As brought up in the
second half here. Emulators are more deterministic than consoles. We are therefore more fair in terms of least amount of frame competitions. Read there for rationale.
In terms of what we do on the site, our competitions are based on what the approved emulators are doing, barring anything we know for a fact is based on an emulation mistake. However doing something fixed where a console is more random is not an emulation mistake.
That being said, comparing one emulator against another brings up an interesting can of worms when the only improvement is due to emulator change. I agree with Mothrayas' precedent that we should be reviewing what gameplay actually changed, and if the run is merely synced against a different emulator by minor tweaks due to whatever variations while still keeping the same gameplay, the newer version should be rejected. I do fully support of replacing the less accurate emulator submission file with the better one on the existing publication, and adding to the page's information that the new player was responsible for the update. I do want to stress that Snes9x v1.43 is a very inaccurate emulator, which even provides silly options that players check to make it even more inaccurate.
I also want to reiterate that the original publication's acception was extremely tenuous. Personally I did not think the run truly warranted publication, although I erred on the side of the discussion. Seeing the ratings however, it would appear my original instincts were correct, and I probably should have rejected it. Part of what the previous run had going for it though was the dialogue the result produced. That's not true of this run, making it Vault, and this game is too trivial for the Vault. Therefore, I'd reject this for further issues on top of what Mothrayas mentioned.