(Link to video)
Why?

After the previous publication some mistakes were noticed. Then there was a big discussion about unpublishing runs and stuff. So I made a movie fixing the mistakes. Then I found two more mistakes. Then I started questioning how to even apply the four colour theorem to pixel art with outlines. Then FractalFusion made this insane list. If you find any more mistakes, I will delete my account correct them.
I contacted warmCabin 10 days and haven't had any response (and the mistakes in the thread have been around for longer).

Fixes

1 is an edge case. There was also some discussion about the black part of the eyes. If you consider it the same colour as the inner eye then the yellows on dinosaur 6 are touching, but this goes against common sense.

Unpublishing the previous run

Sounds like a fun discussion. I will say that the author and judge both made a mistake on the previous submission, and unpublishing can rectify that. It's probably equivalent to a 100% run not actually getting 100% (and that being known at the time, rather than a new discovery towards 100% later on).

Special thanks

No thanks to these goobers:
  • Kenneth Appel
  • Wolfgang Haken
  • Representative Jay Obernolte
  • Tommy Tallarico, co-creator of the Roblox "oof" sound

ViGadeomes: Claiming for judging.
ViGadeomes: This movie improves the previous publication both in term of goal (fixing mistakes) & optimizations, great job to both of you !
The movie's feedback isn't there but the most important was the one from the first version of it.
Replacing the movie with an improvement.
Accepting to Alt. over the previous publication.

despoa: Processing...

TASVideoAgent
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Masterjun
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Then there was a big discussion about unpublishing runs and stuff.
Oops.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
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I will say that the author and judge both made a mistake on the previous submission, and unpublishing can rectify that. It's probably equivalent to a 100% run not actually getting 100% (and that being known at the time, rather than a new discovery towards 100% later on).
The analogy with "full completion" is incorrect, because there's no clear pre-defined known in-game limit we're aiming for. A more correct analogy is "maximum score" where there's no known limit and we're just trying to maximize it by applying due diligence. If someone finds a way to get more score, that's a clear improvement. An imperfect movie is not anyone's mistake. On the contrary, only aiming to publish unimprovable movies would be a mistake. There's an argument that the published run didn't achieve its own goal. Indeed if its goal was, say, collecting all items, and it missed some, it would have been a mistake. But we don't consider the "pacifist" label a mistake for movies that have to kill enemies nobody knows how to not kill. We have to kill them, and if somebody manages to avoid that, a new run obsoletes the old one. Since there's fundamentally potential for missing more spots to properly color, I don't think we're only allowed to have one definitive version of this goal published, replacing the movie every time an improvement is found. Just like with all other human-invented goals in Alternative, initial enthusiasm is enough to publish the category itself, and then new iterations don't even have to be entertaining anymore, because we already know there's demand, and people interested in both watching and making it. Another argument was that if we don't unpublish/update the existing publication, the burden of making a new submission would be on the same author, which would not be a good idea. And I don't see why the original author is the only one allowed to participate in that movie, and nobody can simply go and submit an improvement like Randomno did.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
CoolHandMike
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Is there really no other option than that.... purple/yellow stripe strip "color"? That kind of makes it look like now those areas are conflicting with surrounding areas too.
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CoolHandMike wrote:
Is there really no other option than that.... purple/yellow stripe strip "color"? That kind of makes it look like now those areas are conflicting with surrounding areas too.
I suppose there are other options. It would lose some frames on some dinosaurs.
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Damn, what'd I miss?
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OK, I managed to dig up a WIP from back in April with some of these fixes and some other random hot takes I apparently had. User movie #638252789553792720 It is provided as is, with no warranties, express or implied. I still need to splice in the #5 and #13 fixes.
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Here's the splice, it's 45 frames faster. User movie #638253299285074921
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I'm not opposed to the changing #6 and #17, as long as they're logically consistent with #1. I think the toes on #1 are one pixel closer to each other than the segments on #6 and #17, so it should be fine.
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Alright, I found some improvements on 2, 5, and 13, and I added my hot takes on 7 and 16. User movie #638253472486465559 Aaaaaaand I just realized #11's little chest region can be yellow.
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Last one, I promise. User movie #638255087602508378 Big thanks to FractalFusion for writing up those adjacency lists in the previous submission. I feel vindicated.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5436] NES Color a Dinosaur "four color theorem" by warmCabin & Randomno in 08:09.93