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Dottori Kun was a game created to circuvent a Japanese law stating JAMMA cabinets were not allowed to be sold without games in them. As a result, Sega created this game in 1990, a very cheap to produce PCB, most notable for its ridiculously small size. (see http://www.jammaplus.co.uk/forum/uploads/5912/DSC02277.jpg)
There is only one technique for luck manipulation in this game. Normally > turns automatically at a corner when he hits a wall and there is one avaible space to turn next to him. However, if you turn manually instead of automatically, you will still get the same result and luck will be manipulated. Because of the ridiculously scarce spots to do this (12 per level) sometimes to manipulate good outcomes in future levels you have to redo earlier levels. This game is nontrivial.
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xy2_: Cancelling due to unoptimisation.

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This topic is for the purpose of discussing #5142: xy2_'s Arcade Dottori Kun in 04:22.42
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I'm assuming at level 12 the game stops getting harder? Not entertaining, but definitely seems optimal.
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Yes.
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Looks optimal, but it was rather dull. Giving it a No.
effort on the first draft means less effort on any draft thereafter - some loser
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om, nom, nom... blech, bitter!