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...aaaaand here's the sequel.

Game objectives

  • Emulator used: libTAS v1.4.6 + ruffle-nightly-2024_12_16
  • Takes intentional damage
  • Genre: Platformer
  • Unofficial game: Fan game

Settings

  • Linux version: Ubuntu 24.04.1 LTS (Through WSL2)
  • SWF MD5: 3f58d593e6f0ea2cb4605a84f4f35b77
  • --no-gui command line option
  • Renderer: Vulkan
  • Game was obtained through Flashpoint.

Comments

This is a TAS of Paper Mario World 2. This is the followup to the previous Flash game, this time released in 2010 by Lesjuh once again. Mario goes through the desert this time around, now having to defeat a new enemy, which also has a skull looking face (which looks like it came straight out of Super Meat Boy or something). This game feels overall more polished than the first game, though it still has it's quirks.

Mechanics

Just like the first game, this sequel runs at 35 FPS.

What's retained from the first game

Holding your inputs to perform actions is still present. Jumping for the most part is the same. It goes in a fixed jump height no matter how long you press the Up key, this fixed altitude is specially evident in the quicksand and lava espace sequences. Collecting enough coins restores some of your life.

What's patched

Jumping and swinging your hammer at the same frame was patched. You MUST stand still in order to swing your hammer now. You'll interrupt the animation if either you jump or you move.

What's new

You have a run button now (or key I guess). By holding Ctrl, Mario will run slightly faster. Damage boosting of hazards such as flamethrowers seemingly zip you for a bit when you get hit.

Run comments

Again, the run is pretty straightforward, but there's a couple of areas of note.
The Mario Sunshine Secret Course esque section I had to wait for the firebar and platform cycle to let me walk through without getting hit, as the hitbox for those firebars is deceptively huge.
The boss fight again, has a rather scripted attack pattern. His head will lower at an angle to let me know when to hit him with my hammer. I hit him at the earliest frame I can.

Other comments

When playing back the TAS, keep in mind that you'll need to restart libTAS if you want to play it back again because of some weird problem where ruffle could freeze if you try and pause the movie. The movie plays back perfectly fine otherwise. Maybe it's just me.


TASVideoAgent
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This topic is for the purpose of discussing #9419: dekutony's Flash Paper Mario World 2 in 05:20.83
mohoc
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Posts: 41
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Casual encode: Link to video

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