(Link to video)
SWF md5 hash: 051c1e9657a91f2153def86702bbdbbd (used SWF file provided by speedrun resources)
CRC32: 3E04B0F9
MD5: 542945BD96DB65ED95833DBA88A35339
SHA-1: C4211D0F7D7A60A5765640F2B172F573B2A940B4
In Ghost Inmate, all perfect landings must be performed in the first frame to save some frames making it harder for RTA runs to perfect their runs.

feos: Claiming for judging.
feos: Execution is good, I couldn't find sloppy places (tho I haven't checked every single click obviously, it's slow in libTAS, and savestates are gigantic).
Branching is interesting.
Every unique ending could be its own branch, but for a movie that includes them all, it can be considered FastestCompletion of the whole game in one go, which adds an extra routing challenge because not every order is the same in terms of speed. Watching the whole thing is also more handy than individual episodes. So for those episodes we'd have labels indicating their ending, and here we can avoid that label.
Refresh is the feature web browsers have, as well as Adobe Flash Player, and the game stores your progress in both cases, so it's a legitimate feature of the platform, similar to soft Reset on consoles. But abusing that feature makes it basically unwatchable, because all you see is very few unskippable cutscenes, and the game's startup sequence for 20 times. Though since Refresh is not a glitch, using it is a Standard any% goal, and avoiding it is Alternative-only. Good thing that this game is incredibly entertaining on its own, I don't even need to ask for viewer feedback on this one! It's hilarious and awesome!
"All medals" looks like it would be a great full completion branch, because that implies all endings, and all unique fails.
Regarding game name, official name is just Fleeing the Complex, and Henry Stickmin would just be the Group. I couldn't find any official source calling it Henry Stickmin[ 5]: Fleeing the Complex. Not sure how to mark the game version though, since this one is from NewGrounds (directly), and the one on Steam is an updated redesign.
Oh and the movie has been replaced.

EZGames69: Processing...
feos: Fixed rerecord count (166 from the original submission + 4 from the improvement).

TASVideoAgent
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There's probably a possible improvement by finishing Presumed Dead as the last ending instead of it being the first, i'll test this tomorrow at night from my timezone.
WIP
Spikestuff
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used SWF file provided by speedrun resources
That's not good. Mainly cause if this is a modified file from the version available on Newgrounds then we need to know what elements were removed (if any) from the srcom version. Especially if this will follow the repeat issues of previously submitted Newgrounds TASes. This is more of a Staff question. Even though as a standalone this is called "Fleeing the Complex" is it more fair to call it by the full title of Henry Stickmin 5: Fleeing the Complex?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
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Spikestuff wrote:
used SWF file provided by speedrun resources
That's not good. Mainly cause if this is a modified file from the version available on Newgrounds then we need to know what elements were removed (if any) from the srcom version. Especially if this will follow the repeat issues of previously submitted Newgrounds TASes. This is more of a Staff question. Even though as a standalone this is called "Fleeing the Complex" is it more fair to call it by the full title of Henry Stickmin 5: Fleeing the Complex?
I've never seen Klonoa so angry until now, ok, i'll see if newgrounds version of this game can sync this TAS.
WIP
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TheAmazingAladdin wrote:
Spikestuff wrote:
used SWF file provided by speedrun resources
That's not good. Mainly cause if this is a modified file from the version available on Newgrounds then we need to know what elements were removed (if any) from the srcom version. Especially if this will follow the repeat issues of previously submitted Newgrounds TASes. This is more of a Staff question. Even though as a standalone this is called "Fleeing the Complex" is it more fair to call it by the full title of Henry Stickmin 5: Fleeing the Complex?
I've never seen Klonoa so angry until now, ok, i'll see if newgrounds version of this game can sync this TAS.
It syncs on ungrounded/newgrounds version of the game with MD5 hash of 542945bd96db65ed95833dba88a35339 named 665992_complex.swf User movie #638041879886997201 Link to video
WIP
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What does Refresh do in the game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
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feos wrote:
What does Refresh do in the game?
Flash (and Ruffle) are able to retain the state of the game progression, and save the current progress. Refresh is abused to skip every single ending shown making it quicker to basically reset the game and "Load Save" in a sense.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
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The submitted file syncs on both game versions for me, and this one syncs on neither.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
The submitted file syncs on both game versions for me, and this one syncs on neither.
Do i need to sync this TAS on the Ubuntu Desktop VPS?
WIP
Active player, Banned User (332)
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Spikestuff wrote:
feos wrote:
What does Refresh do in the game?
Flash (and Ruffle) are able to retain the state of the game progression, and save the current progress. Refresh is abused to skip every single ending shown making it quicker to basically reset the game and "Load Save" in a sense.
There are refresh and no refresh.
WIP
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feos wrote:
The submitted file syncs on both game versions for me, and this one syncs on neither.
Resynced. User movie #638054624930013507 Link to video
WIP
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4979] Flash Henry Stickmin 5: Fleeing the Complex "no refresh" by TheAmazingYucemu in 08:34.00