hakurei shrine destruction simulator 2026
Game objectives
- Emulator used: libTAS v1.4.7 + ruffle-nightly-2025_01_29
- Aims for maximum score
- Genre: Action
Settings
- Linux version: Ubuntu 24.04.3 LTS (Through WSL2)
- SWF MD5: a13a80d8292e92923f2be4331120fd84
- --no-gui and -g gl command line options
- Game was obtained through Flashpoint.
がんばれメーリン2 ~ 紅魔館を救え! ~ is the sequel to the first Ganbare Meiling flash game by AZIMITOKI I TASed last year. This game aims for score, rather than focusing on speed like the previous game.
This time, in a case where a post credits scene foreshadowing actually amounts to something, Suika Ibuki challenges Hong Meiling to a different type of duel. Suika throws a giant boulder at you, and you must hurl it back at her with as much force and precision as you can. Your final score depends on how perfect your grab timing, throwing angle and how fast you hurling it back at full force takes.
The core gameplay is basically the same, with one key difference. After grabbing the boulder, you MUST still hold the click you made earlier to change the angle the throw (or I guess kick) you perform later. Not holding the mouse click will make you lose the game. Everything else is identical, including building the meter at the bottom left (the same input pattern was performed here as well).
The best score I managed to get is "3940 damage" with "99 hits".
Thanks for watching.
ikuyo: Claiming for judging.
ikuyo: Hi! Don't have a lot to say here. Looks good, accepting.
Note to publishers, the game requires MS Gothic font install to properly display text.