(Link to video)

Put on a lizard and go for an adventure!

Lizard is a homebrew game by Brad Smith, released for NES and Windows/OSX/Linux in 2018. In this game, you literally wear lizard suits which grant you different abilities, some of which are required to reach the end of the game. It is as much exploration as it is platforming, similar to what the original Metroid was.
  • Emulator used: FCEUX 2.2.3 (default settings)
  • Aims for fastest completion (any%)
  • Deathless / pacifist (you'd have to go out of your way not to achieve these though)

General information

Hello! I'm juef and this is my second TAS. The ending is reached in 67300 frames, which is 8055 frames faster than my previous tas, and about 1 minute and 17 seconds faster than the current world record by Smartball. I applied the following suggestion from the game's author: The starting seed of the random number generator will not be deterministic on hardware after power-on. If you wish to record a TAS that can be played back reliably, hold LEFT + RIGHT when pressing START to begin the game, which will initialize the random seed to a consistent starting value. To verify this worked correctly, you can check the password, which will be set to 11111.
There isn't much to say about this, as the game is pretty straightforward once you know where the lizards and bosses are. Most of my time was spent on entertainment during wait times, and movement optimization. While the choices made for this movie are pretty self-explanatory in my opinion, I will list a few points of interest below, and gladly provide explanations and comments in the forums.
Please note that the rerecord count isn't exactly accurate, as I used a lot of the input from my previous TAS. In fact, the inputs for the bosses were only adapted to the RNG changes.

Improvements

Most of the saved frames are a courtesy of a new route by Smartball and Garrison, which was motivated by a single feature that somehow went unnoticed when I made my previous TAS: after beating a boss, going left to the password room and entering the door will take you back to the last used save stone, with the lizard you had back then. This run uses this after all bosses but one, which saves a lot of unnecessary travel time in the rather big world of Lizard. Since no password is actually entered as they are earned by playing the movie and automatically displayed, this is not a Uses password TAS.
I also expected to be able to shave a handful of frames through the TAS (the previous one was my very first TAS, after all). That was indeed the case: while I did not count the number of frames saved by more thorough optimization, I would estimate it's somewhere between 100 and 200 frames. It is rather difficult to tell exactly anyway, because of the route change and varying luck. Speaking of which, I got much better luck in some places, and much worse in others. I would say luck doesn't account for much of a framecount difference, globally.

TASing notes

  • X and Y positions are stored in 0006 and 0007, respectively.
  • X and Y speeds are stored in 0058-0059 and 005A-005B, respectively.
  • Anything that is on a global timer isn't as manipulable as in the previous TAS, as this ones uses route in which the boss order cannot be changed.
  • Another route which uses a secret lizard was tested, but not used as it is slower. Bummer. :(
  • I tried using owls to save a couple of frames on the way to / from the Lizard of Surf, but the RNG gods said No .
  • Smartball uses a different route in the Void Zone: I tried it and ended up being about 19 frames slower. It is still much more reliable for human players, though.
  • Swimming is vertically optimal by pressing B once every 7 frames.
  • A hard thing to do when speedrunning this game is skipping the save stone before Shaft, the octopus boss. When running at full speed, there is a 3 frame window to jump.
  • Other "plug" orders were tried for the raccoons, but this ended up being the fastest by up to ~200 frames.
  • Coins were skipped entirely, because if you're not grabbing a lot, why grab them at all? No frame was lost to this.
  • The ending mentions Continued , as we used the door in the password room. It also mentions the number of jumps, which could definitely be reduced by sacrificing entertainment.

Possible improvements

Again, should improvements come up (and I hope they will), I suspect they will mostly be from a different route and better critter/boss manipulation. I am rather confident that very few frames could be saved by movement optimization, if at all... but feel free to prove me wrong! :) There is definitely more studying to be done, notably about subpixel positions and speeds.

Acknowledgements

Thanks to Brad Smith for the great game, Smartball and Garrison for the new route and the great speedruns!

Suggested screenshots (frames 51325, 52045 and 56255):


Memory: Judging
Memory: Optimization seems good, improved over the published movie.
I'm not a huge fan of this TAS because of how long the bosses take and how simple the movement seems but others seem to like it plenty. The published TAS has an entertainment rating of 6.2, but it does seem to have improved in entertainment slightly by having a more continuous feel to the exploration. As such I'll send it to Moons for now to get some more feedback.
Accepting to Moons as an improvement to the published movie.
fsvgm777: Processing.

TASVideoAgent
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This topic is for the purpose of discussing #6045: juef's NES Lizard in 18:39.82
Memory
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So I took a look at the reception of the previous TAS and noted that the audience seemed really inconsistent. The submission poll sat at 81% support, which is just above the recommended cutoff for moons. Most people seemed to post favorably in regards to the movie in the thread, with one exception. When the movie was actually published however, it received an average entertainment rating of 5.8(EDIT: Now 6.2) which is not great. Personally, I felt that while the game looked decently fun to actually play, it doesn't make for a particularly good watch. Nothing particularly stood out to me while watching. The amount of downtime during certain bosses didn't help either, so I voted meh. If anybody would like to explain their opinions, it would be greatly appreciated.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
EZGames69
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I liked the previous TAS alot and I epecially like this one too. the movements are much tighter here and even surprised me in a few spots with neat tricks, like jumping on the owl to get to a higher ledge. I voted yes for this.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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To a layman, it doesn't look like a lot of super crazy stuff is going on, and the fact that a lot of bosses really come down to waiting and dodging until they decide to just give up really counts against this movie. On the other hand, this game does have a sort of goofiness to it that helps it a bit, and I didn't get bored watching, so I guess I'll vote "yes"
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3759] NES Lizard by juef in 18:39.82