(Link to video)
Stagepreviousnewimprovementstotal
1363836241414
boss52475233014
292419045182196
boss104091014667263
31476814274231494
boss162361569250544
419269187196550
boss2047219818104654
52428223423205859
boss254232452836895
629470283022731168
boss3032829067931261
After finished some NES TAS, I realized that I never make FDS TAS. So I started looking for a suitable project. Arumana no Kiseki became my final choice. More importantly, it’s the first movie in the NES-FDS-Stars-Moons lists. At first, I just tried to improve it. With my further understanding of the game, this TAS has been improved more and more. The whole production process was not easy, but it was full of surprises. In the first three stages, I used more than 30000 re-record count, repeatedly overturned the previous progress. The route planning of the whole game has been very perfect in the previous TAS, what I have done is mainly to improve the details, minor changes in the route, as well as the weapon distribution in boss combat.

Scroll screen.

The screen is not allowed to scroll horizontally and vertically at the same time. During the jump, only the horizontal screen can be scrolled. When the character lands on a vertical moving platform, only the vertical screen can be scrolled. As the character climbs the rope, the horizontal and vertical screens scroll alternately. If the character's abscissa does not reach the position of the rolling horizontal scroll, the longitudinal scroll rolls continuously while climbing the rope, and vice versa. Reasonable use of these techniques can save a lot of time. For example, at the end of the third stage, try to reduce the horizontal screen scrolling to get more vertical screen scrolling values. At the end of the fifth stage, the Y coordinate of the character is large enough, which continuous horizontal rolling can be obtained when climbing the rope.

Take damage.

In this game, take damage will not influence the character’s movement. In the previous TAS, taking damage was used to save times. Later I find taking damage can reduce weapon hit time. This is very obvious in the third boss battle.

Weapon.

The free dagger only does 1 damage. The weapon of full screen attack is also 1 damage. The weapon that attacks 45 degrees above is 3 damage. Bomb damage is 5. The rest of the weapons do 2 damage. During the blink time after the character is injured, the bomb can't damage the boss, but other weapons may hit 1 frame ahead of time. The bomb uses a separate weapon system and the other weapons share the same system. After the bomb is thrown, you need to press the B key to detonate. When you have only one bomb left, you will automatically switch to the next weapon after throwing the bomb, which will cause you to be unable to detonate the bomb. If you throw away all the other weapons and there is only one bomb left, the bomb can be detonated, but it doesn't work, because the ultimate goal is not just to kill the boss, but to get the gem on boss's forehead.
As far as I am concerned, the notable improvement is the fourth BOSS and the final BOSS. Hope you can enjoy watching it, although the time to read the disk seems boring. Thanks!
Userfiles/Info/67004687475887368 File replaced with a 3 frames improvement.

arkiandruski:Claimed.
Samsara: File replaced with a 3 fra- hey wait a second this sounds familiar
feos: Pub.

TASVideoAgent
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This topic is for the purpose of discussing #6919: aiqiyou's FDS Arumana no Kiseki in 08:03.60
mklip2001
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Awesome game for an improved speedrun. Nice job with the optimizations.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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This was a very neat game I didn't know before. It was cool to see you going through walls constantly. Yes vote.
aiqiyou
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mklip2001 wrote:
Awesome game for an improved speedrun. Nice job with the optimizations.
Thank you for your support.
scrimpeh wrote:
This was a very neat game I didn't know before. It was cool to see you going through walls constantly. Yes vote.
ahh, I just know this game after I decide to make an FDS TAS.
Challenger
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I'm surprised how this new TAS improves almost everything! Stage 3, boss 4, stage 5 and the last boss were most notable. Yes vote.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
aiqiyou
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Challenger wrote:
I'm surprised how this new TAS improves almost everything! Stage 3, boss 4, stage 5 and the last boss were most notable. Yes vote.
Thank you. I can always see your reply in my submissions. Btw, do you made any progress of NES Castlevania?
Challenger
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Posts: 1036
aiqiyou wrote:
Thank you. I can always see your reply in my submissions. Btw, do you made any progress of NES Castlevania?
Yeah most of progress is done. I'm just trying to optimize more further, if possible.
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
aiqiyou
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Joined: 8/4/2018
Posts: 95
Location: China
Challenger wrote:
aiqiyou wrote:
Thank you. I can always see your reply in my submissions. Btw, do you made any progress of NES Castlevania?
Yeah most of progress is done. I'm just trying to optimize more further, if possible.
Awesome, I can't wait to see it.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4333] FDS Arumana no Kiseki by aiqiyou in 08:03.60