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ventuz
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Posts: 940
First link obviously says "This movie requires FCEU 0.98.12". But yeah, redoing TAS for newer emu is not a bad idea.
adelikat
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ventuz wrote:
But yeah, redoing TAS for newer emu is not a bad idea.
Actually, in the case of this game, it would be a bad idea. Battletoads is all borked in FCEU.13 or later (They've all sucked!!!)
It's hard to look this good. My TAS projects
ventuz
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Posts: 940
Battletoad broken in 98.13 and up? I knew about that thread but I were ignoring it after first post.
Joined: 4/25/2004
Posts: 498
...dammit I thought this thread was gonna be about Turbo Tunnel mishaps or something. -_-
Post subject: Battletoads Glitch - Terra Tubes Level
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Just a little glitch for Terra Tubes Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Battletoads glitchy warp (Level 3 -> 4) skipping the race
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Link to video This glitch heavily improves Level 3. But I got it with simple trial & error method. I can't debug the code, so I can't optimize this glitch, though I'm sure it can occure much earlier. Here is the movie for FCEUX 2.1.4a http://dehacked.2y.net/microstorage.php/info/949223628/Battletoads-WARP-GLITCH.fm2 Currently I'm making a warpful version of 2 player run because I hope that I can save more time with 2 players than 1 player warpful run does. And the strategies are very improvable because I can observe my own input, shift it in both directions, control each player separately AND I know the engine.
I ask people who can debug the code to help me optimize this glitch & so become a co-author of my TAS.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (121)
Joined: 2/11/2007
Posts: 1522
this is awesome just sayin'
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Joined: 5/29/2004
Posts: 757
But can it be done with a single player in some form... that is the question. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
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Mr. Kelly R. Flewin wrote:
But can it be done with a single player in some form... that is the question.
Nope, the screen will scroll right normally and the left dead end for jets can't be moved left to let you jump in the whole. It is tied to the screen, not to the level background. http://tasvideos.org/GameResources/NES/Battletoads.html#ChangingTheLayoutOfLevel3
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Dwedit
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Battletoads has become Rockman!
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The next WIP so far Link to video http://dehacked.2y.net/microstorage.php/info/1793619359/Battletoads-2p-Warp-WIP1.fm2 I tried to cut the path with the new glitch in level 4 differently, but this seems the only way. Just a test run though.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 4/10/2005
Posts: 12
Awesome glitches! I never knew this game is that buggy. Recently, I was thinking about the 2nd player bug in Clinger Winger. Maybe it's not even a bug, but a feature? Think about it: if one player dies, you have to restart the whole level. So playing it with two players makes it even more difficult as it already is. Probably the game designers let player 2 die on purpose to make it less difficult? Has anyone tried to hack the game and fix this "bug"? it would be interesting to see if this level becomes more difficult if playing with 2 people.
KennyMan666
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No, it's a legitimate bug. They fixed it in the PAL version.
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AlexPh wrote:
Awesome glitches! I never knew this game is that buggy. Recently, I was thinking about the 2nd player bug in Clinger Winger. Maybe it's not even a bug, but a feature? Think about it: if one player dies, you have to restart the whole level. So playing it with two players makes it even more difficult as it already is. Probably the game designers let player 2 die on purpose to make it less difficult? Has anyone tried to hack the game and fix this "bug"? it would be interesting to see if this level becomes more difficult if playing with 2 people.
The reason of this "feature" is that the game testers never reached level 11 in 2P mode. Rare didn't use special codes to switch the levels for resting (Konami did).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why is the rerecord count zero?
NitroGenesis
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Sonikkustar wrote:
Why is the rerecord count zero?
He uses TASedit
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
AnS
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Joined: 2/23/2006
Posts: 682
And wouldn't it be faster to create Warp object instead of Finish object (jumping to level 5 instead of simply finishing level 3 and having to play almost entire level 4)? -_-
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AnS wrote:
wouldn't it be faster
Would it be possible? No one seems to have a will to debug this game as FinalFighter did - till death!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
AnS wrote:
wouldn't it be faster
Would it be possible? No one seems to have a will to debug this game as FinalFighter did - till death!
Slight correction, no one is ABLE to debug this game except for FinalFighter ;)
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He never debuged Battletoads, so his potential ability to debug a game isn't useful here. I know someone who can, but he has no interest in it lol. Yet.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
nesrocks
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I think you should TAS the PAL version of the game, so there is no glitch on lvl 11.
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FODA wrote:
I think you should TAS the PAL version of the game, so there is no glitch on lvl 11.
It has different code & the glitch may not work. Also I don't like it. Death in 11 takes ~40 seconds. I'm faster than 1P Warps in 1.5+ minutes. I may be still faster than the fastest published tas.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
nesrocks
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What do you mean you don't like it? Also, maybe the glitch will work..
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Don't like the speed. And don't want to even test it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
AnS
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Posts: 682
DarkKobold wrote:
Slight correction, no one is ABLE to debug this game except for FinalFighter ;)
Why noone, there were some very experienced romhackers here, like Acmlm or Xkeeper, although I haven't seen them for a while. Crap, I've just noticed that Xkeeper is... banned?! WTF? His posts history suggests there was no reason! Man, TASvideos really changed since Bisqwit's times.
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