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Dottori Kun was a game created to circuvent a Japanese law putting a large fee on JAMMA cabinets if sold without a game in them. As a result, Sega created this game in 1990, a very cheap to produce PCB, most notable for its ridiculously small size. (see http://www.jammaplus.co.uk/forum/uploads/5912/DSC02277.jpg ).
There is only one technique for luck manipulation in this game. Normally > turns automatically at a corner when he hits a wall and there is one avaible space to turn next to him. However, if you turn manually instead of automatically, you will still get the same result and luck will be manipulated. Because of the ridiculously scarce spots to do this (12 per level) sometimes to manipulate good outcomes in future levels you have to redo earlier levels.
This is an improvement of 240 frames over the previous movie. All the time gain is saved from ending input much earlier at Level 11. This was extremely hard to luck manipulate without wasting any time at all, and gets the best possible result in regard to ending input early.
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Samsara: Oh boy, Arcade, my favorite system to judge.
Samsara: It's arguably a game, there was clearly routing and manipulation done in order to make it non-trivial. I guess it's good for the Vault.
Spikestuff: Hear No Evil.

TASVideoAgent
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This topic is for the purpose of discussing #5143: xy2_'s Arcade Dottori Kun in 04:18.42
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Not very entertaining, but the solution was interesting, especially when the enemies started going really fast near the end. Also liked how you ended input early, and the game is a good piece of history. Voting No.
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For a quick placeholder game, eh I'll give it a Meh. I actually own a physical copy of this game :O They can be a little tricky to find, since operators just chucked them into the trash to put in actual JAMMA games in their place. Still good as a test board for JAMMA cabinets, though!
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short and simple yes
I plan on TASing whatever simple games you don't want to. TAS i'm interested: megaman series: mmbn1 100%, bn3456, mmx3 any% psx glitched, pokemon series : colosseum and XD, emerald 7symbols, maximum carnage, mmx command mission mortal kombat series: MKT, MKA, MKD and MKDA fighting games with speed goals in general
fcxiaopengyou
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no music, yes but what happened in Lv.12? is finished?
Working on: [NES] Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (J) ''2 players 100%'' Plan: [SNES] Kenyuu Densetsu Yaiba (Japan) _________________ My English is pour. 
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So what is with Level 12? The previous run didn't explain either. Is it exactly the same level as Level 11 from there?
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Yes, there is no more content from that point (this game has no ending.)
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Giving it a No like before.
effort on the first draft means less effort on any draft thereafter - some loser
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xy2_ wrote:
Yes, there is no more content from that point (this game has no ending.)
How far does the level counter loop?
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No idea; I would guess up to 256.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3159] Arcade Dottori Kun by xy2_ in 04:18.42
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the description in the submission text would be a good description for the movie as well. "Dottori Kun was a game created to circuvent a Japanese law putting a large fee on JAMMA cabinets if sold without a game in them. As a result, Sega created this game in 1990, a very cheap to produce PCB, most notable for its ridiculously small size"
I plan on TASing whatever simple games you don't want to. TAS i'm interested: megaman series: mmbn1 100%, bn3456, mmx3 any% psx glitched, pokemon series : colosseum and XD, emerald 7symbols, maximum carnage, mmx command mission mortal kombat series: MKT, MKA, MKD and MKDA fighting games with speed goals in general