(Link to video)
Time is about 17:25.56 under modern fps. About 17:24.22 under past fps.

Summary

  • Choost the best ending of 6 endings.
  • One player in a multiplayer game.
  • Takes damage to save time.
  • Luck manipulation.

I found that $A078 always means lag. But sometimes failed to catch out lag. So it isn't 100% right.

About improvement

  • Stage 1: 41 frames.
The player can't slide at the first frame that the player fall to the ground. And player will not move if you don't press L or R. But I found that too late. So I lost some time in stage 1. And I improve it this time. However, I can't believe that I can save 20 more frames against my secret ending run.
  • Stage 3: 190 frames.
Beat every boss faster.
Also, the door and movement after scroll-lock in this stage is different from others. Door has its HP this time. Not 1 beat by every 4 frames. And the system will force player's x position to be 64 after every scroll-lock. So we should beat door earliest and move to the right place earliest.
  • Stage 4: 70 frames.
Beat bosses faster.
  • Stage 5: 204 frames.
Beat bosses faster.
  • Stage 6: 7 frames.
  • Stage 8: 73 frames.
  • Stage 9: 180 frames.
    • View 1: 127 frames.
Better boss fight and better walking.
    • View 2: 53 frames.
  • Total: 765 frames.

RAM watch

Get the file here.

按现在的帧率计算,时间约为17:25.56;按以前的帧率计算,约17:24.22。

摘要

  • 选择6个结局中的最佳结局
  • 单人模式
  • 为了节省时间而受伤
  • 运气控制

我发现$A078通常能够检测出lag,但有时候还是会漏掉一些。因此这并不是100%准确的。

关于提升

  • 第1关: 41帧。
玩家在着地第1帧是不能使用滑铲的,而且如果不按L或者R玩家是不会移动的。但我发现的太晚了,所以我在第1关因为这个浪费了一些时间。所以我这次提升了这里,但我真的不敢相信,在隐藏结局操作的基础上我居然还能再节省20帧的时间!
  • 第3关: 190帧。
更快地打败每一个boss。
同时,本关的门和强制卷轴之后的移动机制与其它关卡不同。在这一关,门有它自己的HP,不再是每4帧被打1次;并且在每次强制卷轴之后系统会制定玩家的坐标为64,所以我们必须最早地打爆门,最早地移动到该到的位置。
  • 第4关: 70帧。
更快地打败boss。
  • 第5关: 204帧。
细节处理。
  • 第6关: 7帧。
  • 第8关: 73帧。
  • 第9关: 180帧。
    • 场景1:127帧。
更快的boss战和更快的路线。
    • 场景2:53帧。
  • 总共提升: 765帧。

RAM监控


Memory: Judging
Memory: This looks to me like a good improvement to the existing run.
Hard Corps was already a fun watch with the sliding technique and insane amounts of action, this is only cleaner. Audience reception was decent too.
feos: Pub.

TASVideoAgent
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Joined: 8/3/2004
Posts: 14858
Location: 127.0.0.1
This topic is for the purpose of discussing #6189: Soig's Genesis Contra: Hard Corps "best ending" in 17:25.56
EZGames69
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Joined: 5/29/2017
Posts: 2707
Location: Michigan
I didnt feel any different to this movie compared to the last one, they are both well made and very entertaining. So my vote will be yes on here as well.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: Movie published
TASVideoAgent
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Joined: 8/3/2004
Posts: 14858
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3867] Genesis Contra: Hard Corps "best ending" by Soig in 17:25.56