Astro-Panic! (Compute's Gazette)
"Astro-PANIC!" is a fast-paced, high-speed, all-machine-language game. The object is to defend your cannon, maneuvering it left and right as alien saucers dodge and dive in a relentless attack.
This game was published in February 1984, via the very popular magazine for the Commodore computer series. It was a monthly issue that provided articles for many different things. Some of which included, BASIC programming tips, Machine Language Tutorials, "Type-In" games, review of software, and more. The author, Charles Brannon, was a great contributor to the magazine for many articles and programs. Astro-Panic was one of his most popular games, written completely in Machine Language.
Why TAS This Game?
This is a remake of my original submission, where it removes the "Trainer Screen". This was back when I didn't know that the companion disks were available for download. In addition, the optimization was improved but I don't know by how much...due to it being changed from PAL to NTSC.
Game Difficulty and Ending
This game runs until it reach Level 15, where the game comes to a grinding halt...effectively ending the game.
Notes For Judges
- This version is NTSC, as oppossed the previous version of PAL. This basically means the time will be faster, but the frames will be slightly more.
- This version uses the official disk image of the Compute!'s Gazette magazine, thus removing the "Trainer Screen" that someone put in on the previous.
Effort In TASing (Not BOTed)
This game is an absolute RNG nightmare. Every frame can adjust an enemy ship, when its about to bounce off a border. The variations were enormous and prompted me to attempt a BOTed run. After checking a number of BOTing techniques, I realized it was not going to be an easy task...so I attempted to approach it manually. Recently, I finally decided to get this version ready for replacing the existing publication, where it uses a "Trainer Screen".
TAS Comparison
Human Comparison
eien86: A great execution of this vertical shooter where some shoots destroy 2 or 3 simultaneous enemies. I can only imagine the pain of optimizing this without a bot. This execution is faster and from a more desirable version of the game. This means this movie should obsolete the previous ones (
[4449] C64 Astro-Panic! by nymx in 00:44.65).
Accepting to Standard