This hack of Megaman 4 is different from the original Megaman 4. Weapons have new attacking mode, more hiden tools hide in different enemies or places, and we can also read a more interesting story. The enemies in this hack are originated from all of Megaman games. In this movie, I would show more tips and performance.

Game objectives

  • Manipulate luck
  • Takes damage to save time
  • Collect All Items

Items Descriptions

Wire

You throw Wire hook and you can move to hung place. Throwing direction is controled by D-Pad.

Balloon

You generate a small Balloon below. You can control the Balloon on. You can fire Mega-Buster when the Balloon is in the screen.

Metall's Helmet

For this have broken a bit when recycling, this may be useless. This sometimes reduces damage.

Skull Amulet

For this bring you guts, if you have 2 or more vital, this barely protects Mega Man from fatal damage.

Super Star

This amplifies cruelty. This increases the critical chance and the critical damages.

Energy Splitter

All weapons are refilled when you take weapon energy.

Shock Gurad

If you have 2 or more vital, this barely protects you from spikes.

Trampoline

You can jump when you falled. But you take damage when you use this.

Energy Charger

Weapons are refilled when you are defeated.

Energy Balancer

This improves your energy recovering efficiency. This sends remainder of weapon energy to other weapon.

Exchanger

This is convert of life energy. This converts the half of remainder of life energy into weapon energy.

?Dagger

'Uncertain Item' With this item all the damage you cause will be a critical damage.

Comments

This category is the closest to 100% category so, I used the version 0.02 because in this version all the items are already added in the game.

Stage by stage comments

Skullman Stage

When a buster damages Skullman, he will get a 128 frames of invincibility. Make critical damages to save time (critical is every 256 frames).

Ringman Stage

Use Rush Search in Whopper room to recharge Hell Wheel. Make critical damage to save time.

Drillman Stage

Use Rush Search in Mid-boss room to recharge Hell Wheel. After defeat Quint and enter in the Sakugarne change weapons and take a damage with the jumping robot to save time, then go for the secret way, skip Crashman's Fight and get Wire.

Dustman Stage

Use Wire to climb the wall faster. Use Rush Cannon to instant kill the boss.

Diveman Stage

Skip Enker's Fight to save time. Go for the secret way, skip Waveman's Fight and get Balloon.

Toadman stage

The stream can make Megaman move faster. Use Recycle Inhaler to defeat the toads and reduce lag. Skip Shadowman's Fight to save time. Use Rush Cannon to instant kill the boss.

Pharaohman Stage

Pharaohman can use magic to influence megaman,but the effects can be cleaned by Toad. Use Rush Search in Mid-boss room to recharge Hell Wheel. Use Rush Cannon to instant kill Shadowman and Pharaohman.

Brightman Stage

Use Wire to climb the walls faster and save time. Use Recycle Inhaler to defeat Shadowman and get the Super Star. Use Rush Cannon to instant kill Brightman.

Cossack 1 Stage

Use Recycle Inhaler in Balloon to get the Trampoline. Skip the auto-scroller room using Trampoline and Hell Wheel to save time. Use Rush Cannon to instant kill Mothraya.

Cossack 2 Stage

Use Recycle Inhaler in Wire to get Shock Gurad. Use Recycle Inhaler in Eddie to get the Energy Splitter. Use Rush Search to recharge and 4 Rush Cannon to kill the boss.

Cossack 3 Stage

The stream can make Megaman move faster like Toadman Stage. Make a critical damage to skip a cycle and save time, then use Rush Cannon and Wish Star to kill the Aqua Devil.

Cossack 4 Stage

Make a double critical damage to the enemies in east tower. Use Rush Cannon to instant kill Earth and Ballade. Use the Buster to kill Punk. Use Rush Search to recharge, Rush Cannon, Pharaoh Shotgun, Hell Wheel and Water Cutter to defeat Cossack Catcher. Reset the game to save time.

Wily 1 Stage

Defeat the Joe Nin-Nin Va All with the Joe Machine and make critical damage to save time.

Wily 2 Stage

Stay off-screen to disappear all the enemies except some. Use Rush Cannon to instant kill the boss.

Wily 3 Stage

Route: Drill > Bright > Skull > Dust > Kalinka > Ring > Pharaoh > Toad > Dive. Use Rush Search to get a energy while waiting boss. Use Recycle Inhaler to defeat Skullman and get the Skull Amulet. Use Recycle Inhaler, Drill Torpedo, HCR Boomerang, Spark Manbow, Water Cutter and Rush Cannon to defeat the Wily Machine.

Wily 4 Stage

Skip 2 Chimerabot's Fights to save time. Defeat Super Shadow Man to get ?Dagger.

Noxxa: Judging.
Noxxa: There has been some criticism in the discussion topic about a few aspects of this run. For one, the goal choice got mediocre reception - while the movie does get all items, it does not get a 100% hero score at the end of the run, due to missing out on other bonuses. Therefore, this category does not qualify as 100% completion. Also, the choice to use version v0.02 rather than the latest v1.01 was criticized, even though this movie uses time-saving glitches that are patched out of the later releases.
The general consensus appears to be that a movie of this sort of category should, for the sake of completeness, achieve the full 100 points of hero score at the end of the run. It should also use the latest version, at least for that category.
Fortunately for this movie, however, it does have something else going for it: it's actually faster than the currently published any% movie. Because of that, this movie can be considered as an any% record, and while the latest version is preferred overall, it's not a requirement. As such, accepting as an improvement to the published movie. Note to the publisher that the branch should remain, to avoid confusion regarding what this movie tries to do.

feos: Pub.


TASVideoAgent
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This topic is for the purpose of discussing #5752: Baddap1's NES Rockman 4 Minus Infinity "all items" in 34:43.72
BigBoct
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I am absolutely ecstatic to see this on the Workbench; however, would you be so kind as to share a link to the v0.02 patcher? Google's failing me.
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Also, since it has to be asked - why v0.02 rather than (the latest, as far as I know version) v1.01?
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Patashu wrote:
Also, since it has to be asked - why v0.02 rather than (the latest, as far as I know version) v1.01?
Same here,i would like to see a TAS that uses the latest version (1.01) https://sites.google.com/site/rockman4mi/home
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Patashu wrote:
Also, since it has to be asked - why v0.02 rather than (the latest, as far as I know version) v1.01?
v1.01 is slower
Baddap1
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boct1584 wrote:
I am absolutely ecstatic to see this on the Workbench; however, would you be so kind as to share a link to the v0.02 patcher? Google's failing me.
Here is the ROM: EDIT: No ROM links allowed. - Fog
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I could watch this on emulator but I don't have the 0.02 version. So, I'll wait for an encode. EDIT: I posted after Baddap1. Thanks for the ROM.
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BigBoct
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Thank you for that. However, direct ROM links are against the rules, so I've downloaded your file and used Lunar IPS to create an IPS patch file. https://www.dropbox.com/s/7nr6z47rwnbbt87/Rockman%204%20Minus%20Infinity%20v0.02.ips?dl=0 Patch this to Rockman 4 - Aratanaru Yabou!! (Japan).nes with CRC32 771A9138
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What are the differences between v1.01 and v0.02? I looked around but I can't find a changelog.
Baddap1
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FractalFusion wrote:
What are the differences between v1.01 and v0.02? I looked around but I can't find a changelog.
The physic of Hell Wheel is repaired, so you can't do the Boss Skips. And in the begining of the game the creator added a small scene where shows his website and he added a small animation of the title logo, which is a bit slower.
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OK, I watched the Youtube encode. (It would probably be better to upload a 720p60 version.) Looks pretty fast and has a lot of tricks. Now I know that there is a way to get perfect score (100 points) in this game. I would have preferred perfect score run instead of all items run.
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Two things right now. 1. The correct ROM and correct movie file desyncs around frame 100,000. 2. I thought you had to take no damage throughout the whole game to get to the Super Shadow Man fight?
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boct1584 wrote:
2. I thought you had to take no damage throughout the whole game to get to the Super Shadow Man fight?
To get Super Shadow Man, you just need to make it all the way without a single death. Oh, I found the changelog. It's in Japanese though and near the end of this page. Between 0.02 and 1.01 it mainly refers to bug fixes and other small things. I also found a download link for the 0.02 patch from the author's site: http://www.geocities.jp/borokobo/zip/Rock4mi_002_2.zip I don't know if this is the correct one or if it is the same as the one linked by boct1584. I didn't test it out.
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I'm impressed that this run is faster even with extra features and battles.
FractalFusion wrote:
Now I know that there is a way to get perfect score (100 points) in this game. I would have preferred perfect score run instead of all items run.
I'm agree with FractalFusion. Also, saving Beat only on Cossack 1 does count for the perfect score or it's really necessary to also save it on Skull Man stage?
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I'd normally say "Go for the fastest version!", but with fangames, I prefer to see a TAS of the most complete release.
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andypanther wrote:
I'd normally say "Go for the fastest version!", but with fangames, I prefer to see a TAS of the most complete release.
I agree. I was entertained by the run, but this would be much better as a 100% run of the latest version. That's two significant strikes against the run and I think it may not be worthy of publication. Baddap1, if you don't wish to redo the entire run, could you at least demonstrate what some of the TASing strategies look like in version 1.01? If the differences are minor, I'll withdraw that aspect of my critique, although I'd still prefer a 100% run.
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Bobo the King wrote:
andypanther wrote:
I'd normally say "Go for the fastest version!", but with fangames, I prefer to see a TAS of the most complete release.
I agree. I was entertained by the run, but this would be much better as a 100% run of the latest version. That's two significant strikes against the run and I think it may not be worthy of publication. Baddap1, if you don't wish to redo the entire run, could you at least demonstrate what some of the TASing strategies look like in version 1.01? If the differences are minor, I'll withdraw that aspect of my critique, although I'd still prefer a 100% run.
If you saw in the run I skipped the fight of Shadow in Toadman Stage, Crashman in Drillman stage, Waveman in Diveman stage and Chimerabot 1 and 2 in Wily 4 stage. In the version 1.01 as the skip can not be done due to the arrangement of the Hell Wheel physics, it is necessary to fight with those bosses, which would be slower. It is worth mentioning that also the scrolling is fixed in Cossack 1, having to pass the autoscroller obligatorily. The rest are small changes in level design, like more detailed backgrounds and that.
BigBoct
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andypanther wrote:
I'd normally say "Go for the fastest version!", but with fangames, I prefer to see a TAS of the most complete release.
I agree with you to a point. For any% completion, fastest version no question, but for 100% runs and similar, use the most recent. For this run, however, I think we can make an exception since it is in fact faster than the published TAS.
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Yes vote. Though we all hope to watch a 100% run, I like to see you did this all items run, and faster than your any% run, and a really pretty well tas. This run could be published, but maybe have to obsolete your old run, and there is no 100% tag.
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FractalFusion wrote:
also found a download link for the 0.02 patch from the author's site: http://www.geocities.jp/borokobo/zip/Rock4mi_002_2.zip I don't know if this is the correct one or if it is the same as the one linked by boct1584. I didn't test it out.
It's not. The author uses some executable patching tool, whereas I downloaded the ROM baddap1 posted before it got bopped and used Lunar IPS to make the patch I linked. Has anyone else been able to get the FM2 to sync? For me it always fails at the same point, in the Skull Man refight.
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boct1584 wrote:
Has anyone else been able to get the FM2 to sync? For me it always fails at the same point, in the Skull Man refight.
What FCEUX version you are used? Initially it also desynched with me on the same place. When I checked the emulator, I noted that I used a wrong version instead of 2.2.3 version.
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I'm using 2.2.2; didn't realize that there was a newer one. Lemme try that, thanks. EDIT: Yep, switching to 2.2.3 solved it.
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did a nice job Baddap1 :) I remember can rescue Rush(red dog) in the end, maybe Rush is a item? Just a joke.
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Confirmed that the official patching tool for version 0.02 gives the correct ROM (using the MMC5 version), and that this TAS syncs on FCEUX 2.2.3. It doesn't sync on FCEUX 2.2.2, as boct1584 already pointed out.
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Any idea why the "official" patchers are the executable tools instead of just IPS files? Been curious about that for a while.
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