Why shoot many, when few, and a glitch is better than that?
So first, the Ruffle exclusive bug I deliberately avoided, as it's only possible within libTAS and that's shooting elements that are off screen.
This means that I kept to the 600x450 screensize, validated in flash, and found out I can only shoot in a 1 to 599 on the horizontal field, as for the vertical all elements are already on screen, and the scrolling is fixed in the one case it does become a concern.
Another thing that I validated in Flash was a cool little skip bug that you see in this TAS.
Progressing too quickly after an amount of enemies are killed (greater than 6 to my understanding), the level gets skipped, so (level codes) Mansion, Witness, Shiny and then later Speed all get skipped.
The best news about this is that 3 of these levels actually take a long time to do, due to either waiting or aiming.
The goal is to get the fear up and the guts down without killing the person on the chair.
The Baton Whack also does 20 on the fear stat, but does 30 life damage.
A Gut Kick does 15 to all stats, making it a good substitute.
Everything either does hardly anything, or takes too long.
And if you want to see the entire world with the reticule remove DefineShape2 (22).
slamo: Claiming for judging.
slamo: Very similar to Sniper Assassin 2, looks fine, accepting.