Block Battle! (Compute's Gazette)

This is a strategy game for the 64 in which you and your opponent-either a friend or the computer-go head-Io-head in an attempt to move an army of blocks across a treacherous battlefield. What makes this game so tough is that it's actually played on three levels at once. But if you have a good memory and you're it little lucky, you can outmaneuver your opponent.
The article for this game can be found on page 20 of Compute's Gazette Issue 75 (September 1989)

Why TAS This Game?

The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 103rd TAS from this series.
Never played this and that is really sad. Why? After TASing this game, I found it to be an excellent strategy game! This was a magazine that I never purchased. It surely would have been an excellent edition to my collection.

Game Difficulty and Ending

There is no difficulty selection; however, this game has a clear and definite ending....where you are notified of your victory.

Details for the Judge

Frame 2304 is where I make the selection for "1 Player" mode. I bring this up, because it looks like I beat the game as a "2 Player".

Effort In TASing (Not BOTed)

I completely TASed this game from beginning to end, three times! After each run, I learned more about how the computer responds. Near the end of the 2nd run-through, I almost decided to submit; however, I noticed some things that I wanted to check out. On my 3rd run-through, I discovered that the AI is not as strong as I previously perceived. In fact, if I move the right block, the computer will do some pretty dumb things. For instance, I got the computer to sink two of its block's!

Human Comparison

None to be found.

Darkman425: Claiming for judging.
Darkman425: It took a bit of reading about the game in the magazine proper to understand the main mechanics of sliding blue rows and red columns to open up holes but I can understand this game enough to judge this properly. It was pretty silly and also fairly clever seeing the computer move pieces either straight into a pit or positioned in such a way where the next player tile shift drops the yellow piece into the pit. I guess the AI just couldn't handle weird and counterintuitive player moves. Nice work!
Accepting to Standard.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #10174: nymx's C64 Block Battle! in 01:59.296
nymx
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Here is a comparison video of my first and final attempts (which the difference is 4521 frames): Link to video
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6983] C64 Block Battle! by nymx in 01:59.296