Why shoot many, when few, and a glitch is better than that?
So first, the Ruffle exclusive bug I deliberately avoided, as it's only possible within libTAS and that's shooting elements that are off screen.
This means that I kept to the 600x450 screensize, validated in flash, and found out I can only shoot in a 1 to 599 on the horizontal field, as for the vertical all elements are already on screen, and the scrolling is fixed in the one case it does become a concern.
Another thing that I validated in Flash was a cool little skip bug that you see in this TAS.
Progressing too quickly after an amount of enemies are killed (greater than 6 to my understanding), the level gets skipped, so (level codes) Mansion, Witness, Shiny and then later Speed all get skipped.
The best news about this is that 3 of these levels actually take a long time to do, due to either waiting or aiming.
Much like with the previous title interrogations return.
The goal is to get the fear up and the guts down without killing the person on the chair.
The Baton Whack also does 20 on the fear stat, but does 30 life damage.
A Gut Kick does 15 to all stats, making it a good substitute.
Everything either does hardly anything, or takes too long.
And if you want to see the entire world with the reticule remove DefineShape2 (22).

slamo: Claiming for judging.
slamo: Very similar to Sniper Assassin 2, looks fine, accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #7773: Spikestuff's Flash Sniper Assassin 3 in 02:37.50
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4923] Flash Sniper Assassin 3 "inbound mouse" by Spikestuff in 02:37.50
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Renaming this branch to "inbound mouse" as explained in the judgment for #8334: Spikestuff's Flash Full Moon "mouse glitch" in 00:01.42. Any opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.