Porky Pig's Haunted Holiday is a 1995 side-scrolling platform video game developed by Phoenix Interactive Entertainment and published by Sunsoft for the SNES. The goal of the game is to guide the main character, Porky Pig from the Warner Bros. cartoons, through his nightmares.
The story goes as following: On the night before Porky Pig's vacation starts, he goes to bed. Asleep, he starts having nightmares where he meets different scary characters. In order to wake up, he must travel through all of the levels in the game.
Notable graphical effects include parallax scrolling and a weather effect which means that every time the game is played the weather can be different. For example: sometimes it may be snowing and sometimes it may be raining.
Game Objectives
Emulator used: Bizhawk 1.11.4
Takes damage to save time
Uses hardest difficulty
Abuses programing errors
NOTE: This game was distributed in 2 versions:
A version (known as original ROM) is distributed by Acclaim Entertainment and other version (known as Beta ROM) is distributed by Sunsoft, both under license of Warner Bros.
This run uses Acclaim Entertainment version (The Original ROM).
Tricks
Moonwalk
To perform this trick, press left+right. It's funny, but saves time in one part of Stage 1.
Slope Jumping (Name and some information stolen from Castle of Illusion SMS TAS)
During sliding, if you Jump without pressing Left or Right for some frames, you can exceed the speed-cap for a short time.
The Camera Trick
In several parts of this game, I perform this trick in order to manipulate enemies position (such as spiky grass in one path of Stage 2 and several goos of Stage 4).
Bypass through the walls
When Porky Pig reaches the ceiling of a wall while still standing on the platform that rises (such as bubbles on Ruins of Atlantis in Stage 3), If you hold 'X' button, Porky Pig enters in a wall. If you drop 'X' Button several frames after entering of a wall, Porky Pig will rise this whole wall, but takes damage during this glitch.
Glitch originally discovered by StarBoy91 (by accident), but Challenger improved this glitch.
Stage-by-Stage Comments
Stage 1 - The Haunted Woods
Weather: Cloudy and a little dark
No Comments
Stage 2 - Dry Gulch Town
Weather: Morning (Sun)
Implemented several slides in this Stage.
During this Boss of Stage 2, before Yosemite Sam shoots bullets, I duck sometimes to avoid some lags caused by bullets.
Stage 3 - Atlantis
Weather: Cloudy and a little dark.
In first path, unfortunately, due of having 3 hearts instead of 4 (due of hard difficulty), I needed to wait more seconds to forward this path.
In third path, thanks for 25 cupcakes collected, I gained 1 more heart energy. Thanks of a Glitch, I reached more than half of this path much faster than before.
In the Boss, it's possible to hit 2 times, only in this first cycle, unlike the other cycles, which are possible to hit 1 time.
Stage 4 - The Abandoned Mines
Used camera trick several times to manipulate goos to avoid damage.
In the path before of Boss of Stage 4, I press jump button 15-16 frames every time to climb the chains much faster.
Stage 5 - The Alps
Weather: Fog.
It's not possible to manipulate RNG position of ice spike enemies, losing some frames to avoid a damage (One of this hearts is necessary to save time in the next bunch of of ice spikes)
To finish the autoscroller path, you must reach on a certain point where ends this path. That's why I jumped on 2 birds near of end of this path.
A lot of time is saved skipping several doors of Wacky Land parts (The middle of this Stage 5).
This Boss (The Yeti) of this stage is the only boss what's possible to hit 2 times each cycle.
Stage 6 - The Castle
Weather: Raining.
Sliding several times, again.
To defeat the robot (The Chaos Machine), you must jump on Daffy 'The Count' Duck each time to make this robot vulnerable.
Input ends before the end hit on the robot.
Thanks StarBoy91 for discovering the Bypass through the walls glitch. This glitch saves a lot of time (aproximately 30 seconds).

Noxxa: Judging.
Noxxa: The run looks okay, but didn't catch a lot of viewer attention. The game's pace is middling at best and there's relatively much downtime during which little of interest happening. Accepting for the Vault.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #5209: Challenger's SNES Porky Pig's Haunted Holiday in 23:30.46
Player (51)
Joined: 2/7/2012
Posts: 70
Finally a run of this game. Encode?
Challenger
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biggyboy wrote:
Finally a run of this game. Encode?
I'm sorry! I don't know much how to better encodes. And Bizhawk slowdowns this TAS in very some parts in my PC.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Samsara
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Working on a temp encode. Should have it up in ~2 hours max.
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Challenger
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I tried to encode this TAS, but for my surprise: http://imgur.com/a/HwDfV http://imgur.com/a/jyu15 Normally, resolutions is 256x224, but, in Stage 2, 3, 4 & 5 pre-intros, for some reason, this resolution is double (512x448). Because of this problem, my encode was splitted in 9 parts: Part 1: 4:25 (Power-on until before pre-intro Stage 2 Start). Part 2: 0:07 (Pre-intro Stage 2). Part 3: 2:45 (Stage 2 until before pre-intro Stage 3 Start). Part 4: 0:05 (Pre-intro Stage 3). Part 5: 4:30 (Stage 3 until before pre-intro Stage 4 Start). Part 6: 0:06 (Pre-intro Stage 4). Part 7: 2:21 (Stage 4 until before pre-intro Stage 5 Start). Part 8: 0:05 (Pre-intro Stage 5). Part 9: 13:42 (Stage 5 until the end of credits). Fortunately, pre-intro Stage 1 and 6 is intact in Part 1 & Part 9, respectively.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Post subject: temp encode
Samsara
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Nothing a little AviSynth magic couldn't fix: Link to video
TASvideos Admin and acting Senior Judge 💙 Currently unable to dedicate a lot of time to the site, taking care of family. Now infrequently posting on Bluesky
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Challenger
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Thanks for encode, Samsara! Encode added and votes finally started!
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Warepire
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Not a super-fast game but I was entertained. Yes vote.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3219] SNES Porky Pig's Haunted Holiday by Challenger in 23:30.46
Editor, Player (175)
Joined: 4/7/2015
Posts: 331
Location: Porto Alegre, RS, Brazil
Amazed that this game was TASed! I miss playing this in my childhood (cart was labeled "Gaguinho"), it used to be hard sometimes. Do you have a ram map or a lua script for it?
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Challenger
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brunovalads wrote:
Do you have a ram map or a lua script for it?
Unfortunately, no. :( Most of my runs was TASed with basic tools.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Editor, Player (175)
Joined: 4/7/2015
Posts: 331
Location: Porto Alegre, RS, Brazil
So I'll make them! It's in the list of my games to be researched (basically all games that I had when I was a child). Sad that I'm involved in too much projects, so I guess next year I'll start with Porky Pig.
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Memory
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[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero