(Link to video)
SHIFT is a Flash game where you press the Shift key to rotate the level and invert the solid ground.
This improves on the previous submission by 1.4 seconds of in-game time. It is optimised for in-game time, which requires pressing left at the end of the game to hit the spikes earlier, saving 0.2 seconds. Without this it would be 2:43.80 (4095 frames).
SWB Pro mentioned some improvements to the current publication on Discord so I compared the real-time runs. I noticed a jump in level 7 could be avoided, which saved 0.6 seconds. EZGames then went through the movie again and synced it to the current version of Ruffle, and found some more improvements. They noted that jumping into a ceiling on a downward descent is faster than simply falling. This saved some frames in various places.
In level 8, the character falls past the moving platform without briefly standing on it, for no apparent reason other than emulation differences to the previous submission.
Based on RTA evidence, the clip on the last key level appears to only be possible in Ruffle. This was also used in the previous submission.

Samsara: File replaced with the correct version.

InfoTeddy: Claiming for judging.
InfoTeddy: I can verify that despite the apparent differences in time, this indeed is an improvement over the previous movie when both are played back side by side. Accepting as an improvement over [4856] Flash SHIFT by EZGames69 in 02:45.08.

Spikestuff: Processing...

TASVideoAgent
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This topic is for the purpose of discussing #8562: EZGames69 & Randomno's Flash SHIFT in 02:45.92
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Hi I submitted the wrong file :) User movie #638284377521030555
GJTASer2018
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Based on RTA evidence, the clip on the last key level appears to only be possible in Ruffle. This was also used in the previous submission.
Wouldn't this technically count as an "emulation error" and thus the game isn't being emulated well?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Samsara
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"Emulated well" doesn't mean "completely free of any and all emulation errors", it literally just means "emulated well enough to look like standard gameplay at a glance". Really, the rule is meant to prevent taking huge advantage of emulation inaccuracy more than anything. Something minor like this shouldn't be factored into judgement - Worst case scenario here is that Ruffle fixes it in a future version and a new, more accurate run would obsolete this one even if it's slower.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
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The colours in my encode are slightly off. The black should be #000000 when it's faded in completely. Not sure at what point it changed.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5606] Flash SHIFT by EZGames69 & Randomno in 02:45.92