Submission Text Full Submission Page
This TAS beats AD&D: Treasure of Tarmin, the second AD&D game released for the Intellivision, in a stupid quick 19.309 seconds.
Objectives
  • Uses Easiest Difficulty
  • Heavy Luck Manipulation
  • Genre: Action/RPG
Difficulty Though TASVideos usually requires the author to play on the hardest difficulty, I wanted to showcase just how ludicrously short this game can be. The final boss (the Minotaur) first appears in the 2nd chamber on "Easiest". On "Hard", the Minotaur would first appear in the 12th, and you have to survive one hell of a gauntlet just to get there. A "Hard" TAS would be a much more difficult, longer, and ambitious project which I simply don't have the time for.
Chamber 1 All we have to do here is manipulate the exit ladder to be as close as possible to our spawn point, determined by when we press start on the title screen (frame 19 in the TAS). Stalling about 60 frames before we actually exit sets up a nice layout for the second chamber.
Chamber 2 For manipulation of the layout, there are four considerations in order of importance:
  • between us and the Minotaur, there must be a weapon powerful enough to one-shot him (blue axe has 27 attack, which can be sufficient)
  • minimize the number of doors we open (~90 frames/door)
  • minimize the number of turns we make (~60 frames/turn)
  • minimize the number of spaces we walk (~30 frames/space)
In this layout, we only cross two spaces and turn once. I believe the best pattern possible would be walking forward a single space (which also must contain a suitable weapon) to the Minotaur, but I've never witnessed such a godly pattern. And I've tested every suitable combination of patterns up to a starting frame of 200, so this is probably as low as the time is getting.
For killing the Minotaur, the amount of HP he can have is between 13 and 20, and also has varying levels of defense. Both of these variables change every frame. Given this, We were lucky enough to be able to one-shot him on the first possible frame.
Methods Unlike my first AD&D TAS, I didn't look at any RAM addresses to see where objects were; rather I searched for them manually by freezing addresses 35 and 75 at values of 4 and 76 respectively, such that I would be able to see through walls and always have a teleportation book in my right hand.
Suggested Screenshot: Frame 998

Noxxa: There's a lot of disagreement on the difficulty choice here, with all posts in the discussion topic mentioning that a movie on the hardest difficulty would be more preferable. This would also follow the Guidelines, which also still apply for the Vault. As such, rejecting this movie for easy difficulty choice where a hard difficulty is significantly preferred.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15585
Location: 127.0.0.1
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6441
Location: The land down under.
TheWinslinator wrote:
Though TASVideos usually requires the author to play on the hardest difficulty, I wanted to showcase just how ludicrously short this game can be. The final boss (the Minotaur) first appears in the 2nd chamber on "Easiest". On "Hard", the Minotaur would first appear in the 12th, and you have to survive one hell of a gauntlet just to get there. A "Hard" TAS would be a much more difficult, longer, and ambitious project which I simply don't have the time for.
Would rather watch hardest if I'm honest. Especially when there's more content. Voting Meh on Entertainment.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Twisted_Eye
He/Him
Active player (398)
Joined: 10/17/2005
Posts: 632
Location: Seattle, WA
I used to place this game a lot when I was SUPER young, so I'm really impressed with the final result here. The game has a ton of complexity and variety for such an early game system. A hardest difficulty run would be worth something, though. If the Minotaur can't be one-shot at the higher level, more pickups would have to be spawned on the path. The run would mostly be just more ladder descents and rng manipulation otherwise.
Post subject: Re: #5830: TheWinslinator's INTV Advanced Dungeons & Dragons: Treasure of Tarmin "easiest" in 00:19.31
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Not entertaining, so voting no.
TASVideoAgent wrote:
A "Hard" TAS would be a much more difficult, longer, and ambitious project which I simply don't have the time for.
I don't find this a compelling reason to use easy mode. "Surviving one hell of a gauntlet" would make this run actually feel like a superplay, which is what we're here for.
Player (13)
Joined: 6/17/2006
Posts: 508
From the point of view of someone not familiar with this game, all I'm seeing is the protagonist opening a gate, going down two ladders and throwing a spear. Hardly entertaining. I'd be curious to see a run on the hardest difficulty though.
Techokami
He/Him
Joined: 6/23/2008
Posts: 160
A run that completes the game on the hardest difficulty would be a better movie overall, as this is a yawnfest even for the vault. So, voting "no" to this movie. Case study: #4333: PoochyEXE's N64 Magical Tetris Challenge "maximum score" in 03:31.47 was done in the easy mode because it was initially considered "faster". The author, after getting feedback from the community, went back and did it on the hardest mode, resulting in [2691] N64 Magical Tetris Challenge "maximum score" by PoochyEXE in 01:57.38, which was a lot more entertaining (and, amazingly, faster).
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2785
Location: The dark corners of the TASVideos server
om, nom, nom... blech!