Post subject: Games that have ONLY been beaten in a TAS?
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At the time of its creation a TAS run was the only known run of any kind to complete VVVVVV's no death mode (though this has since been accomplished by human hands apparently). From the looks of it the hardest difficulty used in this Princess Pitch Run has yet to be completed by humans. Are there any other TAS runs that clear games on a particular difficulty setting that no human has been documented beating?
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I can give some SMW examples such as the minimal jumps run https://www.youtube.com/watch?v=ie9yNoKWy1k And I guess the 'clearing levels without pressing A or B' series https://www.youtube.com/playlist?list=PL7195269BE54CC3CF There are also hacks that are created just for TASing: https://www.youtube.com/watch?v=VXZ54MGWgN0
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Patashu
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Hero Core Reallyjoel’s Dad is also TAS only I think: https://www.youtube.com/watch?v=bFvOzLX-bm4
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Dimon12321
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Doom Chillax.wad is damn hard for real-time walkthrough because it's a compilation of maps where the player fights the armies of monsters that just squeeze the normal player. A full game TAS by Azuruish (slow motion, rerecords): https://www.youtube.com/playlist?list=PL3gEHtXk1cmetUy0KHTPQ0lpvkATnZnnj Map 1 TAS by Rodster (using XDRE): https://youtu.be/mvFjlA3e1g8 Map 2 TAS: https://youtu.be/xkvuXMhGmd4
TASing is like making a film: only the best takes are shown in the final movie.
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Well, in this case it's more like "finding a killscreen in an endless game with a TAS", but I figure it's close enough to go here... One A2600 game I have been testing for suitability for submission is an unreleased game named Telepathy, which was originally created by Atari to be played with an experimental "MindLink" controller (control your Atari with your mind by spastically twitching your face!) However, the existing prototype is fully playable (and thus potentially TASable in BizHawk) with a standard A2600 joystick. The game was generally presumed to be endless when I started a test run a couple months back, mostly to determine where a potential submission would have to stop (leaving aside the question of whether a game like this could even be accepted on the grounds it is technically not a finished game). However, upon reaching the 11th level of the game, I found a certain obstacle could not be passed even with tool-assistance if it was already active when you appear on the screen it was on. I reported this by email to another A2600 enthusiast (who runs a fan website with all kinds of information on the console and its games), and after some back and forth trial and error between us discovered that the seemingly impossible obstacle could be passed if it wasn't active (that bit requires luck manipulation), but the final section of the same 11th level was impossible to beat because you aren't given enough time on the death timer to get through it. Thus, a killscreen was discovered! :D Details about the above discoveries for anyone interested in reading
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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I think that the question in the title of the thread, "games games that have only been beaten in a TAS" is, in itself, rather unlikely to occur. After all, games are usually designed to be beatable, save for a few joke games that are intentionally not. Although another example might be some shovelware that has some bug that makes it unintentionally unbeatable, except for the use of some glitch of bug. (Was Cheetahmen an example of this, or do I remember incorrectly?)
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Warp wrote:
I think that the question in the title of the thread, "games games that have only been beaten in a TAS" is, in itself, rather unlikely to occur. After all, games are usually designed to be beatable, save for a few joke games that are intentionally not.
It is not uncommon for developers to add a ridiculously hard difficulty level that even they cannot complete; these are designed to be unbeatable but you're welcome to try. Examples include Nightmare mode on the original DOOM ("lol let's double monster speed and have everything respawn after seconds!"), and Deity level on Civilization ("yeah, how about triple computer build speed and make all the player's citizens unhappy!"); the Reallyjoel's Dad difficulties are a parody of this concept. Of course, it is also not uncommon for hardcore players to become better than the devs and complete these difficulties anyway.
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There is that god awful Air hack, which is impossible to beat in real time.
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I think it's safe to say that no human has ever beaten CD Man on the Warp speed setting.
Aran_Jaeger
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On another note, there might be another qualitatively different class of games (other than games where one relies on optional super hard modes in order to fulfill the condition, or hacks of games from its community which very usually seem to go to higher and higher difficulties naturally) that fulfill this condition (of having only been beaten in TAS manner), namely those (preferably long) games that are just very unpopular (and hence likely bad), or mostly unknown or hard to find, or e.g. with just very few cartridges ever made for them, so that the player base is small and might lose interest at some point before the game would be finished.
collect, analyse, categorise. "Mathematics - When tool-assisted skills are just not enough" ;) Don't want to be taking up so much space adding to posts, but might be worth mentioning and letting others know for what games 1) already some TAS work has been done (ordered in decreasing amount, relative to a game completion) by me and 2) I am (in decreasing order) planning/considering to TAS them. Those would majorly be SNES games (if not, it will be indicated in the list) I'm focusing on. 1) Spanky's Quest; On the Ball/Cameltry; Musya; Super R-Type; Plok; Sutte Hakkun; The Wizard of Oz; Battletoads Doubledragon; Super Ghouls'n Ghosts; Firepower 2000; Brain Lord; Warios Woods; Super Turrican; The Humans. 2) Secret Command (SEGA); Star Force (NES); Hyperzone; Aladdin; R-Type 3; Power Blade 2 (NES); Super Turrican 2; First Samurai. (last updated: 18.03.2018)
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Are there any games where a section requires insane amounts of luck to progress? If so, that may count as pretty much TAS only. The only thing I can think of right now is that mirage island in Pokemon R/S/E, but that place isn't required for completion, so there's that.
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Games that have ONLY been beaten in a TAS: - Yes, the super unpopular games. Either because it's low quality ([2717] NES Silent Assault by MESHUGGAH in 05:26.91) or it was never advertised much ([2795] NES Metal Force by adelikat, Aglar, AntyMew, Aqfaq, Cardboard, Masterjun, MESHUGGAH, MUGG, negative_seven, Noxxa, Scepheo, Denial140 & Truncated in 13:09.60). - Yes, games that were released unwinnable because of various bugs. Refer to my very old post with plenty examples here
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
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I remember in Sega Genesis wishlist there was a question about whether it's even possible to beat The Punisher on Expert difficulty with only 1 Player. Experiment proved that with using save states it can be achieved.
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Oh, I thought of a good one. How about super hard Shmup bosses? In particular, Dodonpachi Saidaioujou’s Inbachi, possibly the hardest boss in an arcade game. There is only one known clear, and it’s on the XBOX360 version: Link to video Annoyingly, it is possible to create a replay by playing it back, taking control at some point and saving the new replay, and the new replay remains valid for leaderboards. So we do not know if this is TAS or unassisted. But given the circumstances (no proof of unassistance and no other clears) it’s probably TAS.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu