(Link to video)

Attributes

  • Aims for lowest real time / frame count
  • Takes damage to save time
  • Abuses programming errors
  • Executes arbitrary code

Doors are evil

This is my improvement of 5 frames over the currently published movie.
How I achieved this improvement:
  • Performed a leftwards door check to enter the last room in Ceres without losing speed, after having changed the strategy for entering the tile room from the stairs room (which may or may not have helped here, but is at least equivalent in speed). This was accomplished by colliding with the ceiling and performing a backwards input at the same time of the transition occurring. This actually saved 2 frames before the first Zebes elevator due to reducing the amount of loading time of the transition by 1 frame, and due to 1 lag frame being removed from the last room in Ceres due to better RNG caused by the previously-saved frame. However, a frame was lost at the first Zebes elevator due to the elevator frame rule, amounting to a total of 1 saved frame here. (explanation of elevator frame rule coming soon maybe)
  • Centered the upper door that leads to Morphing Ball room from Construction Zone by grinding against the blocks before the door while still morphed, rather than colliding with the face block. This prevented the screen from warping from position 0 to position 4, which is what normally happens when Samus collides with a ceiling while morphed. This cost 1 frame to perform, but reduced the transition length by 4 frames.
Taco and Total are listed as co-authors due to their involvement in the previous run. Excluding inputs related to the improvements above, all inputs were copied from the previous run, including Total's arbitrary code inputs. Taco had already superbly optimized this category, and this small improvement only came after many, many tests.

Potential Improvements

Before Morphing Ball Elevator (downward)

If a frame were to be saved at this point, it would not be consumed by the elevator frame rule.

After Morphing Ball Elevator (upward)

Due to elevator frame rule, 2 frames would need to be saved before an elevator (or the save station, as the elevator frame rule applies to it as well) for there to be an improvement. Saving only 1 frame somewhere would only result in said frame being consumed at some point later on.

Masterjun: Replaced movie file with a 1 frame improvement.
Noxxa: Accepting as an improvement to the published movie.
Spikestuff: Publishing.

TASVideoAgent
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Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
Is it possible to save the animals?
Joined: 8/5/2015
Posts: 29
Yes. Doing so would require adding a frame or two of extra arbitrary code inputs. Although the game would end at exactly the same speed with said inputs, the input string would be longer, so some people may consider it a longer run as a result since the inputs would end a frame or two later than they could.
Joined: 5/12/2009
Posts: 748
Location: Brazil
Great work, man! Yes vote. Looking forward to more improvements!
Joined: 5/8/2010
Posts: 177
Location: Entropy
Saving the animals should be a rule for this game LOL!!! Obvious yes vote from me even if the animals get it in the end!
Editor, Expert player (2001)
Joined: 8/25/2013
Posts: 1199
That was all right, I'll give it a Yes. Have you considered doing a new 100% run?
effort on the first draft means less effort on any draft thereafter - some loser
Skilled player (1320)
Joined: 6/27/2014
Posts: 87
Location: Finland
arandomgameTASer wrote:
Have you considered doing a new 100% run?
Finding optimal route would take years so at least not in near future.
Experienced player (543)
Joined: 11/18/2011
Posts: 245
Location: Morocco
VOTED YES
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Joined: 8/5/2015
Posts: 29
The submission text has been updated reflecting the most recent change. sniq managed to save yet another frame (technically 2, but 1 got consumed by an elevator later if I understand correctly) due to tweaking the ending of Ceres.
canavar147
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Joined: 12/8/2014
Posts: 21
Location: Switzerland
wow nice. but I don't like the very end :( anyway yes vote :)
lol ok yes
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3309] SNES Super Metroid "game end glitch" by Sniq, Taco, total in 07:14.67