Block Battle! (Compute's Gazette)
This is a strategy game for the 64 in which you and your opponent-either a friend or the computer-go head-Io-head in an attempt to move an army of blocks across a treacherous battlefield. What makes this game so tough is that it's actually played on three levels at once. But if you have a good memory and you're it little lucky, you can outmaneuver your opponent.
Why TAS This Game?
The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 103rd TAS from this series.
Never played this and that is really sad. Why? After TASing this game, I found it to be an excellent strategy game! This was a magazine that I never purchased. It surely would have been an excellent edition to my collection.
Game Difficulty and Ending
There is no difficulty selection; however, this game has a clear and definite ending....where you are notified of your victory.
Details for the Judge
Frame 2304 is where I make the selection for "1 Player" mode. I bring this up, because it looks like I beat the game as a "2 Player".
Effort In TASing (Not BOTed)
I completely TASed this game from beginning to end, three times! After each run, I learned more about how the computer responds. Near the end of the 2nd run-through, I almost decided to submit; however, I noticed some things that I wanted to check out. On my 3rd run-through, I discovered that the AI is not as strong as I previously perceived. In fact, if I move the right block, the computer will do some pretty dumb things. For instance, I got the computer to sink two of its block's!
Human Comparison
None to be found.
Darkman425: It took a bit of reading about the game in the magazine proper to understand the main mechanics of sliding blue rows and red columns to open up holes but I can understand this game enough to judge this properly. It was pretty silly and also fairly clever seeing the computer move pieces either straight into a pit or positioned in such a way where the next player tile shift drops the yellow piece into the pit. I guess the AI just couldn't handle weird and counterintuitive player moves. Nice work!
Accepting to Standard.