Speed TAS
Character Choice:Kano is the usual speedrun choice, his horizontal move hits crouchers and is super fast, but not necessarily the best character, this is a hard choice to make but at least it's the RTA choice. If you could manipulate enemies in other ways, maybe some other character would be faster(scorpion brings enemies closer and if the enemy is uncooperative, that could be useful)
Mechanics:
Punches:you can punch a lot and it's a combo in the sense you may not block because blocking has startup but you could still technically throw. Hold back to become unthrowable except against Goro.
Pushback: it is applied when hit in a crouching state or when hit 5 times grounded when not being juggled. Notice how it applies for blocked moves, so you can defend one jump kick 3 punches and the next punch will cause pushback for you to get hit. Main strategy is try to get pushback inside a range you can still damage enemy, but it's not always possible. Some enemies have further pushback distance, i end walking right after the pushback to repostion for more moves.
Round ending: round 1 is just doing a hit that kills as soon as possible, round 2 needs to let the enemy be hit right after to end the match. In Endurance matches, you have to finish the round with specific moves to activate the endurance glitch, which ohko the next incoming fighter, making these fights super easy. This ia a PAL exclusive glitch.
Goro and Shang Tsung: They have weirder AIs, way more uncooperative so certain concessions are made. A faster Goro has been seen but i couldn't get him to walk or jump my way. Shang tsung just needs to get morphed into a character i can exploit or be in a range i can stop him from backdashing, which is the only thing he does basically.I improved goro a lot with the replacement, but there may still be some other possible strategy with liukang or cage, which are also decently fast characters with their horizontal special move.
Improvements: more cooperation from AI with better understanding, maybe try Scorpion, but my initial loop combo is slower than most matches i produced in the TAS. I checked the mk speedrun community and they seem to approve of the run. I tried making the minigame with breaking bricks faster but that is slower by 25 frames than failing. Flawless victory costs around 5 to 8 frames(maybe it's stage dependent)cause it uses mostly the same time from health calculation and i can't spend that little time in getting hitstun or blockstun, so i go for it every single time. Goro has a glitch where he may damage you without hitstun but i would have to be in a range that wouldn't allow quick kills.
I'm also posting a lot of glitches for the game in the Thread at tasvideos and mk speedrun discord page, feel free to check out: https://discord.gg/mpg4wT Forum/Posts/471831 Thanks to Dimon, Reeve, members of mk speedrunning in general and DarkNoob and SDR for being an inspiration. Also Tasvideos and you for reading this.

feos: Judging...
feos: Replaced with an improvement.
feos: The European version has an exclusive glitch with the Endurance mode, and while there's no real disagreement about it on tasvideos, the RTA community uses both versions equally. I think we can do that too, so the authors could abuse slight differences in the mechanics to get better times with whatever version allows it. The strategies are basic enough not to suffer significantly from what we dislike European versions for.
The Goro fight looked slower than in the USA RTA run, but now it has been fixed and improved over the latter. Other fights are also faster than both USA and Europe human records, and no one in the thread was able to come up with working improvements.
The movie is really repetitive, and the audience wasn't entertained, so it goes to Vault. Accepting.
fsvgm777: Processing.

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This topic is for the purpose of discussing #6760: KusogeMan's SNES Mortal Kombat in 08:20.13
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TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
EZGames69
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You know you can put encodes in the submission text right?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Spikestuff
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Great. A series I don't have next to no knowledge on... besides block being a dedicated button. Here's a few things I noticed: - Your input is whack. -- You're mashing input for no reason especially at points where it doesn't progress anything. --- It's like you assume it would skip it but it does nothing. -- In fights you are spamming B/Y when you look at the enemies health values after taking it out, it equates to no damage for that input. --- At other points you're also literally just holding Y, as well as A/X which do nothing.... why? -- Why is a move combo that's 4 frames take 24 frames in your input? --- R,D,L,U. That's it, that's Kano's Cannonball. 4 frames. - Why are you using the second player? -- Is it due to taking the RTA preference and deciding to make it your own? -- There are videos when you search up "Mortal Kombat Endurance Glitch" where this works on Player 1 -- Did you personally look into it or just take the RTA word? --- As a note as of writing this list. After checking multiple runs they all use the second player. But my previous question stands. A minor point to make is the Option Menu can be tightened up to what you have. I write minor cause randomness. Note: Flawless Victory is slower by 5/6 frames on the result screen. However, compared to II there's not enough downtime to justify taking the hit. No vote. Fighting TASes that focus solely on speed aren't entertaining. Ram Watch: WRAM Domain. 0x0004BD - Player 1's Health 0x0004BF - Player 2's Health
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Spikestuff wrote:
Great. A series I don't have next to no knowledge on... besides block being a dedicated button. Here's a few things I noticed: - Your input is whack. -- You're mashing input for no reason especially at points where it doesn't progress anything. --- It's like you assume it would skip it but it does nothing. -- In fights you are spamming B/Y when you look at the enemies health values after taking it out, it equates to no damage for that input. --- At other points you're also literally just holding Y, as well as A/X which do nothing.... why? -- Why is a move combo that's 4 frames take 24 frames in your input? --- R,D,L,U. That's it, that's Kano's Cannonball. 4 frames. - Why are you using the second player? -- Is it due to taking the RTA preference and deciding to make it your own? -- There are videos when you search up "Mortal Kombat Endurance Glitch" where this works on Player 1 -- Did you personally look into it or just take the RTA word? --- As a note as of writing this list. After checking multiple runs they all use the second player. But my previous question stands. A minor point to make is the Option Menu can be tightened up to what you have. I write minor cause randomness. Note: Flawless Victory is slower by 5/6 frames on the result screen. However, compared to II there's not enough downtime to justify taking the hit. No vote. Fighting TASes that focus solely on speed aren't entertaining. Ram Watch: WRAM Domain. 0x0004BD - Player 1's Health 0x0004BF - Player 2's Health
Spikestuff, i know you hate me but this is getting out of hand. Learn the game before you comment. - Your input is whack. this is just an insult. -- You're mashing input for no reason especially at points where it doesn't progress anything. so it doesn't matter. -- It's like you assume it would skip it but it does nothing. so it doesn't matter. -- In fights you are spamming B/Y when you look at the enemies health values after taking it out, it equates to no damage for that input. You don't get any time from cleaning the input. all attacks hit,(unless it's a minor manip for some better movement) you do need a few frames of the held button or the attack won't come out. You just need to make sure the punches transition one into the other, basically .To make sure the punches come optimally out, you do 3 punch presses and 2 non presses, i get the input optimally so it doesn't matter -- At other points you're also literally just holding Y, as well as A/X which do nothing.... why? this game has a shitload of buffering -- Why is a move combo that's 4 frames take 24 frames in your input? it doesn't take 24 frames, i just buffer and keep the input held so it comes out in the first frame, this is thoroughly documented. It makes some combos really easy in RTA! You don't get any benefit for doing the moves later as you suggest. --- R,D,L,U. That's it, that's Kano's Cannonball. 4 frames. ^ - Why are you using the second player? the hitboxes in this game are wonky, starting in the second player side benefits you cause you physical proximity and your hitboxes are a little more disjointed, you hit easier and get less hit, it's like the center of your body is to the right and your attacks more to the left. Easy test:get scorpion use spear and mash Y on both sides, different results. -- Is it due to taking the RTA preference and deciding to make it your own? -- There are videos when you search up "Mortal Kombat Endurance Glitch" where this works on Player 1 endurance glitch is not player 2 exclusive, it's on the submission text, many games have a player advantage, specially in mk series. -- Did you personally look into it or just take the RTA word? yes i actually came up with the endurance glitch playing by myself years ago, as it appears in the forum thread and in my youtube channel, i'm not sure if they found out by me or by themselves but probably themselves cause it's easy to accidentally activate it. --- As a note as of writing this list. After checking multiple runs they all use the second player. But my previous question stands. Fix your attitude, don't we have mods or something. EDIT: it's done on very hard and the sound is taken off to remove fanfares which make transitions slower.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Spikestuff
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grassini wrote:
- Your input is whack. this is just an insult.
Whack isn't an insult, unless the term somehow changed in the last 5 years. Let me show you. About 3/4ths of this input does nothing, not even your buff claim (as you mention later) when you clean this input up:
grassini wrote:
-- You're mashing input for no reason especially at points where it doesn't progress anything. so it doesn't matter.
Here's the thing. This is a constant issue on all your submissions. You've been submitting for 7 years and haven't fixed up on this issue. So it does matter.
grassini wrote:
-- In fights you are spamming B/Y when you look at the enemies health values after taking it out, it equates to no damage for that input. You don't get any time from cleaning the input.
Now I know I just grabbed the first line and you expanded on it. But it does. You can save time from cleaning your input. You can have hidden one-twos from literal frame inputs. You see this input, this input here every frame that has a Y/B is a connection to the opponent. "Hidden" frames of input can increase your damage per second, so it does matter:
grassini wrote:
-- Why is a move combo that's 4 frames take 24 frames in your input? it doesn't take 24 frames, i just buffer and keep the input held so it comes out in the first frame, this is thoroughly documented. It makes some combos really easy in RTA! You don't get any benefit for doing the moves later as you suggest.
Look at your final input. That's all I'm going to write about that claim.
grassini wrote:
endurance glitch is not player 2 exclusive, it's on the submission text, many games have a player advantage, specially in mk series.
So you're wasting time for no reason then? (This is an actual question btw, not rhetorical. I want to know the answer.)
grassini wrote:
Spikestuff, i know you hate me but this is getting out of hand.
Here's the thing. If it isn't obvious to you. I don't hate you. I just want you to improve... As mentioned in one of my earlier comments in this post. You haven't. Which is annoying cause you have potential of dishing out actual good speed fighting TASes.
grassini wrote:
Learn the game before you comment.
What, so I'm not allowed to ask questions about your TAS or a game I want to know a bit more about after some light testing and some information? This is literally the process of "learning your speedgame" you ask questions you don't know about or ask for reasoning about things.
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
EZGames69
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Is there a way we can point out sub-optimalties without getting into a bicker fight about it?
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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EZGames69 wrote:
Is there a way we can point out sub-optimalties without getting into a bicker fight about it?
Agreed. Solve the dispute like gentlemen, i.e. with guns movie files.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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As far as my opinions on the movie, I found it very boring to watch as fights are super repetitive, and the lack of music doesn’t help either. No vote for entertainment.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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Spikestuff wrote:
grassini wrote:
this is just an insult.
Whack isn't an insult, unless the term somehow changed in the last 5 years. Let me show you. About 3/4ths of this input does nothing, not even your buff claim (as you mention later) when you clean this input up: <img>
grassini wrote:
so it doesn't matter.
Here's the thing. This is a constant issue on all your submissions. You've been submitting for 7 years and haven't fixed up on this issue. So it does matter.
grassini wrote:
You don't get any time from cleaning the input.
Now I know I just grabbed the first line and you expanded on it. But it does. You can save time from cleaning your input. You can have hidden one-twos from literal frame inputs. You see this input, this input here every frame that has a Y/B is a connection to the opponent. "Hidden" frames of input can increase your damage per second, so it does matter: <img>
grassini wrote:
it doesn't take 24 frames, i just buffer and keep the input held so it comes out in the first frame, this is thoroughly documented. It makes some combos really easy in RTA! You don't get any benefit for doing the moves later as you suggest.
Look at your final input. That's all I'm going to write about that claim.
grassini wrote:
endurance glitch is not player 2 exclusive, it's on the submission text, many games have a player advantage, specially in mk series.
So you're wasting time for no reason then? (This is an actual question btw, not rhetorical. I want to know the answer.)
grassini wrote:
Spikestuff, i know you hate me but this is getting out of hand.
Here's the thing. If it isn't obvious to you. I don't hate you. I just want you to improve... As mentioned in one of my earlier comments in this post. You haven't. Which is annoying cause you have potential of dishing out actual good speed fighting TASes.
grassini wrote:
Learn the game before you comment.
What, so I'm not allowed to ask questions about your TAS or a game I want to know a bit more about after some light testing and some information? This is literally the process of "learning your speedgame" you ask questions you don't know about or ask for reasoning about things.
I'm gonna answer the actual questions: 1)I improved 15 frames in round1 by reproducing the pattern in the first round, but adapting for distance,because the input gets eaten for some reason. With your input, you create the first pushback earlier by 3 frames(you gain time) and stops the pushback 2 frames later(you lost the time you gained and some more!). We keep bouncing ahead and behind with the input comparison,(to make it clear for you, your optimal input loses time in some sections) i create the second pushback earlier with my input and the reasom why i improved 15 frames is the range i'm in when i finish the punching enabling me to RoundHouse kick. It enables more punches, but it's not faster punching at all since the knockback came later.(you get knockback after 5 grounded attacks). I really don't have a thorough understanding of the knockback exploitation AND hitboxes, but you're not punching faster, buddy. If you were, you'd consistently be ahead all the time. I made two different files, one by reproducing your suggestion all the way to the end and one mixing it inside my original input and you still gain and lose all the time. What i did notice is because none of these punches are true combos, the CPU WALKS FORWARD INSIDE YOUR PUNCHES AND I CANNOT STRESS THIS MORE and it doesn't happen in my version of the inputs despite. That's RNG and i'm uploading(2532 of the spikestyle moviefile) the proof. With this extra framewalk, your version is inside the range for me to keep attacking and get a faster round1. This happens many times during the submission, but it's not something i am in control for. I REFUSE TO TEST ONE HUNDRED BILLION COMBINATIONS FOR CPU WALKING FORWARD INSIDE THE ATTACKS. I am grateful however for the suggestion, since it is a little easier to hold less frames of input when TASing. 2)The endurance glitch and player 2 choices are not related, there's no time wasted from choosing player 2. Player 2 side has better hitboxes. I can't understand what is not clear about it. Why do you keep insisting on this loses time? 3)Buffering does not lose time, you can diminish the input to the minimal input and it will still come out in the same frame, what is so hard about it to understand? Mod edit: Trimmed the deeply nested parts of the quote. Carry on.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I have always thought Spikestuff was extremely rude, but come on! Can you just stop fighting over it, just fix it if needed and move on.
I like to comment on submissions and look around the site. You have probably seen me before (if you have been around for a while) either on the site, Discord, or any other social media. I recently took up making temporary encodes for new submissions. Also, I never forget to greet Tompa wherever I find him! "when resyncing stuff sucks it's called Resuccing" - EZGames69 “If an emulator stops being accepted to the site it should be called an emuLAMEr” - EZGames69 "oh no discord, everything I say will now be logged forever, sdfsdf, time to hide" - Masterjun "just had to give therapy to a taxi with daddy issues" - psx Current Projects: Mother 3 (75% complete)
nymx
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Well, I'm a little late on this. Been super busy with work. This game is certainly a favorite of mine when it came out during my college years. (+1 point) According to the speed running community, the choice of character seems legitimate but doesn't always mean that others can't be used in a TAS more productively. For one, the time it takes for Kano to walk up to characters is a concern, but perhaps the fighting ability covers for the lack of movement. Since I'm not up on the details that the community recognizes...I figured Raiden would have been good enough to disappear and come in close contact quicker. Maybe Scorpion and his harpoon to pull the other fighter up closer; however, the time it takes to perform that could be just as much as the walk. Since I don't have a solid answer...I'll leave this to the judges. (0 points) In terms of optimization, I don't see a glaring issue, except with the fight with Goro....not sure if the dancing around was RNG manipulation. Without digging into the inputs, it does seem to do the job. With the stated goal of the game, I don't see an issue with this being accept...if it does in fact have solid optimization. (+1 point) Entertainment...I agree with EZ. Other MK TASes have more ability to do "Play Arounds", but I also like to see a game completed as fast as possible to determine human limitations. On this, I can't say that it is entertaining enough for me to decide my vote. (-1 point) Well, the tally is 1+0+1-1 = 1...leaving me to vote yes overall.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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I forgot one piece of information. From my analysis (hopefully I tagged the WR correctly), this run is roughly 28 seconds faster than the RTA WR. This is one reason why I like to see TASes for games. If optimization is solid, it serves to show the limitations and shows how strong the existing RTA WR is.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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Fight with Goro is keystone of this TAS. It significantly more important than all other fights. If Goro can be defeated quickly by other character (not Kano) it can be worth to use this character from beginning even if ALL other fights be systematically slower. It can be decicive factor for character choice. So my questions: how good Goro fight was researched? Did you tested all other characters against him?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
nymx
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nymx wrote:
In terms of optimization, I don't see a glaring issue, except with the fight with Goro.
I'm kinda back off of this statement now. I've been in a lot of different RNG situations, where I thought nothing could be done. Well, to date...I haven't failed in trying to come up with something that helped change a situation for the better. The Goro fight still remains the concern for this movie. Attacks are not made for seconds, which I am almost certain can be avoided. If things within the round are not changing the situation, then perhaps a delay of frames going into the round from the previous segment will cause things to shift. This is the same thing that occurs when a TASer when they go into Phantoon's room of Super Metroid. The Fast, Mid, Slow pattern of his first appearance is affect by doing so.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
CoolHandMike
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No vote. It is minutes of almost exclusively just repetitive punches.
discord: CoolHandMike#0352
Zakatos
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Easy yes vote. I love how this run makes the game's AI seem to be set on practice mode instead of 'very hard'. Entertainment sometimes lies on the subtle, not on the flashy.
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No comment on the grassini/spikestuff conflict (konflikt?) but this just is too repetitive to be entertaining. No vote.
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@Archanfel: i really followed the character choice of community but the known improvements for goro are midscreen projectile spam which are at most one or 2 "seconds" in the timer faster by Sonya, i also believe they're actually achievable by Kano if i could manipulate goro to stomp/jump quickly and then juggle with projectile which would do way more damage in a quicker manner, as i would get more knives on him than if he had been standing still(each projectile on goro sets him back a lot if he's grounded). The jump would have to be an initial move, because the jumping later didn't really save time at all. The problem with sonya is she has no horizontal move, the leg grab is pretty slow, so the fact she's a solution for Goro doesn't really turn me on at all. She seems bad for speed unless every single character walks inside my punching sections almost all the time. subzero horizontal move has low damage, liu kang misses easily cause of wonky box if you're close and takes some time to actually register scorpion no horizontal move but maybe teleport or spear could lead to completely new strats cage misses crouchers, so i didn't try but i do believe his move comes out fast as well, i just didn't try cause doesn't hit a croucher, you can see there are a few times where opponents try to crouch inside my punches. No opinion on raiden besides his special horizontal move having larger knockback, not that it should matter. If anyone wants to give a try at improving goro and suceeds, i don't mind sharing authorship at all. In fact, I encourage the attempt. NYMX: you can't simply hit goro straight he has a bunch of priority moves and manipulating not to do them doesn't lead to any opportunities, taht's why you either lock him in corner or projectile spam, he doesn't play the same game as other characters, the worst thing he does is the juggle combos into grabs 3 hit and you're gone. Example of SubZero against Goro midscreen, a character that can freeze Goro Link to video[/video]
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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grassini wrote:
If anyone wants to give a try at improving goro and suceeds, i don't mind sharing authorship at all. In fact, I encourage the attempt.
Does anyone feel like trying?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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just to keep you guys posted, I tried a lot of characters recently against Goro. Liu Kang(86-88), Sonya(85) and Johhny Cage(88-89) all have better goro fights than i got with KAno. Major problem is: in order to save time you have to keep up in the normal fights with Kano and then get time against Goro. All my tests on the first fight are slower than KAno. Sonya is downright unplayable because of how bad her punches are. Her Goro fight isn't much better so she's definitely not an improvement. Cage is slower in the normal Fight cause shadow kick isn't as good but is definitely the best Goro fight i've ever seen or made.Shadow kick is good enough against goro Kang feels like could have better normal fights but i haven't made any round faster so far. Fireball faster than goro, like Sonya, but also has the flying kick to keep hitting. You have to put a lot of effort to make his time anywhere close to Johhny Cage, so if there's anyway to improve this, is to get decent fights against all the cast as Liu Kang or Johnny Cage, which i wasn't able to. Scorpion is as useless as Subzero, Raiden with the slow fireball can't spam and that teleport doesn't improve his position in any way.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
feos put this on hold, i'll try the strategy you posted and another variation of it with kano ball to get into the corner EDIT: i got 88 with Kano, we don't need another character at all
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
For context, it's the 3rd place RTA and it uses a USA ROM: https://www.speedrun.com/mk1/run/yj4np0oy
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Active player (434)
Joined: 2/5/2012
Posts: 1687
Location: Brasil
Dont worry about that i did a way faster Goro based on that manipulation, i just need to not lose too much at Shang tsung
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general