Submission Text Full Submission Page
Cancelled due to being imperfect and not being a game that will be accepted.
  • Played with FCEU 0.98.12
  • Aims for fastest time
  • Uses no passwords
  • No deaths or hits
  • Manipulates luck
  • Played on hardest difficulty
  • Genre: Platform
01:22, 4896 frames, 256 re-records
Donkey Kong is a game that needs no introduction. This run plays the game on B mode, which is supposed to be more difficult. As expected, only the first three levels are played since those three are repeated infinitely afterwards. It's 7 seconds faster than a previous submission of 1:29 #301: aaa2's NES Donkey Kong in 01:28.70 , but it's difficult to really compare them since that one was done on Famtasia.
The main reason why this run is faster is that luck was abused. Jumpman doesn't jump over a single barrel or flame. It's not a perfect run, because I had to twist around for one frame a couple of times to affect the "randomness", and near the end I couldn't get around that flame without waiting for a moment. That one pause took up about 4 frames. If someone were able to find a perfect way to manipulate luck, probably about 6-10 frames could be taken off of this time.
Most of this run was done with frame advance, especially at ladder ends and when trying to manipulate luck. Only on straightaways and while waiting for to control Jumpman before the level did I not use frame advance.
Well, this was my first run (though I had two runs of this game before that I didn't submit, and there were many other times that FCE crashed so I lost those attempts), and I hope people enjoy it, regardless of whether it's accepted or not.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #671: CoolBumpty's NES Donkey Kong in 01:21.60
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Timewise, it's a good run (I didn't watch it yet), but I remind that Donkey Kong wasn't accepted back then, even though it was later improved, for demonstration (for some reason I can't find those demonstrations now), to the quality approximately in your submission. I think this shouldn't be accepted.
Hoe
Joined: 7/31/2004
Posts: 183
Location: USA
I saw nothing in this video that made me wow, though once reading your description, the random manipulation made me appreciate it much more. Despite not feeling confident in my knowledge of the game, I voted yes because it's clearly faster then the older run, and I thought the random manipulation was just spended.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I found a mistake in this movie. After picking the marked block from the ground, you jump. The landing after a jump causes a minor delay, which could be avoided. If you turn around very fast after picking the block, you don't fall and die and therefore you don't need to jump. I tried it myself (although in the upper corner instead of the marked location), and it was possible. However, I still don't want to see more submissions for this game...