Someone please take the stick-figures gun away from Spikestuff.
Before anyone asks where the first title is,
rendering issues, otherwise I would've submitted that.
So I put the reticule at the mouse center position of 275x200, but as you can tell, that's not center of screen (length ways) cause of how game title was made.
Enjoy it not being centered, cause I sure as hell didn't.
Basically, find target, shoot target, move on to next mission/target, etc, etc.
When shooting more than one enemy you want to compensate that shot by +30 pixels on the Y coordinate.
Oh and one of the area of a bunch of people to shoot had to be delayed slightly otherwise no progression to next mission.
Anyways, let's talk about beating someone to a pulp for the next little bit.
The goal is to get the fear up and the guts down without killing the person on the chair.
Each method is 13 frames, except for the lemon squeeze which is 42 frames.
The Baton Whack also does 20 on the fear stat, but does 30 life damage.
A Gut Kick does 15 to all stats, making it a good substitute.
Basic Punching and Uppercutting hardly does anything to warrant bring it up.
And if you want to see the entire world with the reticule remove DefineShape2 (756).
slamo: Claiming for judging.
slamo: I think this is about as optimal as it could be. I can confirm the interrogations are optimal - the best bang for your buck is the baton, the lemon is slightly more productive but takes too long. Accepting!