In the any% run of this game, there are only 5 worlds that are required to complete the main game, but there is one bonus world after beating the main game and I was a bit disappointed there was no way of sneaking in this extra world into the base run. So instead, I've decided to submit this as a single level run that starts off where an any% run would have finished.
World 6, despite having what appears to be 8 levels on the level select screen, there are actually only 5, with the last one being a sandbox level (make-you-own) so I think ending on level 4 is suitable (for proof there are only 5 levels, view line 90), leading to a fairly short run in total. Furthermore, there's only really one level that is played in anyway close to how the developer intended.
Starting from a completed file also presented a small but appreciated benefit I really wished was available in the any% run, that being whatever inventory we wanted. Originally I had stocked it with multiple burgers, ice blocks, boomerangs and fire, but in the end it turned out fastest to just have a single burger for the start. For entertainment's sake I'd argue for the allowance of this, as it makes it much more difficult and slower to work with just what the levels give us, plus, this does start after the completion of the base game after all.

Level 1

To start off with, I didn't want to disappoint and ended up cramming two wall clips in the first few frames. The first was pure luck and in no way expected but the second is definitely faster than going under the wall. Halfway through, there is more precise burger movement to get on top of the massive block wall through the downward force, skipping the lengthy process of blowing up the wall to et past. Apart from that, it's just quick burger movement to get straight to the end.

Level 2

Level 2 starts with yet another wall clip to skip collecting a key... and in the process skipping the entire level which would be quite slow.

Level 3

Finally! A level we now need to play properly. This level requires 5 orange keys to complete it, with now way to skip this requirement as the exit is well protected with multiple layers of blocks surrounding it. My route for this level was just working from the top down. The uppermost key required an ice block to bypass the slide, the next needed a boomerang to get through the blocks, the third was just at the far end of the level, the fourth blocked behind a large wall of ice, needing a barrage of burgers to destroy it, and the fifth usually needing a cart to ride to it but a well-placed burger and jump can get it and still land on the slide to get out safely. I originally had stacked out my inventory for this level but came to realise everything was so perfectly placed it saved time to just use what was given.

Level 4

Just a final level with a road of springs as you scroll past money bags reading 'YOU ARE A SUPER PLAYER'. Well timed bruger placements and jumps get this level over quickly

Final comments

Was this TAS as good as the base run? No, really, it was quite anti-climactic. Am I glad I made it? Yes, it's always fun to come back to this game and experiment with new clipping spots and to finally have shown off all main-game aspects of Nova.

nymx: Claiming for judging.
nymx: Replacing submission movie with an updated version.
nymx: First off, i want to thank DrD2k9 for the talks on this submission. At first we had disagreements on how this submission was going to be classified, but we finally ended up seeing that this fits in "Standard" against the following rule:
NewGame+ Runs that start from SaveRAM and carry data over from previous playthroughs, are allowed as separate branches for every standard goal. The unlocked new mode can be called differently in the game, "NewGame+" is just an accepted label for them all.
This run in fact does start from SRAM, which we confirmed that the inputs do run after the verification movie has been played; however, we wanted to be sure that the submitted BK2 file didn't interfere...so we copied the inputs over as "Clear Text" to the established session.
As for the run itself, this falls in-line with the previous 5 worlds...using all the good tricks. I cannot argue with the optimization, since nothing popped out at me to check. Good work on this. Also, wanted to thank LogansGamingRoom for his contribution to the discovery of a number of frames to cut.
Accepting to "Standard" as a separate branch as noted in the submission..."World 6".
fsvgm777: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This topic is for the purpose of discussing #8834: Cephla's NES Nova the Squirrel "World 6" in 01:02.71
Skilled player (1114)
Joined: 8/7/2021
Posts: 92
Location: Southern England
Thanks to LGR pointing out a spot for improvement, I went ahead and saved 5 frames at the end of level 2 https://tasvideos.org/UserFiles/Info/638405033601703225
DrD2k9
He/Him
Editor, Judge, Expert player (2213)
Joined: 8/21/2016
Posts: 1090
Location: US
Is this level 6 accessible before beating the game, or is it locked until after the game is beaten?
Skilled player (1114)
Joined: 8/7/2021
Posts: 92
Location: Southern England
It's locked behind completing the preceding world like all the others which, in this case, requires beating the main story
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5784] NES Nova the Squirrel "World 6" by Cephla in 01:02.71