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Theres 7 worlds with 7 levels, so 49 levels in total to beat. The objectve is to reach te goal line at the end of the level to beat it.
Emulator used: BizHawk 2.2.2 I'm opting for fastest possible game completion, while making it a fun watch.
In this game theres interesting ways to abuse momentun, I mostly use the boost function in combination with boost pads and enemy bounces to reach the end of the stage faster.
With the intend to be as quick as possible the worlds levels design isn't specific to their world, instead theres similar stages across different worlds. The only exceptionaly different levels are boss levels, which are also scattered throughout the worlds. At the start of every level you have the for the beyblade franchise typical ripping of your blade, in this game the better you time it, the more spin you'll have to transfer through the level, being relevant to the gameplay, because you can run out of spin and die, as extra challenge. For this TAS opting to find the right spin that is enough to beat the specific level while also being fastest involved lots of testing. Shorter levels usually don't use any spin at all and we can skip the ripping mini game to save time, while longer levels differ in amount of spin. For certain levels a very specific rip timing is important to setup the moving enemy blades for bounces fpr example.
Those strats usually are to most enjoyable to watch, because the bounces you can get from enemies can get you to ridiculous speed and heights. Also intersesting is that the levels feature pits everywhere and you can skip along the edges of the path to transfer other those with some room, before falling off and having to retry.
Improvements that could be made to this TAS are possible new finds of enemy bounce strats, different rip timings for certain levels, could turn out to be faster and since theres alot to momentum in this game, that isn't understood completely, some of the boost movement could be faster by boosting at different times.

TASVideoAgent
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Post subject: temp encode
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Hello and welcome to TASVideos. Is this the encode for your movie? Link to video By the way, I see that this movie doesn't trigger the credits roll... I know that beating just the first 49 levels is considered as any% for the relative speedrunning community, but here we try to apply universal rules for all games, when applicable. So we need a movie that beats all levels in order to reach the credits roll, otherwise the game can't be considered as beaten, according to our rules.
Movie Rules wrote:
It must be able to reach the credits or end screen without requiring any further interaction; all input must come solely from the input file (e.g. configuring the emulator to autofire after the end of playback is not allowed). An exception has been allowed for Rygar.
In any case, this submission looks pretty optimized, and I found it entertaining, but we need a movie that beats all levels.
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Spikestuff
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Unfortunately this TAS lands itself with the same issues as maglevtrain's submission from April 2017. If you push for an "all levels" (RTA category naming) or a "100%" your movie will have a chance on being accepted.
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Yes, I unfortunately didn’t see the case from the other submission for this game before submitting myself. I just wanted to get draw some attention to the game and i don’t plan on working on a different category at the moment, so I’ll withdraw my submission. Yep, thats mine! Thanks for the kind words.
TASVideosGrue
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