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After twice improvements, I finally got a boost of 4671 frames. The file is: http://tasvideos.org/userfiles/info/61450925422475842
I improved this tas by a new way to trigger glitch which was found on speedrun.com. Let the character reach the far right side of the screen through a rope or ladder, then pass the stage by the next rope or ladder. Before using this technique, you need to let the character get a weapon at the moment of death. If not, when the character reaches the far right of the screen, the game will disable character movement, and drag the screen to the right.
The character's minimum injury interval is 128 frames.
In the process of making TAS, in order to get a higher jump, I try to hold down up during the jump. Then I found out press up once per 2 frames could get a new glitch. This keeps the character's longitudinal acceleration constant.
At the end of the Stage 4, no clearance music was played due to glitch. And at the end of the Stage 5, the wrong ordinate value results in a map error.
Stage1: 739 frames quick.
Stage2: 537 frames quick.
Stage3: 4 frames quick.
Stage4: 7 frames quick.
Stage5: 1 frame slow. Because I upgraded one more weapon in the second stage, this makes it easier for the game to show lag. So I need to reduce the time of shots, which makes me have to increase the number of jumps.
Stage6: 3385 frames quick.
Special thanks to: timmyshotgun and ANGEL_UNDEAD on speedrun.com showed this new glitch.

feos: Replaced with a 40 frame improvement.
feos: Great improvement in both time and entertainment, yet I guess this game just doesn't impress people too much: the feedback was rather moderate. So while it's way better than the published run, it's still borderline material to a regular viewer. Accepting over [3182]NES Cross Fire by MESHUGGAH, Jules in 05:52.45.
Stovent: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #6628: aiqiyou's NES Cross Fire in 04:34.73
aiqiyou
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Actually it still can be improved by some frames. Because I find the tip after I submitted this TAS, I was so impatient that I missed out on some details. I will finish it tomorrow.
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NES TAS of 2011
Guys please post some feedback. It's more than a minute improvement, and gameplay changed drastically compared to [3182] NES Cross Fire by MESHUGGAH, Jules in 05:52.45, so maybe it can be moved to Moons now? Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting. If TASing is meta-play, TASVideos Movie Rules are meta-meta-play!
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Dunno about tiers; personally, I've never seen the game before and found the cutscenes the most entertaining (actually downright hilarious) part of the run. Gotta love how the heli pilot gets fed up with the clearly useless guy just running around aimlessly, picks him up mid-mission, and shits bombs all over the place. Or all over the sky, as in stage 5 (where no military objects can be seen in the bombing range, but it's clearly a terrorist country, so might as well). You had one job, Eric! tHe EnD!111 Lmao. The gameplay itself looked very tight, but I don't have anything else to say about that.
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aiqiyou
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moozooh wrote:
Or all over the sky, as in stage 5 (where no military objects can be seen in the bombing range, but it's clearly a terrorist country, so might as well).
At the end of the fifth and sixth level, I showed two glitches. There is no game music at the end of the fifth level. At the end of the sixth level, due to a wrong y coordinate value, the screen is misplaced. As a result, no bombed objects can be seen in the picture.
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Ohh, now that you mention that I see what happens there. That's nice!
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I watched the previous one and understood the Vault tier, and I watched this one and all I can think about still is that this is a Vault movie. I voted Meh. The new glitch caught me off-guard and it was cool to see. However, the downtime for other levels kinda put it back into that well, this is just scrolling without like anything truly entertaining.
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Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
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The last time the TAS was so lazy that it ignored the last boss and walked right past it. But this time, the TAS is too lazy to do even that and just finishes all the levels from totally middle of them. When the music stopped in one of the level endings, I swear I could hear the game screaming "I can't take it anymore!". When the second to last level misaligned vertically, I totally could read the same message. I truly wonder what is this Eric is thinking. For tech rating, this is an amazing piece. The bug with gun-dying is really interesting. Overally, this is an amazing job. For entertaining, not too bad too, but I must say that the TAS does not exacly features tons of action. Does not mean this is a bad job. Its just the game. I personally would like to see this in Moon. While not truly interesting, the movie shows interesting bug and is itself short. But with current standarts, I am pretty sure this will end up in Vault and I don't think I will have any arguments against that. That this movie is at least to be published is for sure though.
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The new glitch is cool, but the walking/scroll speed isn't too exciting, and the long stretches of flying above the map, well... In stage 4 I skipped ahead a bit...
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Vault is in line with my expectations. The game itself is not great. Plus the noise of shooting, this work is really poor in terms of ornamental., but I had to do it for speed. Show as many game glitches as possible, that's the limit I can do. See you next TAS!
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4117] NES Cross Fire by aiqiyou in 04:34.73
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WHAT IS THAT SKIP OMG! And I've thought that SNES Contra glitch (picking up powerup while dying) is a one of a kind glitch. Congrats on the improvements! I don't see any potential improvements by watching the encode apart from the possibilities of powerups on the longer levels. I didn't had to check powerups, but I've thought there could be a lot of them spread on that 2 level which is very long, namely the train level and the next or previous level. Good job!
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