(Link to video)
Happy April Halloween everyone.

Game objectives

  • Emulator used: Bizhawk 2.3.1

Comments

this is about a 109 frame improvement to the publicaion, that comparison is coming from the fact that I synced the old move to bizhawk: Userfiles/Info/54179018669846944
so that's what I compared it to.

Stage by stage comments

Stage 1

One trick that has been found since the publication is you can get an early start if you jump and attack at the same time, this skips a cutscene of Rick trying to get up and it allows you to get up to speed faster.
So a trick that you will be seeing throughout the game is the ability to freeze your animations by pressing the B button every other frame. this is helpful for many bosses as you can do slide kicks at them (which does 2 damage instead of 1 damage from normal attacks).

Stage 2

in the elevator rooms, I found that if you slide then jump as soon as the level ends, you can get slightly closer to the level end trigger.
I also found that in the next room, you can jump and freeze Rick's slide to keep your full speed going before you start to slow down at the end.
for the boss I just use jump slide kicks on the eyes.

Stage 3

not much to this room
in the 2nd room, I have to use a chansaw on some babies.
for the first phase, it takes 2 hits for each baby to die, so I do that.
once the 4 babies fall down, I try to hit all of the ones that would normally rise up last, so each of those parts would speed up.
once the babies are dead, I fight somthing I cannot even tell what it is, the mother I think, idk.

Stage 4

bridge
the next room is really laggy, if a blue ghost gets onto you, your controls are reversed, and if another one latches onto you, the game will slow down. it's pretty much impossible to avoid the lag spike.
for the boss, I just do the slide kick spam and use the slide kick to end the level faster.

Stage 5

another extremely laggy stage, once the deer vomits then it is a nightmare to watch.
the rest of the stage is fine.

Stage 6

this is the first time we see Jenifer after she died in the first game.
after the cutscene with her, the portal will start throwing enemies at you, I mostly tried to kill them as soon as possible to prevent any lag.

Stage 7

first room is just an autoscroller, nothing too special about it.
to free Jenifer, I do one slide kick and one normal attack.
the big blue man I just have to move away from and avoid.
one skip used at the end of the stage requires hitting the cutscene trigger as you do a slide kick backwards, this skips the cutscene and ends the level sooner.

Stage 8

autoscroller in the elevator
the octopus is fairly easy to do, just throw back his projectiles into his eye.
the final boss has some lag in it, one thing I was able to do was to get some early hits on it by punching in the air instead of doing kicks, as it has a slight reach to it. I cant do slide kicks to the boss for the first phase as doing that will cause a soft lock.
and Jenifer is rescued and the Splatterhouse is gone, or is it?

slamo: Replaced movie file with an 11 frame improvement.
slamo: We're comparing this to an old Gens run, so let's do a level-by-level comparison to confirm that the gameplay is actually better. Timing was generally done from fade-in to a black screen, but exceptions were made for some levels with small cutscenes that had significant lag differences between emulators.
Bizhawk emulates a lot more lag in some levels, which is either unavoidable or not worth avoiding. A few frames were unaccounted for for unknown reasons, but there were actual gameplay improvements made in about half the levels. My best estimate here is that 128 gameplay frames were saved overall. Part of the timing difference is also that Bizhawk uses a more accurate framerate which makes this movie appear a few seconds longer.
The old movie has pretty good ratings and feedback was fine for this revision, so the tier won't change. Accepting to Moons as an improvement over the current publication.
feos: Pub.

TASVideoAgent
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This topic is for the purpose of discussing #6338: EZGames69's Genesis Splatterhouse 2 in 14:25.03
nymx
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Uh...is there something here that I'm missing. Doesn't seem to be a joke. Looks good from my point of view. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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Pretty solid improvement. The lag management is particularly impressive considering how hard the game lags in several spots.
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Sorry that this is taking a little while. It's tricky to compare this to the Gens run. EZGames, is it easy to resync this if you edit some inputs in the middle of the run? There are still a couple (minor) improvements that the published run has over this run.
    * Stage 2 boss: The first hit on the boss can be done 10 frames sooner. * Stage 5, 4th area: One frame was lost, and I'm honestly not sure where. Don't sweat it too much if you can't figure this out. * Stage 6: The boss fights take the same amount of time but the published run gets in the hole 4 frames sooner.
Other than that it looks good. My best estimate is 116 gameplay frames saved so far.
EZGames69
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The stage 2 boss has a really weird desync. I saved 4 frames on it at one point and the following room synced just fine, but as soon as the last room in stage 3 was done I had lost those 4 frames for no reason. I dont know if there was some sort of frame rule I’m missing here but it’s really tricky to figure out. I do think the other time saves you mentioned can be doable. I’ll see if I can look at them. However understand that this weekend is a bit busy for me so I dont know when to expect to finish it. Thank you for looking into this. And I understand how difficult it is to compare to gens.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
EZGames69
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here is the new file: http://tasvideos.org/userfiles/info/54752692330535730 so even though it only saves 11 frames when in theory it should have saved 15 if I added two of your improvement points, it's very likely that the 4 frames lost was due to a framerule in the stage 3 boss, and I cant for the life of me figure out why this is. but if it wasnt for the 4 frame improvement to stage 6, this would have only been a 7 frame improvement. but I'm happy with this now.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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I appreciate the effort. I've updated the movie file.
EZGames69
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so it seems that the Japanese version has a different look to it than the NA version. This makes me wonder if the movie will sync on both versions. If anyone can confirm that it syncs on the japanese version then i’d like to have this movie be published with both encodes of the game, just like what we did with [3854] PCE Splatterhouse by EZGames69 in 12:12.61
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
EZGames69
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Joined: 5/29/2017
Posts: 2707
Location: Michigan
Update, japanese version wont work because game master on that version has one hit kill, and there’s a few damage boosts I have to do in later levels.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3953] Genesis Splatterhouse 2 by EZGames69 in 14:25.03