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this tas use warp zone to world 5 in 4-2

Samsara: Claiming for judging.
Samsara: As several people in the thread have pointed out, this movie is significantly slower than our current any% record, as well as significantly slower than over 1500 RTA runs, as well as significantly slower than your own rejected SMB1 All-Stars run. With SMB1 being arguably the most TASed game of all time, deep knowledge about it is everywhere, and as a result standards for the game are extremely high, to the point where even single frame losses(1) may warrant optimization rejections.
To quote myself from the last time I judged a submission of yours: "Every frame counts. There should be no visible mistakes or suboptimal movements anywhere in the run, let alone within the first minute. It may take thousands, even tens of thousands of re-records, but have patience and you will achieve incredible results." I would highly recommend reaching out to the community for help, utilizing Userfiles to gather advice and learning how to properly optimize a TAS as a result. We're a lovely community, we're definitely willing to help if you want to reach out to us.
(1) yes i know it's smb1 and there's frame rules that make single frame losses impossible outside of 8-4, jeez, heck, gosh, wow,


TASVideoAgent
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This topic is for the purpose of discussing #8055: eladogGames's NES Super Mario Bros. "warps" in 12:35.16
Spikestuff
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The current "any%" to Super Mario Bros is this TAS: [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31 Please take your time and use the tools available to you in FCEUX and use the userfiles. Go again when you've optimized all you can.
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Dimon12321
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Hello, eladog. Welcome to TASVideos! As pointed by other people, your TAS can be done faster. Besides, "warps" by HappyLee shows better movement optimization. Even World 1-1 can be done faster. The goal choice is also not well-selected. You're using warps, but not the ones which lead to the fastest game competition. In speedrunning, people either use fastest warps to complete the game, or not use warps at all (a.k.a. "warpless"). It's good to see a TAS which uses a non-ordinary route, but it's not acceptable this way.
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it’s a well known fact you can go to world 8 from 4-2. voting no for suboptimality.
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Post subject: I use Optimization
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Spikestuff wrote:
The current "any%" to Super Mario Bros is this TAS: [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31 Please take your time and use the tools available to you in FCEUX and use the userfiles. Go again when you've optimized all you can.
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LogansGamingRoom wrote:
it’s a well known fact you can go to world 8 from 4-2. voting no for suboptimality.