Submission Text Full Submission Page
So, I need a break. All this Myst is insane, so instead I decided to do some Dragon's Lair.
I mean after all-- the old Sega CD submission is actually viable to be rejudged... on the grounds of the next BizHawk release, cause updated core.
Anyways, The DS version-- huh, what's that?
The Arcade release from 1983 has 74 releases?
slowly fading out of existence
croaked voice into existence
The DS version has two available releases, Arcade and Home.
Arcade is as is to the original release, it has everything you want... Home is "and more".
And because this title is brutal, I put it on hardest for tighter timings.
The game manual refers to the modes in title case, so that's why it's branched as such.

eien86: Claiming for judging.

eien86: Unclaiming, since I cannot personally determine "Arcade" mode is not contained fully inside "Home" mode. I'll leave this to somebody more experience with the game

DrD2k9: Claiming for judging.
DrD2k9: Initially I was on-board with Arcade mode standing along side Home as a separate publication due to the differences in room sequence, thinking that these routes were coded to be different. But after some discussion among staff, it appears that the differences in routing between this run and the published Home mode run result from 2 main factors:
1) The Home mode has an additional gameplay scene (The Drawbridge), as well as some extended animations.
2) RNG - The sequence of rooms being randomized in order to provide replay value to casual players.
3-ish) As a note: per Spikestuff, there is another difference between the 2 modes. In Home you repeat the section you screwed up, in Arcade you move on (and be forced to come back to it later). But this doesn't impact the TAS as rooms aren't done wrong.
So in theory, it could be possible to find an RNG seed that would yield a room sequence for Arcade mode that matched the sequence for Home mode. This means that the entirety of Arcade mode is seen in the already published Home mode. As such, this submission can't be accepted for publication based on current policies; but it's a good run for Playground.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15585
Location: 127.0.0.1
This topic is for the purpose of discussing #9233: Spikestuff's DSi Dragon's Lair "Arcade Mode" in 11:36.82
nymx
He/Him
Editor, Judge, Expert player (2235)
Joined: 11/14/2014
Posts: 932
Location: South Pole, True Land Down Under
I absolutely loved this game when I first saw it in the arcade. I was intrigued with the presentation of it; however, I had no clue what to do with it. I wasn't about to waste quarters to figure it out...so I just watched other people. oh...Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX