Astro-Panic! (Compute's Gazette)

"Astro-PANIC!" is a fast-paced, high-speed, all-machine-language game. The object is to defend your cannon, maneuvering it left and right as alien saucers dodge and dive in a relentless attack.
This game was published in February 1984, via the very popular magazine for the Commodore computer series. It was a monthly issue that provided articles for many different things. Some of which included, BASIC programming tips, Machine Language Tutorials, "Type-In" games, review of software, and more. The author, Charles Brannon, was a great contributor to the magazine for many articles and programs. Astro-Panic was one of his most popular games, written completely in Machine Language.
The article for this game can be found on page 68 of Compute's Gazette Issue 8 (February 1984)

Why TAS This Game?

This is a remake of my original submission, where it removes the "Trainer Screen". This was back when I didn't know that the companion disks were available for download. In addition, the optimization was improved but I don't know by how much...due to it being changed from PAL to NTSC.

Game Difficulty and Ending

This game runs until it reach Level 15, where the game comes to a grinding halt...effectively ending the game.

Notes For Judges

  • This version is NTSC, as oppossed the previous version of PAL. This basically means the time will be faster, but the frames will be slightly more.
  • This version uses the official disk image of the Compute!'s Gazette magazine, thus removing the "Trainer Screen" that someone put in on the previous.

Effort In TASing (Not BOTed)

This game is an absolute RNG nightmare. Every frame can adjust an enemy ship, when its about to bounce off a border. The variations were enormous and prompted me to attempt a BOTed run. After checking a number of BOTing techniques, I realized it was not going to be an easy task...so I attempted to approach it manually. Recently, I finally decided to get this version ready for replacing the existing publication, where it uses a "Trainer Screen".

TAS Comparison

Human Comparison


eien86: Claiming for judging.

eien86: A great execution of this vertical shooter where some shoots destroy 2 or 3 simultaneous enemies. I can only imagine the pain of optimizing this without a bot. This execution is faster and from a more desirable version of the game. This means this movie should obsolete the previous ones ([4449] C64 Astro-Panic! by nymx in 00:44.65).
Accepting to Standard
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #9679: nymx's C64 Astro-Panic! in 00:38.23
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The extra 10 FPS makes a big difference for a game with as many gameplay pauses as this, and complements your improved gameplay. Very fast! I'm glad you improved this one.
nymx
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CoolKirby wrote:
The extra 10 FPS makes a big difference for a game with as many gameplay pauses as this, and complements your improved gameplay. Very fast! I'm glad you improved this one.
Thanks. NTSC made it even harder, as shots would pass right through the aliens, on the faster levels. It was quite the challenge.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6564] C64 Astro-Panic! by nymx in 00:38.23
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I don't usually watch exotic platforms, but I do like short movies like this one. Late Yes vote but still a Yes vote :D
I still learn more about English. https://www.youtube.com/user/McBobX100
I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.