This submission is for Warlor-- er, Wayne Gretzky Hockey for the NES (I wonder how many times I'll get to use that joke.) It had real player names and relatively fast paced action but overall wasn't a very good game. You might recognize some sounds from other Bethesda NES titles like Where's Waldo?
Here we have another example of extreme early input ending, which occurs 359 frames in and plays out the rest of the almost 19 minutes with our AI leading the charge to win 2-0 over the hapless Habs. Habless? Despite being on the hardest difficulty, they AI was not very adept.
Chicago sucked and never scored a goal in all my tests, so I shifted the teams and went with Boston against Montreal as this provided the earliest start frame that a win condition would result.
feos: Previously we would have complained about """triviality""" but we don't have that problem anymore, even if there's no """actual gameplay""" in the movie and the game beats itself with some manipulation.
Thanks to ViGadeomes for the review, I'll just mention that for timed games you won't be able to potentially delay game completion indefinitely, and there's little room for speeding it up really. So I think we should just look at a potential future improvement and go from there, because it's not often that a TAS would not even enter gameplay.
This movie is funny by how the game complete itself without much actions from player !
This movies seems well optimized, the mode is good and I see no problem that prevent it from beeing accepted BUT...
Now the main part:
The game is completed here as the match is the game and is won.
The movie aims here for the first possibility: "ending input as early as possible".
We already encountered a movie obsoletion that could also happen here. Here is how feos dealt with it : Post #506461.
A clear endpoint that we have here is the match's winning screen.
This game has an in-game time and so we can eazily compare a run to another with both endpoint and IGT:
- The extra goal delays the defined endpoint.
- The fools happening during this movie delays the defined endpoint.
This is why I think that a movie wich is even longer than this one in term of inputs but doesn't have (or less) events like the ones above that delays the end of the match should obsolete this movie in the future.