Post subject: Tiny Toons Adventures - Buster's Hidden Treasure
Joined: 6/1/2005
Posts: 11
Location: France
First of all, Hi everyone ! My name is Maxime G., Maniac is my nick, I'm from France (excuse my poor english lol) Old games are a passion for me. I used to play hours on my Msx and then on my Genesis (Megadrive in France) when I was young. This site (and movies :) ) are really amazing ! That's why I wanted to do a "record" too :p I've looked for a game which wasn't on the site and I found a good one : Tiny Toons Buster's Hidden Treasure. Kind of cool game it is ! I've spent many days beating this game when I was a child. I've done my best. For the moment, my movie is 5min34 long, 381 rerecords, played at 100% speed (ok it's fast but i cannot do better in the first world). I've stopped the movie at the end of world 2, on the level just before the boss level. Here's the link : http://rapidshare.de/files/2116565/Tiny_Toon_Adventures_-_Buster_s_Hidden_Treasure__U______by_Maniac.gmv.html The rom used is : Tiny Toon Adventures - Buster's Hidden Treasure (U) [!] and recorded on Gens 2.12b test9c Tell me what you think about it please :) I know that the second world is far for perfection, and i've done some mistakes in the third level of world 1 To continue I have to remember how i did to climb on walls without falling, it saves a lot of time.
Hokuto Shinken wa muteki da !! Omae wa mo shindeiru !!
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Really a great game and it's warming me to see that someone picked this game up. But I see alot of mistakes in your movie. You should redo it using frame by frame advancing instead of going at full speed. Read the guides on the forum to get a bit more knowledge about it. For example you sometimes stop at obstacles, slows down or bump into things. Another good thing to think about is at bosses, to hit them at first possible frame. They may NEVER stop flash, if possible of course. At the first boss I saw only one good attack which was the third attack I think, where you crouched at the tree and dropped down. That is quality. Be more darring to get the entertainment up a large bit as well. Further more, I think you should try to avoid as many carrots as possible, since that seem to take time at the score board. Unless the music has to play fully before stopping. :) When entering the caves, would it be faster to slide down the stairs instead of bumping into the wall? Sliding under crows VS. Taking damage. Which one is faster? I'm really glad that you posted your WIP run. Please keep us updated about it. We are all here to help you improve YOUR run. Even though we might be picky etc. This game also hosts alot of hidden stages. So I suggest that someone start on a full version of this game, like Viper7 did to SMW. :) Thats all I had for now. Keep it up. Don't be affraid to ask question. And last but not least: BE PATIENT! :D
Joined: 6/1/2005
Posts: 11
Location: France
Thx for your reply Highness :) I've redone a new movie of this game, but only world 1. I don't think I can improve more. For the question "what is the fastest way to pass crows in level 3", I think taking damage is better. I don't have enough time to slide, and crawling is just toooo long. For the moment, I have to find how to avoid stopping running in world 2 (or at least not stopping at all). And also, which way is the best ? Up or down ? Cave or forest ? I'm mastering the "walls glitch", that is to say climbing on walls without falling. Tell me what do you this of this new version ;) http://rapidshare.de/files/2149172/Tiny_Toon_Adventures_-_Buster_s_Hidden_Treasure__U______by_Maniacv2.gmv.html Thx in advance !
Hokuto Shinken wa muteki da !! Omae wa mo shindeiru !!
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Every carrot you pick up costs you 2 frames in the score counting screen, so if it costs you 0 or 1 frame to avoid picking them up, do it. Do you only accelerate while on the ground? If so you should try to land as soon as possible in level 3. Also there's the place in the end where you jump to the green bird character instead of running, same thing could apply here (if it's not negated by the upward slope). Is there no way to get around the full stop at the slopes? Can you jump over more of them, jump up the slope, continue going upward and keep your speed, anything? Oh, and welcome to the community. I hope you will like it here.
Cal
Joined: 6/4/2005
Posts: 3
Well first, uh... Long-time lurker, first time poster. ;D Secondly, I love this game. It's my favorite Sega game that I own besides Sonic 2. Interestingly enough, they have quite a few similarities. I had started a run after seeing various runs of other games and was inspired, but I lost interest after a while because well... This isn't a game that a lot of people know about. But I can help you out a bit, and hopefully this'll reinspire me to restart my run. 1. The "wall-jumping glitch," really isn't a glitch, it's in the instruction booklet. You hold the direction the wall is so your feet are up against it, and while still holding the button, jump once more and you'll do a wall-jump. It's quite useful in the Forest world, one level in particular you can skip almost everything. (If this isn't what you're talking about, sorry, I can't view your videos; the host seems to have expired.) 2. The fastest route in the Forest area is the normal route. That is, instead of going into the cave on 2-1 (Maybe it's 2-2), you go up and hop on the swinging ball things and onto Dodo. I've done a bit of testing and it is the fastest route, because going the "secret" route requires you to go through some annoying parts where you have to stop and start again. Also due to a shortcut I found out in the beginning of 2-4, shortens the video by quite a bit as running it originally took me about 50 seconds, but with this shortcut it only takes about 5~9 seconds to do that level. 3. In 1-3, you can indeed slide under the birds, and it is faster than getting hit. If you move fast enough you can make it before the birds get close enough to you so you can start running, make a quick slide as soon as you can run (It's a gap of about 10 frames you have to hit it, so it's somewhat generous.), jump as soon as you kill the lowest bird (the other birds should be behind you a bit by now, if not wait a few frames more so you don't get smacked), then continue moving on. 4. You can only accelerate on the ground. That is, if you are pre-running and you jump, you will pause your run "timer." 5. Try and make a little hop as soon as you start moving in every level, as well as whenever you stop moving at any time. It makes you start running earlier which is always helpful. 6. The only level I can see where it would be useful to get hit is in the Lava world. If you could avoid it or manipulate how the platforms work in that level it could potentially be a no-hit run. Hope this helps, and hey, maybe we should try a little competition. I'd love to see the best ways to deal with every level as fast as possible. Hope I wasn't too adding too much information in my first post...
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Did this run stall? Very sad if it did because it's an awesome game. But I can understand if it was stalled because it's a very long game and needs as much planning as Super Mario World I suppose. :(
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
how do u say "im making a TAS" in french?! XD
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
"Je fais une TAS" perhaps? Not sure though. Perhaps it could be un instead of une?
Cal
Joined: 6/4/2005
Posts: 3
To get this a little back on track...
Highness wrote:
Did this run stall? Very sad if it did because it's an awesome game. But I can understand if it was stalled because it's a very long game and needs as much planning as Super Mario World I suppose. :(
I've been working on it off and on for about 6 months now. I've currently made 5 versions of it [none of which have completed the game; I've only made it to the pirate ship in one version.], improving the game as I learn more. On the newest version that I started over the summer vacation, I'm done [hopefully for the last time] with the first level and it seems optimal, though boring. I'll write up some stuff I jotted down in class today, in case someone else wants to read it: - Buster seems to hate jumping in this game, at least at the maximum speed. Every time you hit the jump button, he delays for a bit it seems. It's not noticable by the human eye, but with slowdown I see it. At 6% speed it is around a 1~2 second wait, which is around 3~5 frames I guess. At the moment I don't see a way around this other than never jumping but I'll do a bit of testing when I get some free time. - Taking the above into consideration, would hopping from enemy to enemy, killing them in the process, be best for traveling? This is really easy to do in the early levels [and looks kinda neat, too], but after the second world [forest] is over it's hard because of the cramped spaces in the caves and lava world. - Speaking of the Caves, there is exactly one section that is impossible for me to do at a slow speed for some reason. At 100% it's fine, but even at 50% I can't pull it off. It's at the beginning of one of the levels [the second?] where he runs for a bit, turns around and jumps up these blocks. It looks like this: I'm not sure how I can do it without doing the small segment before it, making a savestate, and then constantly retrying at 100% to get to the top flawlessly. - This will be a no warps run. I don't know of all the warps past the third world or so, but they don't seem to help. Some actually seem longer than just playing the levels normally. Perhaps in a future run I'll "warp," but right now I just want to get the game complete warpless. I will not be backtracking through levels to do ones I haven't, such as the split in 2-2. - Though I've gone over the bad I guess, now I can talk about the good; I've found a couple of non-level-warping shortcuts that save quite a bit of time rather than the normal route. One is in the forest world, and one is for the Caves. See here: - This is the forest one obviously. What you basically do is instead of jumping down like it shows me doing in the picture, follow the arrow. There is a block of wood stopping your progress if you just wall-jump, but if you jump at just the right height on the pole, you can wall-jump, jump into the jut the "block" creates, and wall-jump from that onto the edge. From there, just jump down and you'll be at the Bird. I made a sloppy version of this method and I saved around 45 seconds, give or take. Optimized I could probably take it to 50 or maybe even 55~60 seconds. - This picture in the Caves world shows me going the normal route over the gap and on toward victory. The normal route normally takes a long time, as you have to crawl for around 20 seconds. The method I used took a bit of planning and messing around, but you can use the enemy in the gap, manipulate him to shoot a bubble at you at just the right angle. When it's at a suitable distance, jump on it and onto the wall. Wall-jump and you'll save a good amount of time [undetermined amount saved, probably around 20~30 seconds?] I'll post more as more shows up, and/or if people seem more interested.
Joined: 9/26/2005
Posts: 10
Location: Edmonds, Washington
You really need to finish this, Cal. When I watched this run I was completely impressed by what you'd done. Seeing a completion of this game would be satisfying, as it's a pretty hard game. The cave level wasn't THAT slow, it guess it just wasn't optimal. That level is HARD.
Former player
Joined: 9/2/2004
Posts: 109
Location: Québec
Highness wrote:
"Je fais une TAS" perhaps? Not sure though. Perhaps it could be un instead of une?
"Je fais un time attack", well that's how I say it! "une time attack" sounds wrong. Yes, I'm from Québec.
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
>Buster seems to hate jumping in this game, at least at the maximum speed. Every time you hit the jump button, he delays for a bit it seems. It's not noticable by the human eye, but with slowdown I see it. At 6% speed it is around a 1~2 second wait, which is around 3~5 frames I guess. This is normal. There is almost always some delay between button press and actual result on the screen. Mostly 1-2 frames, but some games have up to 4 frames.
Cal
Joined: 6/4/2005
Posts: 3
Ah, alright, thanks for clearing that up. I should probably start working on this sometime today if I get free time. I'll post the World 1 [Plains] WIP when it's done. Also, I should make note that some of the Carrots in this game are hard or impossible to avoid. Even in 1-3, the fastest route has you collect 15 carrots or so because they're on platforms needed to jump on. I'll test to see if I can get around this. I think also that there is a small leeway for carrot collection; when I played through this before, I noticed that as long as I collected <20 carrots I wouldn't lose much time as Buster waits around for the music to nearly end although you have no Carrots. The only thing I need to watch for is forgetting to grab Helpers, as unused helpers add a large chunk to your score. 50 Carrots gets you a Helper, so I should try for around 15 carrots in stages where it's impossible to avoid them. A good example of this would be the beginning of some caves levels.
Player (36)
Joined: 9/11/2004
Posts: 2631
You said you were running this at 6% speed. Have you tried frame advance?
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (206)
Joined: 5/29/2004
Posts: 5712
If that doesn't work, try 3% yeah
put yourself in my rocketpack if that poochie is one outrageous dude
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Cool! Nice to hear that this is still alive. I'm looking forward to see it!
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
abandoned project ??
billybobfred
Other
Joined: 12/2/2005
Posts: 76
I want to see this, too bad rapidshare deleted it. [/subtle hint]
I'm just a spectator. There was a time when I tried to participate, but I'm really lazy, so. she/her/hers
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
I'm Working in this run...improving my cancelled run... If somebody have ideas to improve my run...plz tell me... the WIP http://rapidshare.de/files/31420506/Dark_Fulgore_-_Tiny_Toon_Adventures_-_Buster_s_Hidden_Treasure__U_____.gmv.html
Active player (256)
Joined: 4/24/2005
Posts: 476
Looks good. I especially liked the shortcut before the second boss and the two lava stages as well. The only thing I can think of is in lava stage 1 at the beginning where you fall down the hole, you hug the wall. Would it be possible to gain extra momentum by backing up and holding right at the earliest possible frame that the wall wouldn't stop you?
[URL=http://www.youtube.com/watch?v=IcuV2JdaBYY]Streets of Rage 3 (2 players)[/url]
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
atro city wrote:
The only thing I can think of is in lava stage 1 at the beginning where you fall down the hole, you hug the wall. Would it be possible to gain extra momentum by backing up and holding right at the earliest possible frame that the wall wouldn't stop you?
this was not the wall...the block that I was stand reach the falling speed more faster than me...when this happen I enter in "real" falling position...this cause this small hug... :)
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I was bored one night so I TASed this: Boredom... I believe its faster than the currently published run by 7 frames.
Joined: 8/27/2009
Posts: 159
Location: California
Editor, Experienced player (587)
Joined: 10/22/2016
Posts: 581
Location: Argentina
Is a valid goal do "All" levels? Some levels will have to be done 2 times, because there are 2 gogo dodos in different paths, each one takes you to a different levels.
You can see more TASes on my youtube channel
Skilled player (1459)
Joined: 11/26/2011
Posts: 656
Location: RU
Evil_3D wrote:
Is a valid goal do "All" levels?
Of course! It is good goal. Why not? https://www.speedrun.com/bht#All_Stages The philosophical retreat: There are limited amount of good Sega Genesis games and most of them already have TAS. The next logical step to enlarge our joy (besides improvements old runs) is to make runs for new categories / interesting goals. I will not be surprised even if TAS for goals like "All carrots" will be created in next 10-20 years.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)