Joined: 4/23/2004
Posts: 150
hanzou wrote:
Yes. I looked this up in the FAQ just now, and 6-1 is one of them.
Thanks, hanzou! Andreas
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
It's not the same with cheats enabled...
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Hm. Actually, now that I think of it, go with overall time not fastest time per level, but still no clouds. Make it a 100% run.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
Patashu wrote:
Hm. Actually, now that I think of it, go with overall time not fastest time per level, but still no clouds. Make it a 100% run.
Did you post this suggestion in the wrong thread? Genisto's run here isn't really aiming for fastest anything or 100% of anything (I think).
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
... Darn, you're right. There's another SMB3 thread here, I know it...
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Joined: 4/17/2004
Posts: 275
GeminiSaint wrote:
It's not the same with cheats enabled...
Co-signed. :[
Player (21)
Joined: 10/14/2005
Posts: 317
By the way Genisto, I just wanted to say thanks a bunch for fulfilling my request in that other thread.
hanzou wrote:
let's make some good minute-long runs that accomplish that same goal [showing off all the suits] and will never be published due to [cheating].
daniayaw wrote:
i cant get genisto files ;_; why dont you use dehacked's filestore?
Because Dehacked's microstorage can't host .cht files yo! But yeah Genisto's server will probably go down again soon, so I'll mirror the files just in case: Super Mario Bros. 3 (U) (PRG1) [!].fcm Super Mario Bros. 3 (U) (PRG1) [!].cht Super Mario Bros. 3 (U) (PRG1) [!] Genisto.fcm
Anon wrote:
GeminiSaint wrote:
It's not the same with cheats enabled...
Co-signed. :[
Gee guys thanks for stating the obvious. Did you guys at least appreciate the real good news in his post, and watch the "preview" non-cheat movie? I think it's awesome that he's now done with worlds 4, 5, and 6. [Edited by Bisqwit: No longer forces the page super wide]
Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
hanzou wrote:
Because Dehacked's microstorage can't host .cht files yo!
actually, i was talking about the previous non-hacked wip only^^ which i watched some hours later, and yeah, its really good, but desynched to me in world 5.. maybe because i was using blip's fceu.. i'll watch again later in nitsuja's
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Wow I had no idea he was doing the original amazing run still. I should read posts more carefully. 5-5 was definitely "amazing". I was using Nitsuja's FCEU and I got a desync in the first level of world 6...Mario gets hit by the last piranha plant and so he misses the card at the end of the level.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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Posts: 2687
JXQ wrote:
I was using Nitsuja's FCEU and I got a desync in the first level of world 6...Mario gets hit by the last piranha plant and so he misses the card at the end of the level.
If you're using the newest version of the emulator with that partway-through-world-6 version of the movie, it should actually desync at the end of world 5 (in that lava fortress on the upper sky part of the world where he would suicide anyway but a bit later). Unless you can find the 2 magic numbers of missing data to enter into the boxes, that is, although it's probably easier to just insert/remove a frame of lag instead. Sorry, but I couldn't get that particular movie to stay in sync past there after the random timing bugs were finally fixed, not when I had to fast-forward through 35+ minutes each attempt before finding out it didn't work again. And, I agree about 5-5 being great. (I kind of wish the run didn't have "amazing" in its title because I keep wanting to call parts of it amazing then realizing it would sound redundant.)
Player (206)
Joined: 5/29/2004
Posts: 5712
Why not "the crazy good run"?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/17/2004
Posts: 275
hanzou wrote:
Gee guys thanks for stating the obvious. Did you guys at least appreciate the real good news in his post, and watch the "preview" non-cheat movie? I think it's awesome that he's now done with worlds 4, 5, and 6.
Actually, I didn't catch that. Must have missed it in all the confusion. Thanks for the info.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Is there a version of FCEU I can use to watch this run without any desync at this point? Or is Genisto going to redo the last part of the run so it syncs up with the later FCEUs? Nitsuja, I was using the third revision you've released recently to get the desync where I did. It also desynced there for your second revision, and for Blip's FCEU (but I loaded savestates in read-only mode for the last two tests).
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 11/24/2005
Posts: 7
I just wanted to post to say that I enjoyed both runs, especially the cheating one. There was something neat about seeing Mario run around in a Hammer Bros. suit in the first and second worlds, even though it's not exactly kosher. My favorite parts were in Giant World, where Genisto threw the giant turtle shells into everything... that was totally unexpected :) Keep up the great work, I look forwards to viewing the completed run!
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Joined: 3/8/2004
Posts: 7469
Location: Arzareth
I enjoyed the original "full amazing" run, but I didn't enjoy the cheating one enough to justify the use of the cheats.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Two questions: 1) Is there any version of FCEU available that will play Genisto's full amazing run without desync? (asked above, but really hoping for an answer) 2) I plan on starting a SMB3 warpless run soon. This game seems to suffer from some strange desyncs. What version of FCEU would be recommended to use, or should I wait for a bit for a new update?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
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How do you load a .cht file in FCEU for Linux?
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Joined: 12/21/2004
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JXQ wrote:
2) I plan on starting a SMB3 warpless run soon. This game seems to suffer from some strange desyncs. What version of FCEU would be recommended to use, or should I wait for a bit for a new update?
Use the latest FCEU version from the FCEU thread. The desyncs were mostly because Nesmock removes the save state data from the movie, and FCEU used to rely on that save state to stay in sync. Now Nesmock has the ability to transplant the save state data back into the movie (I think) and even if you use nesmock on your movie and don't do that, it still won't desync in the new version of FCEU.
JXQ wrote:
1) Is there any version of FCEU available that will play Genisto's full amazing run without desync?
When you play back the movie in the newest FCEU, you'll see 2 boxes for entering values. Those are the data that's missing from the movie file, causing it to desync. If you can figure out what values to enter, it should play without desync at least through part of world 6 (note: the default values go through most of world 5). Previous versions of FCEU just used basically random/arbitrary values, so you could also try your luck with those... Either way you have to watch from the very beginning of the movie file (no resuming from savestates) to see if it worked. As I said before, it would probably be less effort to hex edit the movie input - it's an off-by-one-frame-of-lag thing.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
When I play the movie with v3 of FCEU's update (the first one with fast-forward that skips frames), it desyncs in 6-1, jumping over the last plant. By changing the press of A button during that jump to last two frames longer, the run then makes it to 6-3. When running over the one-block-wide pillars, it looks like Genisto got super-speed, but I can't get it to happen no matter what I try. I also tried hex-editing from the desync in World 5's lava fortress and got stuck after getting the starman. The flight power doesn't act the same. Harvey Birdman: "Sigh!" Also thanks for the info on FCEU. What's Nesmock?
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
JXQ wrote:
When I play the movie with v3 of FCEU's update (the first one with fast-forward that skips frames), it desyncs in 6-1, jumping over the last plant. By changing the press of A button during that jump to last two frames longer, the run then makes it to 6-3. When running over the one-block-wide pillars, it looks like Genisto got super-speed, but I can't get it to happen no matter what I try.
Well, still don't use that earlier version. It only sometimes gets all the way to 6-1, it's kind of random about it (and frustratingly, whenever I tried getting the initial values it used from it, it didn't end up going that far).
JXQ wrote:
What's Nesmock?
http://bisqwit.iki.fi/source/nesmock.html It's also in "fceu\utils\" of the newest FCEU (windows binaries), which uses it to (attempt to) play Famtasia movies.
Player (21)
Joined: 10/14/2005
Posts: 317
TMR wrote:
How do you load a .cht file in FCEU for Linux?
Having played with the *nix FCEU recently I'll answer this question, albeit three weeks after it was asked. Aside from in the netplay module, there seems to be no option to load a cheat file explicitly by name. You need to give the .cht file a name that matches the ROM. For example if your SMB3 rom is saved as smb3.zip, you need to copy the .cht file to ~/.fceultra/cheats/smb3.cht. edit: I guess using the .fceultra path for this is pretty reasonable, considering the movies, save-states, savefiles and snapshots still go in there anyway.
Post subject: Two questions about SMB3...
Joined: 11/26/2005
Posts: 285
[URL=http://imageshack.us][/URL] When I land from the first jump I jump again and I touch the P-switch from beneath. And I get warped through. This can also be done with little Mario. Is this new, and is it a trick that can be used in a TAS?
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Location: Norrköping, Sweden
I for one have never heard of it, and it isn't mentioned on the "Super Mario Bros Tricks" page... It looks pretty cool, though I don't see where it can save any time.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
The only instance I could think of it saving time would be warping through a ceiling to take a shortcut...but I can't think of a circumstance in SMB3 where this would apply. I'm guessing that during the frames a ? block is in the process of being hit, it doesn't exist as a barrier.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 11/26/2005
Posts: 285
JXQ wrote:
I'm guessing that during the frames a ? block is in the process of being hit, it doesn't exist as a barrier.
Note the coin switch. I think that's what causes the warp.