Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Hello! On the new site, when you click the Filter button from a list of publications, the first entry in the "Flags" box is "Atlas Map Encode". There are only 6 movies with this flag (including obsoleted movies), but none of them have any clickable link in the description (now called Markup) or any URL link to the actual encode. I think the Atlas Map encodes are a very interesting way to watch some TASes, and would like to see this implemented better. See for example this prime example of Snake Rattle and Roll, where the stages are actually continuous on the world map: Link to video Atlas Map encodes are comparable to camhacks, which are usually linked as URLs, so I think these encodes should be linked as URLs too. (At the moment though, I am not able to add URLs.) An icon (like for the "Has commentary" flag) could perhaps be added later. There are some Atlas Map encodes which are only a single level or part of the game. These I think should be skipped. Excluding these, there are about 30 full-length encodes of TASes. I can go through and do this, if there is agreement that it's a good idea. Addition: Here is the list of all movies with the Atlas flag: https://tasvideos.org/Movies-atlas-Obs
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I think this list is worth maintaining, also I added Sonic 3. The question is whether we want to only flag full-movie encodes, and IMO it shouldn't be required. Just a single level, and then if a full game is encoded, the link gets replaced. That way we showcase more of this content and potentially encourage more of it even if it's single-level, which is still very cool. There was an idea of making console verification info for movies more exhaustive by having a separate page with all the related docs and videos, so having something like this for atlas encodes may also be cool. And yes I think until then we should just put atlas video links right into pub descriptions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Alright, the Atlas Map Encode flag has been added on all full-length movies I could find, from AndyDick and Selicre (which I found from your link on S3&K ring attack). These are the only two sources of Atlas Map encodes I am aware of. The youtube links were added in the descriptions/markup, with a mostly standard message.
This movie has a full [https://www.youtube.com/watch?v=xxxxxxxx|Atlas Map encode], which shows the standard encode overlaid on a zoomed out map.
For partial levels, which will be next, I am planning on using this standard message:
This movie has a [https://www.youtube.com/watch?v=xxxxxxxx|Atlas Map encode] of yyyyy, which shows the TAS overlaid on a zoomed out map.
Where yyyyy would be for example "the Magnet Man stage" or "World 1".
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Sounds good!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
feos wrote:
Sounds good!
This change is now complete. In all, there are now 59 publications which have the Atlas Map tag. Almost all of the partial movies were on obsoleted movies, though. The currently active publications with the flag are 27. I am subscribed to Atlas Video and Selicre, so I will try to add future Altas encodes if they pop up.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Thanks!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
NESAtlas
He/Him
Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
That is really cool, thanks! I have been keeping track of atlas videos made by others with this playlist: https://www.youtube.com/playlist?list=PL22mOECceF92vfBFTBoVAKDxip1Wzr4T0 Not all of them feature a TAS, but I believe these may be relevant for the flag: Umihara Kawase (176M): https://www.youtube.com/watch?v=3Z9QRSCrj0I Pocket Bomberman (2329M): https://www.youtube.com/watch?v=qcNaUIzc0js Super Mario World (577M): https://www.youtube.com/watch?v=X_SNGA0ywRQ Super Mario Bros (1349M) - Part 1: https://www.youtube.com/watch?v=i8u4SyclFNs Super Mario Bros (1349M) - Part 2: https://www.youtube.com/watch?v=1eTXiWmfcZI
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
Thanks! I added all of them except Bomberman, which didn't seem worthwhile (10 seconds of playtime, barely shows more than the normal window). But if anyone wants to add it for completeness' sake, feel free. Are you working on any upcoming Atlas map encodes?
NESAtlas
He/Him
Player (56)
Joined: 7/4/2010
Posts: 114
Location: Gales Ferry, CT
Truncated wrote:
Are you working on any upcoming Atlas map encodes?
I have a feeling you will like the next video :) I am featuring this run of Castlevania: Bloodlines while putting in a lot of extra effort to retain most special effects! I am pretty excited about this one and will hopefully have it premiere in about a week from now. Here's a few screenshots:
Editor, Reviewer, Experienced player (968)
Joined: 4/17/2004
Posts: 3107
Location: Sweden
I saw that the video was posted yesterday. I added it to the publication. Here it is for anyone interested: Link to video Very nice! I especially liked the stages where it's animated what's happening outside the screen, matching it to when it actually comes into view.
Sand
He/Him
Player (125)
Joined: 6/26/2018
Posts: 154
Truncated wrote:
I saw that the video was posted yesterday. I added it to the publication. Here it is for anyone interested:
Wow! I loved the autoscroller in 2-2 with the rising water.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Tremendous work! Thanks a ton!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Player (163)
Joined: 4/7/2015
Posts: 330
Location: Porto Alegre, RS, Brazil
Would [4381] SNES Daze Before Christmas by brunovalads in 20:48.21 be considered for this? I made an atlas encode that is present in the submission notes: Link to video It's definitely not as polished as the others, it lacks background (it was in my plans) and the scale is fixed (some horizontal levels and the final boss would benefit from a higher scale).
Games are basically math with a visual representation of this math, that's why I make the scripts, to re-see games as math. My things: YouTube, GitHub, Pastebin, Twitter
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Added!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.