTASer> 10 minutes later, it comes back with an item and better stats <arandomgameTASer> that item he brings back is how the 99 duplication glitch happens <moozooh> can you do other stuff during those 10 minutes or something? <arandomgameTASer> yeah, you can leave and keep playing <moozooh> oh, that sounds convenient <arandomgameTASer> EXACTLY <moozooh> so, how much of the run would have to be remade to include the arena? <arandomgameTASer> all of it. You can access it as soon as you can save <moozooh> oh wow <moozooh> okay that really doesn't help that run at all <arandomgameTASer> my whole point is you can save at the very beginning, send the monster off, go back to playing, 10 minutes later go back and get 99 power tabs, then proceed to save a large amount of time <Invariel> And yes, what arandomgameTASer is saying would save a lot of time. <Invariel> The claim in the thread that Lavos can't be beaten during the first encounter is also wrong. <arandomgameTASer> the one in the Ocean Palace you mean? <Invariel> Aye. <arandomgameTASer> yeah he can be beaten there. Just super difficult <Invariel> Exactly.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/8/2014
Posts: 55
Fortranm wrote:
Now I'll talk about why I skipped Arena completely. The reason is simple. It's a minigame that breaks the pace of the game.
So you'd rather show hours of content that we have already seen and isn't exclusive to this version in your run that aims to show off content exclusive to this version, rather than having a broken pace but all new features are shown and the run is faster? I can't really comment on whether you are right about whether the grinding is necessary, but that seems like a very weird and arbitrary goal choice. Let's call it "new content except minigames, using only half the glitches available, forgoes time savers in order to keep the pacing, for no particular reason other than that's the way it was decided to be run... well that sounded random, just watch it plz%"
LOAD TO SUNRISE
Fortranm
He/Him
Editor, Experienced player (780)
Joined: 10/19/2013
Posts: 1116
When I said "being able to face Lavos for the first time", I meant the first time you visit End of Time, after visiting 2300AD. This doesn't have to do with the run though. I'm only trying to say that you do need enough stamina and magic defense, which tabs can't increase. For the pacing thing, I think the fact that duplicating tabs allows you to kill early bosses so quick that there isn't much space for strategies is also pace-breaking. I wanted the first half of this run to be a spiritual successor of [450] SNES Chrono Trigger by hero of the day in 4:21:11.83, since there is no up-to-date any% glitchless run for either version at this time. The Arena of Ages is nothing more than a mini-game. The 6 tiers are determined by the highest level in your team. There is no progression or completion by any means. In addition, there is an accessory you can get from monster battles called Nu Arcana that "may instantly reduce opponent's HP to 1." I didn't get this item when I played the game, and I didn't find any useful information about how this thing actually works. However, if it actually has a chance to work on any enemies, then it's gonna make the player able to kill most bosses in two hits. I don't think a run like that will be very interesting. This is another factor that makes me decide to skip Arena of Ages. I know all of these sound arbitrary, but that's what I was thinking while I planned the run.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
Fortranm wrote:
that's what I was thinking while I planned the run
Still arbitrary.
Joined: 9/7/2005
Posts: 143
Location: Las Vegas, Nevada, USA
I noticed that Ayla has extra dialogue with Robo when you first arrive in 65M. What is the time difference between ending the two fights in one action with Laser Spin compared to taking Marle and avoiding the extra words?
This guy are sick.
Fortranm
He/Him
Editor, Experienced player (780)
Joined: 10/19/2013
Posts: 1116
Daniel, Lord Bahamut wrote:
I noticed that Ayla has extra dialogue with Robo when you first arrive in 65M. What is the time difference between ending the two fights in one action with Laser Spin compared to taking Marle and avoiding the extra words?
I forgot the exact time difference, but IIRC, not switching to Marle is faster in the end thanks to text scrolling in CTDS.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Requesting a subtitle file with author's commentary / explanations to be made, and published together with the movie!
Spikestuff
They/Them
Editor, Publisher, Expert player (2299)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
Bisqwit wrote:
Requesting a subtitle file with author's commentary / explanations to be made, and published together with the movie!
How to Kill Spikestuff 101. Seconding this request even if I'm gonna regret it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2738
Location: The dark corners of the TASVideos server
om, nom, nom... crunchy!
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Aww. Too bad. Now, however, I'm enjoying this Chrono Trigger TAS: https://www.youtube.com/watch?v=9ArKWt_v7Qo Which does have author's commentary (and excellent spoken one too), and it also was not submitted to TASVideos, because the author thought it's too likely that it would just be rejected. The run starts at around half-an-hour to the video. Before that, the author just talks about what's TASing and rambles about TAS & speedrun politics (also interesting).
Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I just love how he criticizes TASVideos, because they wouldn't accept runs that don't solely aim for speed (even though we do), while at the same time admitting that he intentionally TASes suboptimally. No, refusing to use memory addresses is not considered an entertainment-tradeoff!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Active player (434)
Joined: 2/5/2012
Posts: 1690
Location: Brasil
i hope this gets a new version with the arena cloning trick implemented to get tabs.I'd test myself if i weren't busy atm.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general