This submission for Boxing is a 2 frame improvement over the published run, found here: https://tasvideos.org/5966S
Relevant details about the run are in the above link. I am submitting this with ViGadeomes as co-author since they did the initial run that I built off of.
Basically you can stun lock the opponent by throwing a punch every 15 frames to optimize hitting them right as their i-frames wear off and being in position to get the 2 point punch for being close enough when you land the hit. I was able to save 2 frames by throwing the first punch sooner and from a different location to get into that stun lock cadence more quickly.

slamo: Claiming for judging.
slamo: Save every frame! Accepting as an improvement to the published run.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #7531: ShesChardcore & ViGadeomes's A2600 Boxing in 00:12.77
adelikat
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2 frames is 2 frames! I find this improvement oddly interesting.
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4736] A2600 Boxing by ShesChardcore & ViGadeomes in 00:12.77
eien86
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After running this game on JaffarPlus, I cannot confirm but strongly suggest that this is, indeed, the optimal solution. Great job ShesChardcore and ViGadeomes
ShesChardcore
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eien86 wrote:
After running this game on JaffarPlus, I cannot confirm but strongly suggest that this is, indeed, the optimal solution. Great job ShesChardcore and ViGadeomes
Thanks! I wish I had the knowledge (and beastly rig) to do this. I'd run it through the entire Atari library.