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This is a Dig Dug TAS in 12 Rounds with only 3 deaths. Made by KotyaTAS. In this TAS the enemies are dissapearing less than in 1 second. I'll be happy if my TAS will be on YouTube. Thank you for reading!)

nymx: Claiming for judging.
nymx:Welcome KotyaTAS. Here in this community, we require that all movies beat all known records at the time of submission. Having submitted a run that is slower than the RTA WR, disqualifies this effort for acceptance. Please take some time in studying our resource on how you can get every frame possible.
In my analysis of this run, I immediately saw tactics that don't immediately attack and eliminate the enemies in a quick fashion. Even the very first round, you die. It is worth noting that deaths don't appear to serve any purpose here, in terms of a speedy run. Since this is TAS, that would be one point to consider...which could have made your run a small bit faster. In the case of the first death, you end up playing that level all over again and wasting all time spent on trying to complete it.
Rejecting for the reason of optimization.


TASVideoAgent
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This topic is for the purpose of discussing #10226: KotyaTAS's NES Dig Dug in 05:04.881
DrD2k9
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This run appears to be a recording of casual play (or RTA speedrun attempt) and not a Tool Assisted Speedrun. Regarding optimization, there's no reason for taking deaths in this game. Other movement/input does not appear tool-assisted. Also there are unneccesary inputs after meeting the goal as well as 288 blank frames at the end of the submission. I cataloged this run under a "baseline" goal as opposed to "12 Rounds" as submitted. Speedrun.com uses a 12 round loop as a "full game" (though it appears a subsequent loop may be harder with more enemies). The last frame necessary to complete the 12th round is 17,568 which makes this run's time more accurately approximately 4:52 long. RTA timing methods would only shave 10 frames off this time. The RTA record is roughly 1 minute 30 seconds faster than this run.
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ok
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om, nom, nom... sweet!