(Link to video)
This is an improvement of 582 frames over #5573: link_7777's NES Alfred Chicken in 11:32.04.
The timesaves come from a more extensive use of the flap trick to fall faster, and a few skips and optimizations.
The flap trick is done by flapping, by tapping A, just as you start falling, as a rule of thumb, the frame to flap is two frames before the first frame you can start dive bombing. This trick saves about 2 frames per fall, where fall speed matters, and can be seen specially on room 1 of Stage 3, where this trick is used on each individual fall when breaking the blocks.

Optimizations

  • In room 1 of Stage 1, I get a mouse to be at the right position and time to dive bomb it from below, which is faster than first jumping on the platform to the right.
  • At the end of Stage 2, I dive bomb from below a snail to climb in a more direct path to the last ballon.
  • In room 1 of Stage 4, after doing room 2, I go past a ballon, this is because you'll have to wait there anyway after doing room 3
  • In room 3 of Stage 4, I manage to get the platform to appear earlier with different movement and waiting in a different spot
  • In room 5 of Stage 4, I dive bomb the mine, wich lets you go in a more direct path to the button
  • In room 2 of Stage 5, I get one mine that blocks your path to get on screen earlier, since things offscreen are slower
  • In the last bossfight, I kill the boss closer to the center so when killed it travels less distance

RNG

Unfortunately, due to some RNG I wasn't able to fix, there's a small timeloss of about 10 frames on room 1 of Stage 4, after room 3. One mouse doesn't wait, so its on the wrong spot, forcing me to dive bomb, wich since it has a set height it gives you, higher than a normal jump, I lose some frames falling to then be able to jump again.

nymx: Claiming for judging.
nymx: Well, this is a really nice improvement. Nice to see mechanics getting exploited even further. In regards to the loss of frames, over an RNG difference...these things happen. I can think of a two games I've TASed where improvement TASes were created and some spots just won't cooperate as before. Its unfortunate, but very understandable and quite fine in this case. Great work.

EZGames69: Processing...

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #8822: Induviel's NES Alfred Chicken in 11:22.36
Post subject: Movie published
TASVideoAgent
They/Them
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Posts: 14884
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5767] NES Alfred Chicken by Induviel in 11:22.36