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JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I haven't forgotten about it. I hope to get started on it soon, once I'm settled.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 1/9/2005
Posts: 219
Location: The Netherlands
Great to hear! Can't wait.
http://www.megazpeed.com - THE site for the ultimate MegaMan Zero superplay movies.
Kaz
Former player
Joined: 12/2/2005
Posts: 149
Post here when you do so. I'll log on IRC and we'll discuss route and such.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Somebody working in this project??
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
JXQ is I think, and I was hoping he'd have a WIP soon!
Working on: Command and Conquer PSX Nod Campaign
Kaz
Former player
Joined: 12/2/2005
Posts: 149
Did he even start? :(
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Not yet, I guess. His personal page says he's searching for his motivation.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (206)
Joined: 5/29/2004
Posts: 5712
The motivation should be that Juste is the coolest Belmont ever! Or does that not help enough?
put yourself in my rocketpack if that poochie is one outrageous dude
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
I think he's having already too much fun working in that factory 12 hours a day!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
JXQ !!! If you are working in this run post a WIP for us...
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I'm getting ready to start this run, for real this time. Currently I'm just messing around with the game, emulator, and looking for random memory locations, re-familiarizing myself with the game, and so forth. I have a busy weekend, but next week I should hopefully start making some progress.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Kaz
Former player
Joined: 12/2/2005
Posts: 149
Will you be using my route or have you something better in mind?
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I've yet to test that far. I'm currently getting used to frame search, and spent some time trying to find the memory location that determines critical hits (with no success so far). I have a feeling it will be your route, but I'll let you know if I have any different ideas to see what you think of them.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Yay, JXQ for pres. Good luck with this! Hopefully you can find the memory address for the criticals, so you don't have to waste 10 seconds or so to get the soul orb. Though, I admit seeing it say critical one after another is pretty cool.
Working on: Command and Conquer PSX Nod Campaign
Kaz
Former player
Joined: 12/2/2005
Posts: 149
I have a feeling there will be more than one address for critical hits. For instance, you can hit 2 enemies with the same attack and (I think) on the same frame and critical one of them but not the other. Also we had determined when I started my run that it would be more entertaining for the viewer to see all the damage from critical hits pile up rather than just see bosses fall after an arbitrary amount of seemingly ordinary hits.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Even if I found the address I'd still get the Soul Orb, because I really like seeing critical after critical after critical. I just thought it might cut down on the amount of tries it would take to normally get it. Oh well, I'll keep researching.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
Yeah, whats 10 seconds to a (rough estimate) 30-40 min TAS? I'm interested in seeing where using the launch glitch will save time.
Working on: Command and Conquer PSX Nod Campaign
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
JXQ wrote:
critical after critical after critical.
Oh crap, now this sounds like my DW4 run. Good luck with that. After a few hundred, you will want to beat your head repeatedly on a concrete block.
It's hard to look this good. My TAS projects
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
adelikat wrote:
you will want to beat your head repeatedly on a concrete block.
Well at least I have this to look forward to! In memory searching news, I have it narrowed down to only 3000ish memory locations as long as my assumption is right! Meaning I think I will not search for this anymore, and learn mechanics of the game more specifically instead.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
JXQ wrote:
Meaning I think I will not search for this anymore, and learn mechanics of the game more specifically instead.
Oh JXQ, what won't you succeed at? I would suggest that you plan for where and when you're going to need the dagger for the super flying attack of obliteration and when you're going to need other subweapons for other events. This is assuming that you're going to use Kaz' cool little route.
hi nitrodon streamline: cyn-chine
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I'm considering doing a run that doesn't get the five Vlad parts and the best ending. I haven't decided for sure, but I'm basing it on the fact that all it does is make the run longer, which isn't typically a good thing unless it's also bringing something new. I don't think an extra boss fight would qualify. Thoughts?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I'd rather see the better ending.
hi nitrodon streamline: cyn-chine
Joined: 3/16/2006
Posts: 289
Me too.
I am just a silhouette, a silhouette of a memory of a solitary night .. nothing more.
Kaz
Former player
Joined: 12/2/2005
Posts: 149
A bad ending run wouldn't be that much shorter. You won't need the vlad relics but you'll need to break the destroy hand on the castle top floor A (a sizable detour itself) which still requires maxim's bracelet, the crush stone, the super jump and the crush boots, and collecting all these is about 95% of the good ending run. The only really big detour for a relic is the ball race room. The only extra bosses are giant bat (you should obliterate him in a couple of seconds) and dracula's 2 forms. Not fighting dracula in a castlevania game is pretty lame unless the main character is dracula. =P
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I'd like to see the good ending too. It's not much longer and you actually fight Dracula. Not fighting Dracula in a CV game?!?! Blasphemy!!!
Working on: Command and Conquer PSX Nod Campaign
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