I used VisualBoyAdvance under the GB setting.
    * Uses warps
    * Abuses the map warp glitch heavily
    * Manipulates luck to save time
    * Takes Damage to save time
    * Uses game restart sequence
My aim for this game was to complete it as fast as possible. I take damage this time while fighting the axe warrior to save time.
Links Awakening is an adventure game where Link must collect instroments in order to wake the wind fish and find his way off Koholint Island.
I completed this game without collecting any instroments! The only Item I collect is the L-1 sword and the L-1 shield. The method for beating this game seems to be well known, and am shocked that I don't see a time attack for it. Thanks to David Wonn for his well known glitches. ( http://kontek.net/davidwonn/ ). The only differences between what he features and what I did was that when warping to the level 8 in-game warp: You do not have to restart the game then, rather falling on the right hole will warp you straight to that warp! That saves a lot of time. I also don't wait for the nightmare to go into play after I am done glitching up the final battle. I found a way to make the game glitch somewhat the same, but made the battle between the Aghanims more difficult. However it was faster this way! This game was hard because luck manipulation was very random it seemed. I wasn't fighting the game to create just a good path, I was fighting the game to glitch right as well. When I am fighting the Aghanims it appears that I waste time by missing the first set of balls. This cannot be helped.
This is my second run of this game, the ending included this time. I shaved 21 seconds off my last run, which I didn't think was possible.
I took the advice of torbjrn. Thanks! I do feel like a moron though, as I probably should have known this before hand. Like I said, I'm still new at this. Kind of like burning your hand in fire. You do it once and you learn forever, and hopefully you won't do it again. Furthermore I'm sorry to everyone for jumping the gun, of course I probably made myself look more like a fool then anything else...Please forgive me and this is my LAST ONE. I'm not doing this run again unless I am given a real reason to.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
is this now the final version?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
YES! I will not submit anymore, I am happy with this. If someone can beat this now, then I humbly admit defeat ;)
Soft Blue Dragon
Joined: 1/31/2005
Posts: 121
Better this time. I hope next time I can see your GBC movie of the same game for a complete run.
Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
Someone beat this for me. I know I made a fool of it, but maybe if someone else does it, it will make it a good run :)
Soft Blue Dragon
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
There's still the autofire problem everywhere. Unless you were very lucky, those frames probably add up. Instead of holding autofire, frame advance it until you find the earliest frame you can press the button. Also, you take an extra swing every time you load up your sword. You can start holding the button again in the middle of the spin.
Player (105)
Joined: 6/7/2005
Posts: 290
Location: New York
Truncated wrote:
There's still the autofire problem everywhere. Unless you were very lucky, those frames probably add up. Instead of holding autofire, frame advance it until you find the earliest frame you can press the button. Also, you take an extra swing every time you load up your sword. You can start holding the button again in the middle of the spin.
I realized this after my run...I thought I was saving time by doing what I did. I do feel better that I don't have a worse time anymore then what was being discussed on the forums. However, a couple of people expressed their irritation that I kept going "no wait I messed up!" and not realizing it before I submitted. So I will leave this one be and hope that in the future I do not make the same mistakes...
Soft Blue Dragon
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Whoa, I knew about the screen warp bug, but I didn't know you could use it to create that massive glitch at the final boss room! Impressive! I'd vote 'yes' if I could!
Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
very original and very unexpected. i always thought you needed the fairy powder to deafeat the shadow boss. voted yes. would vote yes 1000 times if i could.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [387] GB The Legend of Zelda: Link's Awakening by DonamerDragon in 04:27.68
Joined: 3/19/2005
Posts: 63
Location: SuPeRZzT LaNd
what kind of codec is this (the avi)? it doesnt play for me, only the sound
HWIOHIIOWHIOHIDH HEBlkbnrkashpoirhjpakirhkl;23332232322
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
gamedirector wrote:
what kind of codec is this (the avi)? it doesnt play for me, only the sound
Did you read the FAQ, as suggested on every page of this forum? http://tasvideos.org/CodecProblems.html
Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
Very cool. I love seeing new gameboy TAS's up for download.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
So this was published anyway... is Donamer or anyone else planning to update it with the possible timesavers known?
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
WTF is going on in the movie?
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Former player
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Hehe.. the movie is kinda confusing if you dont know what going on. There is a fun glitch that allows you to fast forward through the map by using the the well know "map-trick" glitch.(I dont remember the glitch name) Just excatly when you reach the end of the screen and it begins to scroll you press Select. If you have done correcly you will end up at the other side of the screen in the next area. A really cool glitch.
Wheeeehaaa.. Yaaayy..
Former player
Joined: 6/28/2004
Posts: 219
Location: Raccoon City
If someone would post exactly how to do whatever the hell is going on in there, i wouldn't mindtaking a stab at it. p.s. why is the avi so small? is it just me, or is this avi substantially smaller than the super mario land avi? not smaller, in mb, but smaller, dimensionally.
Joined: 5/6/2004
Posts: 8
Location: Québec
The VBM file doesn't seem to work with me. I downloaded the prog, the ROM, but when I try to play it back, it doesn't appear in the list. It really has the .vbm extension, but VisualBoyAdvance can't recognize the file. What's wrong ?
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Trax wrote:
VisualBoyAdvance can't recognize the file. What's wrong ?
Are you using the right version of VBA? Also, make sure to use the right version (v1.0) of the ROM, since the bug this movie relies on was fixed in certain versions of the game.