Clock Tower is a survival/horror point and click game in which protagonist and orphan Jennifer Simpson attempts to uncover the secrets of the Barrows mansion where she and her fellow orphans have been trapped.
However, in this run Jennifer gets freaked out by the appearance of the antagonist, Scissorman, and decides to book an escape ASAP by crashing through the mansion's walls in a car.

Game objectives

  • Emulator used: Bizhawk 1.11.9
  • Achieves bad (worst) ending to save time
  • Glitch abuse

Stage by stage comments

First and second room

Just hit left.

Third room ("lag hallway")

There is a brief scene in this hallway where Jennifer stops and utters a line of dialogue that is skipped with frame-perfect inputs of selecting the door in the middle of the room and cancelling it exactly around the window in which said dialogue would occur.

Fourth room ("Scissorman")

There is an infamous trick used in the RTA runs where selecting the stairway after Bobby (the Scissorman) clips his scissors once allows you to run past him without getting hurt (and then you cancel the action before you actually go up the stairs). However, you can start moving left earlier than that, and I end up moving early enough that I can't perform the cancellation early enough to avoid the stairs without getting hit by Bobby). Thankfully, I can avoid this by pausing the game for a few frames as I'm about to pass Bobby to change his movement pattern)

Fifth room

Again, just heading left.

Sixth room (Garage)

Where all the interesting stuff happens. Bobby is manipulated to leave the room almost immediately after he enters (note that he only shows up after you've started running toward the ladder), which saves a lot of lag frames. After that, I have Jennifer pick up the car keys from the box just to the right of the car; this is a significant improvement over what is possible in an RTA, as Jennifer will start walking as soon you select the box. Therefore, I have her run to the left and wait until the last possible frame before I actually select the box to pick up the keys.
A similar trick is also used with running to the car. In addition, when I do select the car, I open my inventory on the same frame, which allows me to skip Jennifer's monologue in the car on both the second and third entries by constantly switching between the cursor and key (preventing the game from loading her text since it has the load the description for the two items on every frame).
_EDIT Thanks to Soppanaama for telling me about a useful trick which saves ~45 frames; when selecting the car keys, it is quicker to stop later so that the camera scrolls left during the cutscene, so that the cursor ends up on the car door immediately.

Other comments

EDIT I completely take back what I said about this being a straightforward TAS. There is so much going on in terms of lag/RNG manipulation, movement optimization, and minor routing differences, that I don't see this being any less challenging to do than a traditional SNES platformer.

Fog: Replaced movie file with file that is 45 frames faster.
GoddessMaria: Judging.
GoddessMaria: Updated submission with final improvement from the author.
GoddessMaria: Alright. Having gotten around to checking everything out, I must say that this is technically well made. The optimization is indeed present in this latest update, which is good. The audience response was a somewhat lukewarm, but more close on the positive side. As for game choice, it's an interesting one. In any case...
Accepting for Moons.
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This topic is for the purpose of discussing #5397: ruadath's SNES Clock Tower in 02:03.40
Spikestuff
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What the hell happened to the face graphic at the end there? I'm voting Meh, primarily for the reason I'm mainly interesting in seeing an "S Ending" TAS completed and submitted.
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I don't know I probably just suck at encoding lol. I might be interested in working on the "S Ending" soon enough if this is well received. I assume the other categories aren't interesting enough to warrant separate runs?
Fortranm
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ruadath wrote:
I don't know I probably just suck at encoding lol. I might be interested in working on the "S Ending" soon enough if this is well received. I assume the other categories aren't interesting enough to warrant separate runs?
H ending is technically any%, and S ending is technically 100%. All other endings are kinda arbitrary as a goal.
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Count me as among the people who'd like to see an S Ending run.
I assume the other categories aren't interesting enough to warrant separate runs?
They need to both be entertaining enough to qualify for Moons, and different enough from H Ending/S Ending to be accepted as a new category. e.g. if it's mostly the same gameplay, just that it ends slightly differently at an earlier time, that isn't enough difference.
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Because of what I can see in the encode and in the submission text, I'm giving a Meh vote. But on the other hand, I must note that there looks to be no consistent difference with RTA records... http://www.speedrun.com/clocktower#SNES_Wii_VC (click on "H-Ending" tab) Edit: I've just noticed that the two 2:04 records have been added today. Looks like this run was easy to reproduce without the use of TASing tools.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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ThunderAxe31 wrote:
Because of what I can see in the encode and in the submission text, I'm giving a Meh vote. But on the other hand, I must note that there looks to be no consistent difference with RTA records... http://www.speedrun.com/clocktower#SNES_Wii_VC (click on "H-Ending" tab) Edit: I've just noticed that the two 2:04 records have been added today. Looks like this run was easy to reproduce without the use of TASing tools.
If you time the speedrun.com runs the same as the TAS, the TAS is ~4.25 seconds faster. Note that there is precedent for a TAS being rejected because it is too easy to reproduce in real time: See for example http://tasvideos.org/forum/viewtopic.php?t=18367 FatRatKnight's NES Overlord in 03:57.34.
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Patashu wrote:
ThunderAxe31 wrote:
Because of what I can see in the encode and in the submission text, I'm giving a Meh vote. But on the other hand, I must note that there looks to be no consistent difference with RTA records... http://www.speedrun.com/clocktower#SNES_Wii_VC (click on "H-Ending" tab) Edit: I've just noticed that the two 2:04 records have been added today. Looks like this run was easy to reproduce without the use of TASing tools.
If you time the speedrun.com runs the same as the TAS, the TAS is ~4.25 seconds faster.
Ok I see that this TAS is actually beating the RTA record with a reasonable difference for a ~2 min run. Still, this doesn't affect about how much I'm entertained.
Patashu wrote:
Note that there is precedent for a TAS being rejected because it is too easy to reproduce in real time: See for example http://tasvideos.org/forum/viewtopic.php?t=18367 FatRatKnight's NES Overlord in 03:57.34.
I know. But I'm not an expert, so I have no idea if this run should be accepted or not.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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EDIT: I don't think other Ends with be received well here. They will be enjoyed on Nico anyways though.
ruadath wrote:
I might be interested in working on the "S Ending" soon enough if this is well received. I assume the other categories aren't interesting enough to warrant separate runs?
I have been working on the "S Ending" TAS and will finish it whether people like this or not. Feel free to start a *cough* frame war with me.
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Short and quirky enough to warrant a yes vote. I'm really curious as to what glitches were used. And +1 for an S-ending run.
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Submission text updated with "stage comments," if you can call it that lol.
I have been working on the "S Ending" TAS and will finish it whether people like this or not. Feel free to start a *cough* frame war with me.
Oooh, I've never been in a frame war before! Looks like I'm becoming part of the community lol.
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I've don't found this very entertaining but this seems optimized so this is a "Meh" vote
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enjoyed it and also want to see the other ending run
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
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Oh so many endings: S, A, B, C, D, E, F, G, H. It will be hilarious to look at game page when all of these categories will be finally published. Btw what is now the current record for most categories per one game published on tasvideos? 5?
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Archanfel wrote:
Btw what is now the current record for most categories per one game published on tasvideos? 5?
Super Metroid has had upwards of 7 or 8 published at one time.
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45 frame improvement made! Credits to Soppanaama on Twitch for letting me know about a certain camera trick on the ending. http://tasvideos.org/userfiles/info/37170096538940490 I'll make a new encode and post here again once I replace it. EDIT: new encode is now available and replaced in the submission text!
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Link to video I can't read Japanese but it mentions "67F". This movie is made with snex9x1.53 though.
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67F means 67 frames (as in a 67 frame improvement, I think). Their video does not include the new camera skip though, so the the run is suboptimal (though I have no idea how it compares to mine). I wish the niconico guys would write more details in their videos... sigh... EDIT: Ah, I think I found his improvement. Or at least one of them. 20 frames pulled back. EDIT: I have a lower time than him right now (2:04.22), but I know that I should be even faster since he doesn't have the camera skip. Searching for improvements to get to sub 2:04!
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Here is my updated move file in 2:03:93 http://tasvideos.org/userfiles/info/37176731078586085 Encode to follow soon. EDIT: Now replaced in submission text
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I've played this game. It took much longer than 2 minutes, and was scary! This TAS is hilarious. I voted yes.
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ruadath wrote:
Here is my updated move file in 2:03:93 http://tasvideos.org/userfiles/info/37176731078586085 Encode to follow soon. EDIT: Now replaced in submission text
Good job!
Lex wrote:
I've played this game. It took much longer than 2 minutes, and was scary! This TAS is hilarious. I voted yes.
I never played this so I have no idea, but looking from this TAS the scissors guy looks ridiculous :D Edit: there is a new speedrun world record of 2:02.95 http://www.speedrun.com/run/nz1e1q7y
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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ThunderAxe31 wrote:
Edit: there is a new speedrun world record of 2:02.95 http://www.speedrun.com/run/nz1e1q7y
Yeah, I was watching that stream when Soppanaama told me how to do the camera trick. Remember, however, that the RTA time does not count the ~6 seconds spent getting to the title screen, so this is still roughly 4-5 seconds faster than that.
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ruadath wrote:
ThunderAxe31 wrote:
Edit: there is a new speedrun world record of 2:02.95 http://www.speedrun.com/run/nz1e1q7y
Yeah, I was watching that stream when Soppanaama told me how to do the camera trick. Remember, however, that the RTA time does not count the ~6 seconds spent getting to the title screen, so this is still roughly 4-5 seconds faster than that.
I know. I was pointing this because one can see that .95 only if they watch the whole video. ;)
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I apologize sincerely for this nearly continuous stream of updates; it appears I was much too hasty in my original submissions(s) and should have taken the time to iron out all of the optimizations before posting anything here. For some dumb reason when making the improvements from the niconico video, I just copied the differences into my movie without checking if they were optimal. A quick test revealed that they weren't and this updated file saves an additional 5 frames. http://tasvideos.org/userfiles/info/37223229333586960 I don't really think this is worth making a new encode over prior to publication, but if someone really wants me to I can (it only takes 15-20 minutes)
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I can't help but enjoy seeing a classic horror game done so quick, so here's a mild 'yes' vote from me.