Submission Text Full Submission Page

Objectives

  • Emulator used: BizHawk 2.11 (Stella core)
  • Beats one level
  • Aims for fastest time

Comments

Pretty self-explanatory run. I shoot one screen of aliens in the fastest possible time, on the Atari 2600 version of Galaxian. At times I play around with the aliens' projectiles and abuse their flying towards the Galaxip.
The initial version was a quick solo run by me. eien86 and nymx have improved this, so they are co-authors. The new version contains a "double-kill" trick, as shown in the forum, and is about 2 seconds faster.
There is also a kill screen causing the game to crash once 136 lives are reached.

Possible improvements

Maybe luck could be manipulated to make the aliens fly down more, but this is a very simple and old game, so I'm not sure.
Suggested Screenshot: Frame 448

nymx: Claiming for judging.
nymx: While awaiting SelflessVanity's response, eien86 steps in with an even better cut. Here is the improvement file. So, an agreement has been met to share co-authorship among us three. Stepping down as judge for someon else to take over.

DrD2k9: Claiming for judging.


TASVideoAgent
They/Them
Moderator
Location: 127.0.0.1
Joined: 8/3/2004
Posts: 17440
Location: 127.0.0.1
This topic is for the purpose of discussing #10361: eien86, SelflessVanity & nymx's A2600 Galaxian in 00:15.003
nymx
He/Him
Editor, Judge, Expert player (3035)
Location: Under the Weather
Joined: 11/14/2014
Posts: 1071
Location: Under the Weather
I have beaten your submission by 24 frames. This was just a quick run-through. I am certain more can be found. As long as I'm confident in the final result, I am willing to work with you on co-authorship, but I want to give this more time. Please let me know your intensions. https://tasvideos.org/UserFiles/Info/639134631780706921
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
eien86
He/Him
Expert player (5372)
🇨🇭 Switzerland
Joined: 3/21/2021
Posts: 435
Location: 🇨🇭 Switzerland
ran this with JaffarPlus and got an 898f solution User movie #639135937489030678 Runs on Bizhawk 2.10 https://youtube.com/shorts/o61F-qFSwgo
nymx
He/Him
Editor, Judge, Expert player (3035)
Location: Under the Weather
Joined: 11/14/2014
Posts: 1071
Location: Under the Weather
eien86 wrote:
ran this with JaffarPlus and got an 898f solution User movie #639135937489030678 Runs on Bizhawk 2.10 https://youtube.com/shorts/o61F-qFSwgo
Wow..on top of my findings, we see another 126 frames cut. Amazing, yet expected. SelflessVanity? Would you mind responding to this? We seem to have 3 people involved now.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Player (35)
🇺🇸 United States
Joined: 5/5/2025
Posts: 207
Location: 🇺🇸 United States
I would like to work together on this.
SMB2U is the best NES Mario game.
nymx
He/Him
Editor, Judge, Expert player (3035)
Location: Under the Weather
Joined: 11/14/2014
Posts: 1071
Location: Under the Weather
SelflessVanity wrote:
I would like to work together on this.
Ok. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
He/Him
Editor, Judge, Expert player (3035)
Location: Under the Weather
Joined: 11/14/2014
Posts: 1071
Location: Under the Weather
I have heard from eien86 on this submission. Basically, here is the progression and his thinking on the situation. 1. My initial find of 24 frames came from discovering that one shot can kill two enemies at once. 2. He decides to go even further to try and replicate that finding and successfully does finds 126 more frames. Because of this "double kill" strategy, the co-authorship has been suggested to be: eien86 nymx SelflessVanity I'll leave this to a judge to confirm, even though I believe I should be last.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
eien86
He/Him
Expert player (5372)
🇨🇭 Switzerland
Joined: 3/21/2021
Posts: 435
Location: 🇨🇭 Switzerland
Taking a look at the game's instruction manual:
Each time you manage to destroy an entire wave, another fiercer wave is launched
and
The ATARI GALAXIAN game includes nine skill levels, each offering varying degrees of challenge.
implying the movie we are submitting cannot be baseline, as it's incomplete. Instead, its goal could be changed to "single wave" (similar case to [6859M]). Nevertheless, I don't think it's too much of a stretch to extend this movie to include all 10 waves, since I can have the bot do that for me. I vote we need to put this to delayed until we complete the full run. Opinions?
GJTASer2018
He/Him
Location: Stafford, NY
Joined: 1/24/2018
Posts: 405
Location: Stafford, NY
You also get a different formation of enemies starting at Wave 16 and notably faster enemies for Waves 10, 15, 20, 25 and 30. We may need to go out all the way to Wave 20 (the first one with both the different formation with more enemies and sped up enemies) to reach the "max difficulty" in this port.
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
DrD2k9
He/Him
Editor, Judge, Expert player (2460)
Location: US
Joined: 8/21/2016
Posts: 1184
Location: US
Putting this here for reference:
Movie Rules wrote:
If there's no clear ending, end after completing the first full game loop. However you may play further and end after any of the following: All unique content (enemies, level layouts, game mechanics, etc.) is exhausted and completed. The loop with the hardest in-game difficulty (enemy speed, AI, etc.) is completed. In games with a score counter, you may end when you reach the maximum score the game allows.
If there is a different enemy formation at wave 16, that should be the minimium to consider a game loop. Changes in enemy speed beyond that point would be considered difficulty increases, but not necesarily part of the initial loop. So as I see it, at least 16 waves should be completed for a baseline endpoint. If the enemies stop increasing in speed after wave 30, that could be considered the loop/stage with the hardest difficulty. This would also be a suitable enpoint for baseline publication (and the later/harder endpoint would obsolete the earlier/easier endpoint of the 16 wave option). A maximum score run could also be considered as a separate publication. I was planning on grabbing this to judge once I saw it set back to NEW. I'll claim it and set it to delayed until you all decide what you want to do with the run.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4143
If you're going to bot it anyway I vote for stopping after completing wave 30~
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
eien86
He/Him
Expert player (5372)
🇨🇭 Switzerland
Joined: 3/21/2021
Posts: 435
Location: 🇨🇭 Switzerland
Patashu wrote:
If you're going to bot it anyway I vote for stopping after completing wave 30~
What's the rationale behind wave 30, compared to what DrD2k9 proposed?
Editor, Experienced player (669)
Joined: 11/8/2010
Posts: 4214
The page specifies that enemies move faster only on those five "fast" waves. From that, it sounds like they move at the same speed in every fast wave, not increasing, which would make Wave 16 the last unique content in the game. This could be tested though by checking the aliens' speed value on Wave 15, 20, 25, and 30 for any change.
DrD2k9
He/Him
Editor, Judge, Expert player (2460)
Location: US
Joined: 8/21/2016
Posts: 1184
Location: US
CoolKirby wrote:
The page specifies that enemies move faster only on those five "fast" waves. From that, it sounds like they move at the same speed in every fast wave, not increasing, which would make Wave 16 the last unique content in the game. This could be tested though by checking the aliens' speed value on Wave 15, 20, 25, and 30 for any change.
If all the "fast" waves are indeed the same speed; then in my opinion, the hardest loop/stage of difficulty would be the first stage that was both the new enemy layout and fast speed. Whatever stage that is is where I'd say the endpoint would be ideal for a baseline run.

1778322398