(Link to video)
feos once told me this game (and Mega Turrican) are codec poison, so let's make publishers deal with it.
On a more serious note, I should let the publishers know that this encode was copyright claimed due to the end credit music. Just a heads up.

Game objectives

  • Emulator used: BizHawk 2.4.1
  • takes damage to save time
  • takes death to save time
  • uses hard mode

Comments

Super Turrican is a game I dont know how to describe, or how to explain the plot. But what I do know is this game is pretty brutal sometimes. However the only reason I even did it was due to a newish glitch that lets you clip into any wall, which saves almost 3 minutes from the current publication (12,465 frames in total). I will get to these tricks in the stage by stage.
The other things I should mention is the powerups. there are 3 different powerups for your weapon. for the majority of the run we are using the Red powerup that gives us spread. the blue powerup is a straight fire, and yellow is a bouncing bullet that can bounce off walls. each time you collect a weapon powerup, it's damage will increase up to 5 times, and it seems that these upgrades carry through even if you pickup a different weapon. The only way they get downgraded is if you die, and it only downgrades you by one damage.
The other important powerups include a shield that lets you roll through enemies with no knockback, bombs which deal damage to everything on screen and mostly useful for boss fights, and health refills.
One befitit to dying in this game is you can refill your bomb count. The game can only display 3 bombs at a time on the hud, but you can realistically carry as many as you want.

Stage by stage comments

World 1

Throughout the game, there are hidded platforms that appear if you shoot them. they can sometimes lead you to secret areas that contain 1ups and secret exits. You can also shoot them again to get some item drops, which we do that in 1-1 to get a red weapon upgrade.
The green laser is used to freeze enemies, but it can also be used to destroy blocks like at the end of 1-1.
in 1-2, it shows the first instance of wall clipping. the way it works is if you shoot the laser and alternate turning without shooting the lazer, it makes the character move to the right by a few pixels, and for some reason it doesnt check to see if you are near a wall. it can get really easy to softlock the game using this trick. also when you are in a wall, you can repeatedly press the jump button to zip up walls.
for 1-3, we skip an entire boss fight by clipping in the middle of the stage.

World 2

possibly the shortest world in the game. almost all of the exists for every stage are very close to your spawn position, so we can easily clip our way to the exit.
for the boss fight, you have to destroy the turrets before the actual boss can show up, which is why I dont immediately enter the boss room, as I need to get far enough right to shoot the turrets on the right side.
I also take a death on this boss as he dies so I can refill my bomb count. luckily for this game, death isnt as much of a time waster.

World 3

the only world that was really difficult to optimize. the biggest hurdle with this stage is conserving your rolling for when you need it most. I also try to pick up some bomb upgrades here and there if they're close enough.

World 4

stage 4-1 has the only instance where you can clip into a wall and fall straight down.
stage 4-2 has nothing of note other than my attempts at playaround
stage 4-3 also nothing of note other than the exit being very close to clipping territory

Other comments

Possible improvements

there are some known improvements that could be added early in the run, unfortunately though they cause some major desyncs around world 3. I tried my best to make it work but this game can be really bad with consistent enemy behavior. stuff like during the wall clip in 1-3, you can avoid taking damage from the enemy on the ceiling by waiting for it to fall. Other things inlcude small optimization things like jump heights and stuff.
What will really help improve this game is knowing what causes the screen to move and stall, as it can mess with enemy behavior.

special thanks

I'd like to thank Sonikkustar for his LOTAD of this game: https://www.youtube.com/watch?v=IYQTZ9qsfLg If it wasnt for him, I would not have been inspired to pick up this game. A good majority of the route you see here was done in his LOTAD, and I did my best to improve it as much as possible.
I'd like to thank the other TASers of this game, both dark_rocco and Cardboard. Their published movies were a good source of useful tricks to look for.
I'd also like to thank d4gr0n who is the current world record holder for both Super and Mega Turrican, and who ran Mega Turrican at AGDQ 2019.

other things

I have confirmed this movie to sync on lsnes, so if anyone wants the file for that I can link it here.
we also recently started up a discord server for Turrican speedruns, I am hoping it gets more people interested in the series as it's an incredibly underrated speedgame. if you wanna join here is a discord link (I hope I'm allowed to do this): https://discord.gg/5EgGZX4
Thank you so much, I hope you enjoyed the run.

Memory: Claiming
Memory: Optimization appears good.
This movie has quick movement, intense action, and entertaining glitches. The ball form really keeps the movie... rolling. The audience also expressed support for this movie.
fsvgm777: Processing.

TASVideoAgent
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This topic is for the purpose of discussing #6744: EZGames69's SNES Super Turrican in 07:52.06
Joined: 2/12/2012
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Nice work ! Yes vote even if that obsolete mine :) Maybe one day i've enough time to beat this one !! :)
Joined: 5/12/2009
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Really nice run and great improvement! Yest vote!
Challenger
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You finished this run so fast. Really great work! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
EZGames69
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Challenger wrote:
You finished this run so fast.
It helps when you are stuck at home during a pandemic and got nothing better to do.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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Posts: 2081
The warp glitch kinda reminds me of Magician Lord. Very nice improvement at any rate. Yes vote.
creaothceann
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Yes vote.
EZGames69 wrote:
LOTAD
?
EZGames69
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Lol. If you actually want to know what a LOTAD is, it stands for Low Optimized Tool Assisted Demonstration. Basically means proof of concept with no real focus on being super optimized in many cases.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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To be fair, that's not obvious. My other guesses included: * Little Obscure Testament to Apparent Destitution * Lexically Offensive Tribute to Appallment and Disgust * Luxurious Opulence of Tirelessly Amassed Dough * Literal Ordinary Totally Average Duck (I really bet on this one, too...)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
EZGames69
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Larry Ordered The Asian Dish.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
EZGames69
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Posts: 2701
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Here is the same movie file, just converted into an lsnes movie file. I dont know how to edit in the rerecord count for this file so it just says zero re-records for now. fsvgm777 showed me how to do it. http://tasvideos.org/userfiles/info/63279398239246277
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
xRavenXP
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Location: Brazil
This is a great improvement. Awesome run. I voted YES!
I love games and love to record videos (longplays). Visit my Youtube channel https://www.youtube.com/user/xRavenXP
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4190] SNES Super Turrican by EZGames69 in 07:52.06
CoolHandMike
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Great job on this! Like all the clipping into and out of walls moving both sideways and vertically.
discord: CoolHandMike#0352
Joined: 1/29/2014
Posts: 4
Nice tas. I would still kill for a way to roll out of the 2-2 wall and land on the ledge everytime, any ideas? Also, can you not jump every other frame while going through the wall to move through it diagonally? Cheers
EZGames69
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I’d be surprised if that diagonal thing saves time, it likely would take the same amount of time to execute as if does in my method.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing