Tails' Sky Patrol is a short Game Gear game released exclusively in Japan in 1995. It has some pretty unique gameplay mechanics, requiring the player to use a special ring to interact with the environment as you traverse 5 side scrolling levels.
This is an improvement of 23 frames over the original run by Kumquat. That run was incredibly well optimized, and since the game is already pretty linear to begin with, the possibilities for improvements here were few and far between. I went over every non-trivial area of this run numerous times just to be able to find the small number of frame savings that I did.
I was able to improve this run due to a new clip technique I found on minecarts. It turns out that 2 slightly suboptimal clips on the minecarts are better then 1 totally optimal one (as in what Kumquat originally used.)
All levels were improved.
The breakdown of improvements per level are:
Training area 3
Rail Canyon 3
Ruin Wood 6
Metal Island 6
Dark Castle 3
Apparently I saved 2 other frames somewhere, but I can't really pinpoint where or how, lag is extremely random in this game, and since actual gameplay improvements occur in groups of 3, those are all I clearly account for.

Possible Improvements

Even though I was able to save some frames here, I can't really say I have any real understanding of how this game works. It is evidently quite complex, as several times I was able to gain a few pixels seemingly by random chance. I suspect it's possible to gain a few more frames here and there if someone were to VERY carefully study how everything is built. Or, just get really, really lucky.

Special Thanks

I have to thank Kumquat for the original run which I was very impressed by. Normally I would give co-authorship credit as well, but since I had to redo pretty much everything tht wasn't just holding right, I felt it was un-necessary.

ThunderAxe31: Judging.
ThunderAxe31: This submission appears to be 0.2 seconds slower than the current movie because the timing for this submission uses a more accurate framerate; this submission is actually faster if timing differences are not accounted for.
Accepting as improvement of the current movie.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #5768: Alyosha's GG Tails' Skypatrol in 06:53.57
PCachu
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Quick and cute. I'll drop a yes on that one.
Challenger
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Encode: Link to video This is a type of game that I couldn't improve myself (due of very random lags - the other 2 sonic games has the same problem). So, nice work again! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
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Cool game and nice run. voting yes. Why your movie file give SMS, then than it's an GG game ? Bizhawk don't doing the difference when you play SMS or GG ? I'm sure this question is dumb, but I prefer know why !
GAW sms... Totally destroyed
Alyosha
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zoboner wrote:
Cool game and nice run. voting yes. Why your movie file give SMS, then than it's an GG game ? Bizhawk don't doing the difference when you play SMS or GG ? I'm sure this question is dumb, but I prefer know why !
This is on my to-do list of things to fix in the SMS core. The game is being played in GG mode (you can see in the movie header that IsGameGear is set to true) but it just isn't setting the system ID to Game Gear.
Noxxa
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The IsGGMode flag in the header should be recognized by the site parser to denote a GG movie, it just didn't apply it for some reason. Looks like that specific fix wasn't deployed on the live site somehow.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Alyosha wrote:
This is on my to-do list of things to fix in the SMS core. The game is being played in GG mode (you can see in the movie header that IsGameGear is set to true) but it just isn't setting the system ID to Game Gear.
Mothrayas wrote:
The IsGGMode flag in the header should be recognized by the site parser to denote a GG movie, it just didn't apply it for some reason. Looks like that specific fix wasn't deployed on the live site somehow.
Ok, I understand... In fact, this is not very important, but when I watched this run on Bhawk, I seen "SMS" and I believed as a bug or than I had use a bad ROM. I have a little question, on Metal Island , when you fight bunny boss, Have you manipulate her comportment? Because you stop to hit and restart to hit after some times. I think it's for manipulate her carrot rockets and save time, but I have not more knowledges on this game.
GAW sms... Totally destroyed
Alyosha
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The carrot attacks are fixed, her movement is what is being manipulated. All bosses have behavior that varies mainly based on your position relative to them. In this case we want the pattern that brings her toward the roof in time to defeat her by throwing her into it.
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I assume the movie length is longer due to different emulation speed, right? Also, I noticed that the currently published movie is actually 20 frames slower, not 23 as you claim in your submission text. You may want to make a correction or explain better.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3603] GG Tails' Skypatrol by Alyosha in 06:53.57