Post subject: Allowing in-game "cheat codes" for playaround/Entertainment
Joined: 9/15/2013
Posts: 154
Thread title is a bit short but... http://tasvideos.org/forum/viewtopic.php?t=12075 I brought up in that (very old) thread that I'd like to see a more polished version of it, but McBobX pointed out that a run like that wouldn't get accepted due to using a cheat code. While that's true, the cheat code in this example is different than the Konami code, or debug mode in Sonic or something. It grants you an armor with abilities that you can't otherwise have in the game, which can lead to interesting alternative routes taken in stages and you being able to obtain certain power-ups or items earlier. In cases like these where the in-game cheat codes provide you a unique experience, can videos be submitted with them for the purpose of entertainment? I'll quote myself from that thread: "We've numerous runs of games here using emulator-specific trickery or of ROM hacks that don't work on real consoles. Why are they here? Entertainment. "
Fortranm
He/Him
Editor, Experienced player (781)
Joined: 10/19/2013
Posts: 1116
In game cheat code is technically a part of the game itself since it doesn't rely on external devices. However, this specific category is unnecessary since Ultimate Armor is being used in MMX5 100% run([1993] PSX Mega Man X5 "100%" by Bernka in 54:33.68).
Joined: 9/15/2013
Posts: 154
Fortranm wrote:
In game cheat code is technically a part of the game itself since it doesn't rely on external devices. However, this specific category is unnecessary since Ultimate Armor is being used in MMX5 100% run([1993] PSX Mega Man X5 "100%" by Bernka in 54:33.68).
This is in reference to Mega Man X6, where the Ultimate Armor cannot be obtained other than by the use of a button combination when starting the game. In X5, you can unlock the armor normally via one of the stages.