(Link to video)
Mr. Big, the infamous Baltimore drug dealer, plans on getting all kids in the world addicted to drugs, so he kidnaps them to inject them with the drugs, and then leaves them standing around or sitting in an empty unlocked room. Luckily, Magic Mike is here to put an end to that plan, using his bulging co… wait, wrong Mike.
Michael Jackson’s Moonwalker is a Genesis game based on the movie of the same name. Starring Michael Jackson, the movie takes place in a world where the bad guy Mr. Big (played by Joe Pesci) wants to get everyone addicted to las drogas. Michael tries to stop this plot and rescue the kids, or something. The movie is REALLY REALLY weird. There’s a scene where Michael turns into a robot and shoots guns at people as the robot. Then turns into a spaceship to gun down Mr. Big. Oh, and did we mention the claymation? This is what cinema was like before the internet.
This is an improvement of 23.67 seconds over the old movie, owing to new glitches, movement optimization, and heavy lag reduction. Not quite sub 18:30 yet, sadly We lied.

Game objectives

  • Emulator used: Bizhawk 2.4.2
  • Takes damage to save time
  • Fastest time
  • Hardest difficulty
  • Magic-est Mike

Tricks

Sparkle storage: if you spin while sparkles that you've shot are still hanging in midair, they disappear to make way for the new sparkles coming off of you. Depending on certain conditions, when you start a spin afterwards, the invisible sparkles' hitbox will come back out for the rest of their allotted time. Pretty much exclusively useful for faster boss fight patterns.
Falling through platforms: if you drop through a floor and shoot sparkles soon after, you'll get locked in a state where you fall through any other platforms. Only useful in the Caverns, but it's neat. Exclusive to 1.0.
Instant accel: depending on where you are in the vspeed arc of your jump, if you spin on the first frame you touch the ground, you start moving at max speed in the direction you're both holding and facing. Normally it takes a decent chunk of time to speed up, and even longer if you're not grounded for the whole time.

Stage by stage comments

Club 30

This stage is an event
Some improvement
In the movement.
When you spin as you land down
When you touch ground
You don’t slow down
Ok, I can't keep this up, I tried to sing in the style of each song but it’s too hard.
Anyways, kids are always in the same location every time, so we have to go around rescuing them all. We kept the same basic route from the last movie for most of the game, and it holds up. When you free children from doors or similar hidden areas, you can jump as soon as you free them to start moving, otherwise you are forced to stand in place for a few seconds. You can also cancel out of these with a duck, which we'll later use to quickly drop through some floors.
For each boss fight, there's a certain position in the level that the game wants us to be in to trigger them. Once you save all the kids, Bubbles the monkey (don't ask) comes in and points us to where we have to go. If we save the kid that’s closest to the boss area, we can start the fight almost immediately. If you are in position as the screen goes black, you automatically save 22 frames over the soonest you could get into place otherwise.
The sparkle glitch was used on every boss fight in this world, to great effect.

Streets

Bloop’s favorite stage only because of the eerie, stock-still flying dogs that you get to brutalize.
Sparkle glitch is not particularly useful in boss fights where enemies come at you from different levels, so it wasn't used in 2-1. In 2-3, the boss is ended almost instantly - I believe the game tracks each enemy in a fight individually as needing to be defeated before sending you to the next level, and only accounts for further rounds of enemies as they spawn.

Woods

A few times in this run, it is faster to use the screen-clearing dance attack as it’s slow to manage enemies from more than one elevation. You can see this enemy-tracking system we mentioned especially dramatically in the levels where we do use it. Fights that could normally end up having 10x as many enemies are pretty much invalidated in some cases.
This version of the game (1.0) has the track Thriller in it, but in this specific release, it's only when you do the dance attack.
In 3-2 and 3-3, there are tree branches you can swing on to quickly get between different ends of the stage, and they are very, very fast. Too fast.

Caverns

Longest stage in the game, by a long shot. Each child is in a different room; some rooms are broken into by shooting sparkles upwards (all of them) or by spinning (only some of them). The rooms that let you in with a spin are completely indistinguishable, so Odongdong missed some of them. Good game design.
One change made in the 4-2 boss was how MJ ends on top of the big rock before doing the dance. This saves time because Jackson will do a jump before the enemies die. He hits the ceiling here, which cancels out that jump animation, saving half a second in the process.
You can use a dev-intended moonwalk if you hold down the sparkle button (we've just been holding down left and right for the other ones), and this allows us to move through spider webs at full speed. In the cases where this isn't possible, landing from a jump or spinning each grant us a frame of that speed. Additionally, we use the falling-through-platforms glitch. It's neat.

The Enemy Hideout

This stage is bad, it’s bad, you know it.
Ground movement is a bit more interesting here with the conveyor belts. We can use this to gain a little bit of speed, but only in one spot, which is kinda lame. Apart from that, we can prevent speed drops by spinning before we land. This stage has the only boss fight where it's faster to end the battle really far away from the girl, so it's quite useful there.
For the 5-3 boss, the entire stage becomes the battleground for the fight, and you get to take control of GUNDAM TRANSFORMER MICHAEL JACKSON, and can destroy everything in your path. The one teeny downside to that is it’s insanely slow, but who doesn't want to see Michael Jackson turn into a killer robot? Here, have fun. https://youtu.be/Ay3pO7CkkpQ?t=171
But nope, the faster method is to get 7 guys on screen and make them dance.

Michael's Battle Plane

I hate this I hate this I hate this I hate this I hate this I hate this It’s probably really difficult to see this stage, which means you won't notice if it’s suboptimal, I mean what? This stage is harder in the 1.0 version of the game, but in a TAS setting it's a piece of… oh? It's still impossible?
You have to shoot Mr. Big’s ship 8 times, and he has an armada trying to block you. All of his movements, and the movements of his ships, are based on RNG, and your reticle moves incredibly slowly. There's a cooldown between each hit where he can't be damaged again, and apart from the first shot, we hit him as soon as it ends each time. Noooooooooo…

Potential Improvements

-Better RNG manip. There were several points across the run where we could save time, but just weren't able to implement it because we couldn't get the RNG back into a favorable place. See the end of 3-2, where we have to delay talking to the girl by several frames in order to avoid messing up the insane quick kill on the 3-3 boss. Better understanding of the systems behind that would definitely help improve this.
-Faster boss fights. This is partially a continuation of the RNG manip, because there are a ton of different boss patterns to analyze and manipulate, and the sparkle glitch allows for many different approaches to each one. Just brute forcing alone could be a good strategy, but again, a deeper analysis would be very helpful.
-Lag reduction. Lag sucks. Enemies create lag, getting rid of enemies creates lag, even jumping creates lag! Some more creative movement could be useful for a future TAS.

Special thanks -

Odongdong, for the older TAS and for providing some helpful tips on some stages.
Samsara, who shares a birthday with Michael Jackson’s death day. Now I know now to remember your birthday.

Memory: Take a look at the pub and make a... CHANGE! (Judging)
Samsara: File replaced with an 8 frame improvement. Sub-18:30 baybeeeeeeee!
Memory: Compared to the current publication this one just beats it.
But for real though execution seems good and people really liked the previous run and this one. Admittedly I initially wasn't super enthusiastic about the published run in the past, but I realize now the game excels in giving you various options for dealing with enemies which results in a rather pleasant watch.
fsvgm777: You'll be hit by, you'll be struck by... some smooth encodes! (Processing)

TASVideoAgent
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Post subject: You've been hit by-- You've been hit by. A smooth criminal.
Spikestuff
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But is Annie okay?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
EZGames69
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Unfortunately when she ran into the bedroom, she got struck down. It was her doom.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Samsara
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You should've submitted this on a Sunday (a black day).
Samsara, who shares a birthday with Michael Jackson’s death day. Now I know now to remember your birthday.
I take that back. You shouldn't have submitted this at all. No vote. (voted Yes, fantastic run, loved the little attentions to detail on the entertainment and the new strats were a treat to watch)
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Challenger
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Great work guys! This game is good to see, and the published run was so great and solid. Now this new run has 23.5 seconds of improvement? Oh yeah! Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Bloopiero
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Mitjitsu
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Was the moonwalking an entertainment trade off or something that could be done without wasting time?
EZGames69
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You can use a dev-intended moonwalk if you hold down the sparkle button (we've just been holding down left and right for the other ones), and this allows us to move through spider webs at full speed. In the cases where this isn't possible, landing from a jump or spinning each grant us a frame of that speed. Additionally, we use the falling-through-platforms glitch. It's neat.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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lmfao! I laughed so hard at 09:36 in the movie. lol Yes vote!
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I decided to make this: Link to video When comparing this to the published movie, I could tell on casual viewing they felt very different, but I wanted a better understanding for what the improvements were. Very well done improvement indeed. The entertainment looks to be on par with the previous movie as well. I'm for it being accepted as an improvement and carrying over the star as well. Do you have an explanation for the few segments that lose time?
EZGames69
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I haven’t seen this yet since I’m not on wifi right now, but I’ll be watching it when I do. There is one section that I expect people to have questions on and it’s the bottom part of 4-2. For some reason that one soldier has a completely different position, and not something I can understand. I do not know why he moves closer to the left compared to the gens movie, perhaps it’s an emulation difference, I do not know. Even when I was attempting to resync the old movie to bizhawk back in January, I still had that exact same problem with that one soldier. I’m almost convinced it’s an emulation difference of some kind. This game also has a ton of different manipulation tactics that vary completely. We got very lucky in some areas (I was ESPECIALLY LUCKY that I found that quick kill on the 2-3 boss to begin with), but we also got very unlucky in other areas. I can guarantee that the suboptimal sections were not out of laziness, but it’s what we had to work with because that’s what the game gave us. Again, I haven’t seen all the suboptimal areas in the video yet, so when I’m on wifi I’ll give some more explanations. Edit: alright I’m home now, here’s how I can explain some things: 3-3 boss: likely due to some positioning near the end, have no idea the exact reason it loses time here. 5-1: this is purely from lag, unsure if it’s emulation difference lag but it’s definitely the lag. 5-3: RNG didn’t give a generous enemy spawn here.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Arc
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This game is great. All the extra little touches really add to the entertainment. The iconic coin flip is the perfect way to start it. The character doesn’t just look like Michael; he moves, acts, and sounds like Michael. It’s unfair to other games to comment on how great the soundtrack is, but the conversion of MJ’s songs to the Genesis is well-done. It’s a fun game to play. The stages are well-designed in gaming terms (except the caverns), but the MJ-related elements throughout make them especially enjoyable. Best of all is the dancing. It’s good to see that there are still multiple dance scenes in the TAS. It’s a significant part of the entertainment. I didn’t see a dancing dog, but there is just barely a dancing spider. I watched the now-obsoleted movies way back in the day (2004/2005). The optimization has greatly improved since then. As entertaining as the game is, the very old runs had some obviously “bad” movements that made them less “thrilling” than they could have been. Michael looks much “smoother” now with the latest improvements. The previous TAS was a Star, and I agree with that tier placement. The game itself typically ranks in the top 90-95% of Genesis games. The MJ aspect connects with a lot of people. Ratings for the current publication are fairly high. Personally I consider it a top-100 movie on the site (out of 2248 total). Shamone.
Bloopiero
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To elaborate on what Colin said - For the 3-3 boss, the zombie on the right started slightly higher up, so he lands later than in Odong's pattern; for 5-1, throwing sparkles and spinning can both cause more lag in Bizhawk than Gens, so we had to adjust our attacks accordingly; and 5-3 is just some unavoidable bad enemy placement.
Whale eat again
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Watching this movie was a great trip down memory lane. It was entertaining to watch things I have missed 6 years ago. I can't believe I forgot I could jump down the small platforms in 5-2. Considering the general route is almost similar to my run, it's impressive how you managed to shave off more than 20 seconds with all those improvements. Great job, both of you! Unrelated to the movie, but something I think deserves to be mentioned: a prototype that contains the full version of Thriller was found in 2018. Link to video Edit: Regarding the discussion above, as someone who worked on the previous run, I can also attest this game has very tricky RNG. It can give you completely different enemy pattern depending on the mechanism I can't quite understand.
EZGames69
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Odongdong wrote:
Watching this movie was a great trip down memory lane. It was entertaining to watch things I have missed 6 years ago. I can't believe I forgot I could jump down the small platforms in 5-2.
If it makes you feel better, I also did not jump down from those platforms at first. Bloop caught that I didn’t do that and fixed it.
“Odongdong” wrote:
Unrelated to the movie, but something I think deserves to be mentioned: a prototype that contains the full version of Thriller was found in 2018.
That’s really cool, I’ve totally wanted to hear what thriller sounded like with Genesis sounds. I even found this video where someone restored it as a full track: Link to video
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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Arc wrote:
The MJ aspect connects with a lot of people.
Also, it's pretty much agreed upon that MJ (even if completely uncredited) was a contributor to the Sonic 3 & Knuckles soundtrack, providing the inspiration for the music of iconic zones such as Flying Battery and Hydrocity. The fact that those two stages made it into Sonic Mania shows the enduring appeal of the material. (The music in this game also makes the "official explanation" of him being uncredited in S3&K - the Genesis/Megadrive hardware not being up to his standards for reproducing his music - sound quite strange. The assumption that he was deliberately left uncredited by Sega because of the scandals surrounding him is probably the actual truth here.)
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Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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Great improvement for great game.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Bloopiero
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Just wanted to make sure my file replacement request doesn't get buried ᵘⁿᵈᵉʳ ᵃˡˡ ᵗʰᵉ ᵖʳᵃᶦˢᵉ. I know my posts tend to blend in without a pfp, but we DID get sub 18:30, and that's very important to me for some reason
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Samsara
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Site parser hates you but I got you covered:
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Bloopiero
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ayyyyyyyyy
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4268] Genesis Michael Jackson's Moonwalker by EZGames69 & Bloopiero in 18:30.00