(Link to video)
IMPREVEMENT HERE: https://tasvideos.org/UserFiles/Info/638433937038379769 judge can replace with this new moviefile here.
This is a 3d fighter game, uses sonic characters to play in virtua fighter game style with a few special moves for each character to make the game more interesting.
This is also one of those games like smash or sf alpha 3 in which characters can escape combos. If you're being juggled, you can risk flipping out of the combo with button presses but depending on how you flip this may make you more vulnerable, the first CPU character Knuckles almost never flips. But the rest of the cast does it frequently, enabling much faster rounds with single hard hit moves that normally would be very slow. I try to use sometimes the flipping to my advantage, for example against Bean! Counter hits allow for more damage but for some reason the damage seems to be variable against different characters.
By the way the speedrunnning community doesn't take the last fight into account when timing their runs, but you can get a bad ending if you don't finish eggman in time. I don't find that very interesting, as that would make Sonic a virtually better character that would be impossible to beat using the SHORTEST INPUT RULE as sonic can go invencible in the second round against metal sonic, and input absolutely nothing on that second round and win the fight against metal AND then lose by havingh no inputs against eggman but still complete the game in the RTA rules. For this reason, I decided to get best ending and not use the RTA rules that allow for bad ending. This is not a criticism towards them, it just doesn't seem entertaining and I respect their decision.
i dsont know why it says SRAM i had deleted the savefile when starting the run
I'd like to thank my family and the sonic fighter fans, for making awesome videos and their discord: https://discord.gg/fN6Y9PfaeP

feos: Claiming for judging.
feos: Updated the movie.
feos: Fixed the branch to not contain the game and difficulty mode.
feos: Trimming blank input at the end and accepting.

EZGames69: Processing...

TASVideoAgent
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GJTASer2018
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Is there a reason you decided to TAS this instead of using MAMEHawk to do the original arcade game?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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Posts: 1690
Location: Brasil
not aware of mamehawk and honestly i had a very bad time with the arcade emulator back in the xmen versus SF TAS, i'm not too keen on arcade emulation
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Player (44)
Joined: 8/3/2023
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In the arcade (M2) version of this game, both the replay and score screens can be skipped by pressing the P1 button. Is there an equivalent functionality on this port of the game?
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I didn't know you could do that, i tried here and only the start button does skip all those cutscenes, i never tried that before, if you think it that makes the run bad so be it. I only tried optimizing the fights because i didn't know you could skip that. I only tried skipping the ufo cutscene.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Active player (434)
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Posts: 1690
Location: Brasil
https://tasvideos.org/UserFiles/Info/638433937038379769 judge can replace with this new moviefile here. i redid the TAS from the second knuckles fight, in most fights i got improvements in ingame time as well some were slight losses but not by much the gains were much bigger than i thought. Prepare for BOMB ASSISTED SPEEDRUNS. Link to video
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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What's the difference between characters and why was this one used?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They're all different in terms of combo strings and special moves. The special moves are the most different between them. Bark the polar bear is a grappler and heavy hitter, normally he could suffer from slow startups or lengthy move animations, but here we just dodge or prevent most hits and use our wall bouncing kick, the kick would scale if the enemy didn't flip but in this difficulty setting only the first fight the enemy isn't flipping, it's the biggest 1 hit move i managed to find in this game with a reasonable startup and recovery. His grappling has very slow animations and went unused unfortunately. He's truly the Zangief in this game.
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5861] GC Sonic Gems Collection: Sonic the Fighters "Arcade" by KusogeMan in 05:14.05